#!amber # Copyright 2019 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER compute shader GLSL #version 430 layout(set = 0, binding = 0) buffer block1 { int val; }; void main() { val = val + 1; } END BUFFER buf DATA_TYPE int32 DATA 0 END PIPELINE compute my_pipeline ATTACH shader BIND BUFFER buf AS storage DESCRIPTOR_SET 0 BINDING 0 END REPEAT 4 RUN my_pipeline 1 1 1 END EXPECT buf IDX 0 EQ 4