# Copyright 2018 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. [compute shader] #version 430 layout(set = 0, binding = 0) buffer block0 { float data_set0_binding0[3]; }; layout(set = 1, binding = 2) buffer block1 { float data_set1_binding2[3]; }; layout(set = 2, binding = 1) buffer block2 { float data_set2_binding1[3]; }; layout(set = 2, binding = 3) buffer block3 { float data_set2_binding3[3]; }; void main() { const uint index = gl_WorkGroupID.x; data_set0_binding0[index] = data_set0_binding0[index] + 1.0f; data_set1_binding2[index] = data_set2_binding1[index] - data_set1_binding2[index]; data_set2_binding1[index] = 10.0f * data_set2_binding3[index] + data_set2_binding1[index]; data_set2_binding3[index] = 30.0f * data_set2_binding3[index]; } [test] ssbo 0:0 subdata vec3 0 1.0 2.0 3.0 ssbo 1:2 subdata vec3 0 4.0 5.0 6.0 ssbo 2:1 subdata vec3 0 21.0 22.0 23.0 ssbo 2:3 subdata vec3 0 0.7 0.8 0.9 compute 3 1 1 probe ssbo vec3 0:0 0 ~= 2.0 3.0 4.0 probe ssbo vec3 1:2 0 ~= 17.0 17.0 17.0 probe ssbo vec3 2:1 0 ~= 28.0 30.0 32.0 probe ssbo vec3 2:3 0 ~= 21.0 24.0 27.0 tolerance 1.0 probe ssbo vec3 0:0 0 ~= 2.99 3.99 4.99 probe ssbo vec3 1:2 0 ~= 17.99 17.99 17.99 probe ssbo vec3 2:1 0 ~= 28.99 30.99 32.99 probe ssbo vec3 2:3 0 ~= 21.99 24.99 27.99 tolerance 1.0% probe ssbo vec3 0:0 0 ~= 2.0199 3.0199 4.0199 probe ssbo vec3 1:2 0 ~= 17.0199 17.0199 17.0199 probe ssbo vec3 2:1 0 ~= 28.0199 30.0199 32.0199 probe ssbo vec3 2:3 0 ~= 21.0199 24.0199 27.0199