From f792f78ed294c385897c90a701086dd81eedcd1f Mon Sep 17 00:00:00 2001 From: Jaebaek Seo Date: Wed, 5 Dec 2018 11:26:32 -0500 Subject: Vulkan: support multiple updates for a ssbo (#126) Multiple updates for a SSBO can be used for appending more data to the SSBO and updating the SSBO. Fixes #100 --- ...ltiple_ssbo_update_with_graphics_pipeline.amber | 167 +++++++++++++++++++++ 1 file changed, 167 insertions(+) create mode 100644 tests/cases/multiple_ssbo_update_with_graphics_pipeline.amber (limited to 'tests') diff --git a/tests/cases/multiple_ssbo_update_with_graphics_pipeline.amber b/tests/cases/multiple_ssbo_update_with_graphics_pipeline.amber new file mode 100644 index 0000000..6205b30 --- /dev/null +++ b/tests/cases/multiple_ssbo_update_with_graphics_pipeline.amber @@ -0,0 +1,167 @@ +# Copyright 2018 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +[vertex shader] +#version 430 + +layout(location = 0) in vec4 position; +layout(location = 1) in vec4 vert_color; +layout(location = 0) out vec4 frag_color; + +layout(set = 0, binding = 0) buffer block0 { + vec4 addon0; + vec4 addon1; +}; + +layout(set = 1, binding = 0) buffer block1 { + float data_set1_binding0[11]; + float data_set1_binding0_result[11]; +}; + +layout(set = 1, binding = 2) buffer block2 { + float data_set1_binding2[11]; + float data_set1_binding2_result[11]; +}; + +layout(set = 2, binding = 1) buffer block3 { + float data_set2_binding1[11]; + float data_set2_binding1_result[11]; +}; + +layout(set = 2, binding = 3) buffer block4 { + float data_set2_binding3[11]; + float data_set2_binding3_result[11]; +}; + +void main() { + gl_Position = position; + frag_color = vert_color + (addon0 + addon1) / 2.0f; + + for (int i = 0; i < 11; ++i) { + data_set1_binding0_result[i] = data_set1_binding2[i]; + data_set1_binding2_result[i] = data_set2_binding1[i]; + data_set2_binding1_result[i] = data_set2_binding3[i]; + data_set2_binding3_result[i] = data_set1_binding0[i]; + } +} + +[fragment shader] +#version 430 + +layout(location = 0) in vec4 frag_color; +layout(location = 0) out vec4 final_color; + +void main() { + final_color = frag_color; +} + +[vertex data] +# position vert_color +0/R32G32_SFLOAT 1/R32G32B32A32_SFLOAT + +# R32 G32 R32 G32 B32 B32 + -1.0 -1.0 0.5 0.25 0.125 0 + 1.0 1.0 0.5 0.25 0.125 0 + -1.0 1.0 0.5 0.25 0.125 0 + + -1.0 -1.0 0.5 0.25 0.125 0 + 1.0 1.0 0.5 0.25 0.125 0 + 1.0 -1.0 0.5 0.25 0.125 0 + +[test] +clear + +ssbo 0 subdata vec4 0 0.1 0.2 0.3 0.4 +ssbo 0 subdata vec4 16 0.9 0.8 0.7 0.6 + +ssbo 1:0 subdata vec4 0 0.1 0.2 0.3 0.4 +ssbo 1:2 subdata vec4 0 0.1 0.2 0.3 0.4 +ssbo 2:1 subdata vec4 0 0.1 0.2 0.3 0.4 +ssbo 2:3 subdata vec4 0 0.1 0.2 0.3 0.4 + +draw arrays TRIANGLE_LIST 0 6 +relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (1.0, 0.75, 0.625, 0.5) + + + +ssbo 0 subdata vec4 0 0.5 0.5 0.25 1.0 \ + 0.3 0.2 0.1 0.4 \ + 0 0 0 0 + +ssbo 1:0 subdata float 0 0.1 0.2 0.3 0.4 \ + 0.5 0.6 0.7 0.8 \ + 0.9 0.10 0.11 \ + 0.1 0.2 0.3 0.4 \ + 0.5 0.6 0.7 0.8 \ + 0.9 0.10 0.11 + +ssbo 1:2 subdata float 0 0.57 0.56 0.55 0.54 \ + 0.53 0.52 0.51 0.50 \ + 0.49 0.48 0.47 \ + 0.57 0.56 0.55 0.54 \ + 0.53 0.52 0.51 0.50 \ + 0.49 0.48 0.47 + +ssbo 2:1 subdata float 0 0.21 0.22 0.23 0.24 \ + 0.25 0.26 0.27 0.28 \ + 0.29 0.30 0.31 \ + 0.21 0.22 0.23 0.24 \ + 0.25 0.26 0.27 0.28 \ + 0.29 0.30 0.31 + +ssbo 2:3 subdata float 0 0.23 0.229 0.228 0.227 \ + 0.226 0.225 0.224 0.223 \ + 0.222 0.221 0.22 \ + 0.23 0.229 0.228 0.227 \ + 0.226 0.225 0.224 0.223 \ + 0.222 0.221 0.22 + +draw arrays TRIANGLE_LIST 0 6 +relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (0.9, 0.6, 0.3, 0.7) + +probe ssbo float 1:0 0 ~= 0.1 0.2 0.3 0.4 \ + 0.5 0.6 0.7 0.8 \ + 0.9 0.10 0.11 +probe ssbo float 1:0 44 ~= 0.57 0.56 0.55 0.54 \ + 0.53 0.52 0.51 0.50 \ + 0.49 0.48 0.47 + +probe ssbo float 1:2 0 ~= 0.57 0.56 0.55 0.54 \ + 0.53 0.52 0.51 0.50 \ + 0.49 0.48 0.47 +probe ssbo float 1:2 44 ~= 0.21 0.22 0.23 0.24 \ + 0.25 0.26 0.27 0.28 \ + 0.29 0.30 0.31 + +probe ssbo float 2:1 0 ~= 0.21 0.22 0.23 0.24 \ + 0.25 0.26 0.27 0.28 \ + 0.29 0.30 0.31 +probe ssbo float 2:1 44 ~= 0.23 0.229 0.228 0.227 \ + 0.226 0.225 0.224 0.223 \ + 0.222 0.221 0.22 + +probe ssbo float 2:3 0 ~= 0.23 0.229 0.228 0.227 \ + 0.226 0.225 0.224 0.223 \ + 0.222 0.221 0.22 +probe ssbo float 2:3 44 ~= 0.1 0.2 0.3 0.4 \ + 0.5 0.6 0.7 0.8 \ + 0.9 0.10 0.11 + + + +ssbo 0 subdata float 8 \ +0.35 0.6 \ +0.1 0.4 +draw arrays TRIANGLE_LIST 0 6 +relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (0.8, 0.7, 0.35, 0.5) -- cgit v1.2.3