// Copyright 2018 The Amber Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "src/script.h" namespace amber { Script::Script() = default; Script::~Script() = default; std::vector Script::GetShaderInfo() const { std::vector ret; for (const auto& shader : shaders_) { // TODO(dsinclair): The name returned should be the // `pipeline_name + shader_name` instead of just shader name when we have // pipelines everywhere // TODO(dsinclair): The optimization passes should be retrieved from the // pipeline and returned here instead of an empty array. ret.emplace_back(ShaderInfo{shader->GetFormat(), shader->GetType(), shader->GetName(), shader->GetData(), {}}); } return ret; } void Script::AddRequiredExtension(const std::string& ext) { // Make this smarter when we have more instance extensions to match. if (ext == "VK_KHR_get_physical_device_properties2") engine_info_.required_instance_extensions.push_back(ext); else engine_info_.required_device_extensions.push_back(ext); } bool Script::IsKnownFeature(const std::string& name) const { return name == "robustBufferAccess" || name == "fullDrawIndexUint32" || name == "imageCubeArray" || name == "independentBlend" || name == "geometryShader" || name == "tessellationShader" || name == "sampleRateShading" || name == "dualSrcBlend" || name == "logicOp" || name == "multiDrawIndirect" || name == "drawIndirectFirstInstance" || name == "depthClamp" || name == "depthBiasClamp" || name == "fillModeNonSolid" || name == "depthBounds" || name == "wideLines" || name == "largePoints" || name == "alphaToOne" || name == "multiViewport" || name == "samplerAnisotropy" || name == "textureCompressionETC2" || name == "textureCompressionASTC_LDR" || name == "textureCompressionBC" || name == "occlusionQueryPrecise" || name == "pipelineStatisticsQuery" || name == "vertexPipelineStoresAndAtomics" || name == "fragmentStoresAndAtomics" || name == "shaderTessellationAndGeometryPointSize" || name == "shaderImageGatherExtended" || name == "shaderStorageImageExtendedFormats" || name == "shaderStorageImageMultisample" || name == "shaderStorageImageReadWithoutFormat" || name == "shaderStorageImageWriteWithoutFormat" || name == "shaderUniformBufferArrayDynamicIndexing" || name == "shaderSampledImageArrayDynamicIndexing" || name == "shaderStorageBufferArrayDynamicIndexing" || name == "shaderStorageImageArrayDynamicIndexing" || name == "shaderClipDistance" || name == "shaderCullDistance" || name == "shaderFloat64" || name == "shaderInt64" || name == "shaderInt16" || name == "shaderResourceResidency" || name == "shaderResourceMinLod" || name == "sparseBinding" || name == "sparseResidencyBuffer" || name == "sparseResidencyImage2D" || name == "sparseResidencyImage3D" || name == "sparseResidency2Samples" || name == "sparseResidency4Samples" || name == "sparseResidency8Samples" || name == "sparseResidency16Samples" || name == "sparseResidencyAliased" || name == "variableMultisampleRate" || name == "inheritedQueries" || name == "VariablePointerFeatures.variablePointers" || name == "VariablePointerFeatures.variablePointersStorageBuffer"; } } // namespace amber