aboutsummaryrefslogtreecommitdiff
path: root/tests/cases/multiple_ubo_update_with_graphics_pipeline.vkscript
diff options
context:
space:
mode:
Diffstat (limited to 'tests/cases/multiple_ubo_update_with_graphics_pipeline.vkscript')
-rw-r--r--tests/cases/multiple_ubo_update_with_graphics_pipeline.vkscript171
1 files changed, 171 insertions, 0 deletions
diff --git a/tests/cases/multiple_ubo_update_with_graphics_pipeline.vkscript b/tests/cases/multiple_ubo_update_with_graphics_pipeline.vkscript
new file mode 100644
index 0000000..6afa571
--- /dev/null
+++ b/tests/cases/multiple_ubo_update_with_graphics_pipeline.vkscript
@@ -0,0 +1,171 @@
+# Copyright 2018 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+[require]
+vertexPipelineStoresAndAtomics
+
+[vertex shader]
+#version 430
+
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec4 vert_color;
+layout(location = 0) out vec4 frag_color;
+
+layout(set = 0, binding = 0) uniform block0 {
+ vec4 ubo_addon0;
+ vec4 ubo_addon1;
+};
+
+layout(set = 1, binding = 0) uniform block1 {
+ float ubo_data_set1_binding0[11];
+};
+
+layout(set = 1, binding = 2) buffer block2 {
+ float ssbo_data_set1_binding2[11];
+};
+
+layout(set = 2, binding = 1) uniform block3 {
+ float ubo_data_set2_binding1[11];
+};
+
+layout(set = 2, binding = 3) buffer block4 {
+ float ssbo_data_set2_binding3[11];
+};
+
+void main() {
+ gl_Position = position;
+ frag_color = vert_color + (ubo_addon0 + ubo_addon1) / 2.0f;
+
+ for (int i = 0; i < 11; ++i) {
+ ssbo_data_set1_binding2[i] = ubo_data_set2_binding1[i];
+ ssbo_data_set2_binding3[i] = ubo_data_set1_binding0[i];
+ }
+}
+
+[fragment shader]
+#version 430
+
+layout(location = 0) in vec4 frag_color;
+layout(location = 0) out vec4 final_color;
+
+void main() {
+ final_color = frag_color;
+}
+
+[vertex data]
+# position vert_color
+0/R32G32_SFLOAT 1/R32G32B32A32_SFLOAT
+
+# R32 G32 R32 G32 B32 B32
+ -1.0 -1.0 0.5 0.25 0.125 0
+ 1.0 1.0 0.5 0.25 0.125 0
+ -1.0 1.0 0.5 0.25 0.125 0
+
+ -1.0 -1.0 0.5 0.25 0.125 0
+ 1.0 1.0 0.5 0.25 0.125 0
+ 1.0 -1.0 0.5 0.25 0.125 0
+
+[test]
+clear
+
+uniform ubo 0 vec4 0 0.1 0.2 0.3 0.4
+uniform ubo 0 vec4 16 0.9 0.8 0.7 0.6
+
+uniform ubo 1:0 float 0 0.1 0 0 0 \
+ 0.2 0 0 0 \
+ 0.3 0 0 0 \
+ 0.4 0 0 0 \
+ 0.5 0 0 0 \
+ 0.6 0 0 0 \
+ 0.7 0 0 0 \
+ 0.8 0 0 0 \
+ 0.9 0 0 0 \
+ 0.10 0 0 0 \
+ 0.11
+ssbo 1:2 subdata float 0 0.1 0.2 0.3 0.4 \
+ 0.5 0.6 0.7 0.8 \
+ 0.9 0.10 0.11
+uniform ubo 2:1 float 0 0.1 0 0 0 \
+ 0.2 0 0 0 \
+ 0.3 0 0 0 \
+ 0.4 0 0 0 \
+ 0.5 0 0 0 \
+ 0.6 0 0 0 \
+ 0.7 0 0 0 \
+ 0.8 0 0 0 \
+ 0.9 0 0 0 \
+ 0.10 0 0 0 \
+ 0.11
+ssbo 2:3 subdata float 0 0.1 0.2 0.3 0.4 \
+ 0.5 0.6 0.7 0.8 \
+ 0.9 0.10 0.11
+
+draw arrays TRIANGLE_LIST 0 6
+relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (1.0, 0.75, 0.625, 0.5)
+
+
+
+uniform ubo 0 vec4 0 0.5 0.5 0.25 1.0 \
+ 0.3 0.2 0.1 0.4 \
+ 0 0 0 0
+
+# SPIRV generated by glslang uses std140 layout as a default for UBO
+uniform ubo 1:0 float 0 0.1 0 0 0 \
+ 0.2 0 0 0 \
+ 0.3 0 0 0 \
+ 0.4 0 0 0 \
+ 0.5 0 0 0 \
+ 0.6 0 0 0 \
+ 0.7 0 0 0 \
+ 0.8 0 0 0 \
+ 0.9 0 0 0 \
+ 0.10 0 0 0 \
+ 0.11
+
+ssbo 1:2 subdata float 0 0.57 0.56 0.55 0.54 \
+ 0.53 0.52 0.51 0.50 \
+ 0.49 0.48 0.47
+
+# SPIRV generated by glslang uses std140 layout as a default for UBO
+uniform ubo 2:1 float 0 0.21 0 0 0 \
+ 0.22 0 0 0 \
+ 0.23 0 0 0 \
+ 0.24 0 0 0 \
+ 0.25 0 0 0 \
+ 0.26 0 0 0 \
+ 0.27 0 0 0 \
+ 0.28 0 0 0 \
+ 0.29 0 0 0 \
+ 0.30 0 0 0 \
+ 0.31
+
+ssbo 2:3 subdata float 0 0.23 0.229 0.228 0.227 \
+ 0.226 0.225 0.224 0.223 \
+ 0.222 0.221 0.22
+
+draw arrays TRIANGLE_LIST 0 6
+relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (0.9, 0.6, 0.3, 0.7)
+
+probe ssbo float 1:2 0 ~= 0.21 0.22 0.23 0.24 \
+ 0.25 0.26 0.27 0.28 \
+ 0.29 0.30 0.31
+probe ssbo float 2:3 0 ~= 0.1 0.2 0.3 0.4 \
+ 0.5 0.6 0.7 0.8 \
+ 0.9 0.10 0.11
+
+
+
+uniform ubo 0 float 8 0.35 0.6 0.1 0.4
+draw arrays TRIANGLE_LIST 0 6
+relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (0.8, 0.7, 0.35, 0.5)