diff options
Diffstat (limited to 'tests/cases/multiple_ubo_update_with_graphics_pipeline.vkscript')
-rw-r--r-- | tests/cases/multiple_ubo_update_with_graphics_pipeline.vkscript | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/tests/cases/multiple_ubo_update_with_graphics_pipeline.vkscript b/tests/cases/multiple_ubo_update_with_graphics_pipeline.vkscript new file mode 100644 index 0000000..6afa571 --- /dev/null +++ b/tests/cases/multiple_ubo_update_with_graphics_pipeline.vkscript @@ -0,0 +1,171 @@ +# Copyright 2018 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +[require] +vertexPipelineStoresAndAtomics + +[vertex shader] +#version 430 + +layout(location = 0) in vec4 position; +layout(location = 1) in vec4 vert_color; +layout(location = 0) out vec4 frag_color; + +layout(set = 0, binding = 0) uniform block0 { + vec4 ubo_addon0; + vec4 ubo_addon1; +}; + +layout(set = 1, binding = 0) uniform block1 { + float ubo_data_set1_binding0[11]; +}; + +layout(set = 1, binding = 2) buffer block2 { + float ssbo_data_set1_binding2[11]; +}; + +layout(set = 2, binding = 1) uniform block3 { + float ubo_data_set2_binding1[11]; +}; + +layout(set = 2, binding = 3) buffer block4 { + float ssbo_data_set2_binding3[11]; +}; + +void main() { + gl_Position = position; + frag_color = vert_color + (ubo_addon0 + ubo_addon1) / 2.0f; + + for (int i = 0; i < 11; ++i) { + ssbo_data_set1_binding2[i] = ubo_data_set2_binding1[i]; + ssbo_data_set2_binding3[i] = ubo_data_set1_binding0[i]; + } +} + +[fragment shader] +#version 430 + +layout(location = 0) in vec4 frag_color; +layout(location = 0) out vec4 final_color; + +void main() { + final_color = frag_color; +} + +[vertex data] +# position vert_color +0/R32G32_SFLOAT 1/R32G32B32A32_SFLOAT + +# R32 G32 R32 G32 B32 B32 + -1.0 -1.0 0.5 0.25 0.125 0 + 1.0 1.0 0.5 0.25 0.125 0 + -1.0 1.0 0.5 0.25 0.125 0 + + -1.0 -1.0 0.5 0.25 0.125 0 + 1.0 1.0 0.5 0.25 0.125 0 + 1.0 -1.0 0.5 0.25 0.125 0 + +[test] +clear + +uniform ubo 0 vec4 0 0.1 0.2 0.3 0.4 +uniform ubo 0 vec4 16 0.9 0.8 0.7 0.6 + +uniform ubo 1:0 float 0 0.1 0 0 0 \ + 0.2 0 0 0 \ + 0.3 0 0 0 \ + 0.4 0 0 0 \ + 0.5 0 0 0 \ + 0.6 0 0 0 \ + 0.7 0 0 0 \ + 0.8 0 0 0 \ + 0.9 0 0 0 \ + 0.10 0 0 0 \ + 0.11 +ssbo 1:2 subdata float 0 0.1 0.2 0.3 0.4 \ + 0.5 0.6 0.7 0.8 \ + 0.9 0.10 0.11 +uniform ubo 2:1 float 0 0.1 0 0 0 \ + 0.2 0 0 0 \ + 0.3 0 0 0 \ + 0.4 0 0 0 \ + 0.5 0 0 0 \ + 0.6 0 0 0 \ + 0.7 0 0 0 \ + 0.8 0 0 0 \ + 0.9 0 0 0 \ + 0.10 0 0 0 \ + 0.11 +ssbo 2:3 subdata float 0 0.1 0.2 0.3 0.4 \ + 0.5 0.6 0.7 0.8 \ + 0.9 0.10 0.11 + +draw arrays TRIANGLE_LIST 0 6 +relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (1.0, 0.75, 0.625, 0.5) + + + +uniform ubo 0 vec4 0 0.5 0.5 0.25 1.0 \ + 0.3 0.2 0.1 0.4 \ + 0 0 0 0 + +# SPIRV generated by glslang uses std140 layout as a default for UBO +uniform ubo 1:0 float 0 0.1 0 0 0 \ + 0.2 0 0 0 \ + 0.3 0 0 0 \ + 0.4 0 0 0 \ + 0.5 0 0 0 \ + 0.6 0 0 0 \ + 0.7 0 0 0 \ + 0.8 0 0 0 \ + 0.9 0 0 0 \ + 0.10 0 0 0 \ + 0.11 + +ssbo 1:2 subdata float 0 0.57 0.56 0.55 0.54 \ + 0.53 0.52 0.51 0.50 \ + 0.49 0.48 0.47 + +# SPIRV generated by glslang uses std140 layout as a default for UBO +uniform ubo 2:1 float 0 0.21 0 0 0 \ + 0.22 0 0 0 \ + 0.23 0 0 0 \ + 0.24 0 0 0 \ + 0.25 0 0 0 \ + 0.26 0 0 0 \ + 0.27 0 0 0 \ + 0.28 0 0 0 \ + 0.29 0 0 0 \ + 0.30 0 0 0 \ + 0.31 + +ssbo 2:3 subdata float 0 0.23 0.229 0.228 0.227 \ + 0.226 0.225 0.224 0.223 \ + 0.222 0.221 0.22 + +draw arrays TRIANGLE_LIST 0 6 +relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (0.9, 0.6, 0.3, 0.7) + +probe ssbo float 1:2 0 ~= 0.21 0.22 0.23 0.24 \ + 0.25 0.26 0.27 0.28 \ + 0.29 0.30 0.31 +probe ssbo float 2:3 0 ~= 0.1 0.2 0.3 0.4 \ + 0.5 0.6 0.7 0.8 \ + 0.9 0.10 0.11 + + + +uniform ubo 0 float 8 0.35 0.6 0.1 0.4 +draw arrays TRIANGLE_LIST 0 6 +relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (0.8, 0.7, 0.35, 0.5) |