# Copyright 2019 Google LLC. # Copyright 2019 The Khronos Group Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. [require] vertexPipelineStoresAndAtomics [vertex shader] #version 430 layout(location = 0) in vec4 position_in; layout(binding = 0) buffer DataOut { vec4 values[]; } dataOut; void main() { gl_Position = position_in; dataOut.values[gl_VertexIndex] = position_in; } [vertex data] 0/R32G32B32A32_SFLOAT 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 [test] ssbo 0 48 draw arrays TRIANGLE_STRIP 0 3 probe ssbo float 0 0 == 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2