// Copyright 2018 The Amber Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef AMBER_SHADER_INFO_H_ #define AMBER_SHADER_INFO_H_ #include #include namespace amber { enum ShaderFormat { kShaderFormatDefault = 0, kShaderFormatText, kShaderFormatGlsl, kShaderFormatHlsl, kShaderFormatSpirvAsm, kShaderFormatSpirvHex, kShaderFormatOpenCLC, }; enum ShaderType { kShaderTypeCompute = 0, kShaderTypeGeometry, kShaderTypeFragment, kShaderTypeVertex, kShaderTypeTessellationControl, kShaderTypeTessellationEvaluation, kShaderTypeMulti, }; /// Stores information for a shader. struct ShaderInfo { /// The format of the shader. ShaderFormat format; /// The type of shader. ShaderType type; /// This is a unique name for this shader. The name is produced from the /// input script, possibly with extra prefix contents. This name, if used /// in the ShaderMap will map to this specific shader. std::string shader_name; /// This is the shader source, the source is in the |format| given above. std::string shader_source; /// A list of SPIR-V optimization passes to execute on the shader. std::vector optimizations; }; } // namespace amber #endif // AMBER_SHADER_INFO_H_