// Copyright 2018 The Amber Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_EXECUTOR_H_ #define SRC_EXECUTOR_H_ #include "amber/amber.h" #include "amber/result.h" #include "src/engine.h" #include "src/script.h" #include "src/verifier.h" namespace amber { /// The executor is responsible for running the given script against an engine. class Executor { public: /// Create a new executor. Executor(); ~Executor(); /// Executes |script| against |engine|. For each shader described in |script| /// if the shader name exists in |map| the value for that map'd key will be /// used as the shader binary. Result Execute(Engine* engine, const Script* script, const ShaderMap& map, Options* options, Delegate* delegate); private: Result CompileShaders(const Script* script, const ShaderMap& shader_map, Options* options); Result ExecuteCommand(Engine* engine, Command* cmd); Verifier verifier_; }; } // namespace amber #endif // SRC_EXECUTOR_H_