#!amber # Copyright 2020 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER compute compute_shader GLSL #version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0) buffer block0 { int data; } ssbo_array_0[2]; layout(binding = 1) buffer block1 { int data; } ssbo_array_1[2]; void main() { ssbo_array_0[0].data = 1; ssbo_array_0[1].data = 2; ssbo_array_1[0].data = 3; ssbo_array_1[1].data = 4; } END BUFFER buf0 DATA_TYPE int32 DATA 0 END BUFFER buf1 DATA_TYPE int32 DATA 0 END # The Vulkan spec lists the maximum value of minStorageBufferOffsetAlignment # (i.e. the maximum possible alignment requirement) as 256 bytes, so we will use # buffer with size of 65 int32 values = 260 bytes. BUFFER buf2 DATA_TYPE int32 SIZE 65 FILL 0 PIPELINE compute pipeline ATTACH compute_shader BIND BUFFER_ARRAY buf0 buf1 AS storage DESCRIPTOR_SET 0 BINDING 0 BIND BUFFER_ARRAY buf2 buf2 AS storage DESCRIPTOR_SET 0 BINDING 1 DESCRIPTOR_OFFSET 0 256 DESCRIPTOR_RANGE 256 4 END RUN pipeline 1 1 1 EXPECT buf0 IDX 0 EQ 1 EXPECT buf1 IDX 0 EQ 2 EXPECT buf2 IDX 0 EQ 3 EXPECT buf2 IDX 256 EQ 4