# Copyright 2019 Google LLC. # Copyright 2019 The Khronos Group Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. [vertex shader] #version 430 layout(location = 0) in vec4 position_in; layout(location = 1) in vec4 color_in; layout(location = 0) flat out vec4 color_out; void main() { gl_Position = position_in; color_out = color_in; } [fragment shader] #version 430 layout(location = 0) flat in vec4 color_in; layout(location = 0) out vec4 color_out; void main() { color_out = color_in; } [vertex data] # Provoking vertices are all red. 0/R32G32B32_SFLOAT 1/R8G8B8A8_UNORM -1.0 -0.5 0.0 255 0 0 255 # line 0 1.0 -0.5 0.0 0 255 0 255 -1.0 0.5 0.0 255 0 0 255 # line 1 1.0 0.5 0.0 0 255 0 255 [test] # Clear color buffer to red and check the drawing doesn't # add any other colors from non-provoking vertices. clear color 255 0 0 255 clear draw arrays LINE_LIST 0 4 probe all rgb 1.0, 0.0, 0.0