# Copyright 2018 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. [require] fbsize 800 600 [vertex shader] #version 430 layout(location = 0) in vec4 position; layout(location = 0) out vec4 frag_color; layout(set = 0, binding = 0) readonly buffer block1 { vec4 in_color; }; void main() { gl_Position = position; frag_color = in_color; } [fragment shader] #version 430 layout(location = 0) in vec4 frag_color; layout(location = 0) out vec4 final_color; void main() { final_color = frag_color; } [test] clear ssbo 0 subdata vec4 0 1.0 0.0 0.0 1.0 draw rect -1 -1 1 1 ssbo 0 subdata vec4 0 0.0 1.0 0.0 1.0 draw rect -1 0 1 1 ssbo 0 subdata vec4 0 0.0 0.0 1.0 1.0 draw rect 0 -1 1 1 ssbo 0 subdata vec4 0 0.5 0.0 0.5 1.0 draw rect 0 0 1 1 relative probe rect rgba (0.0, 0.0, 0.5, 0.5) (1.0, 0, 0, 1.0) relative probe rect rgba (0.0, 0.5, 0.5, 0.5) ( 0, 1.0, 0, 1.0) relative probe rect rgba (0.5, 0.0, 0.5, 0.5) ( 0, 0, 1.0, 1.0) relative probe rect rgba (0.5, 0.5, 0.5, 0.5) (0.5, 0, 0.5, 1.0)