# Copyright 2018 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. [vertex shader] #version 430 layout(location = 0) in vec4 position; layout(location = 1) in vec4 vert_color; layout(location = 0) out vec4 frag_color; void main() { gl_Position = position; frag_color = vert_color; } [fragment shader] #version 430 layout(location = 0) in vec4 frag_color; layout(location = 0) out vec4 final_color; void main() { final_color = frag_color; } [vertex data] # position vert_color 0/R8G8_SNORM 1/R8G8B8_UNORM # Red for entire frame # R8 G8 R8 G8 B8 -128 -128 255 0 0 127 127 255 0 0 -128 127 255 0 0 -128 -128 255 0 0 127 127 255 0 0 127 -128 255 0 0 [test] draw arrays TRIANGLE_LIST 0 6