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// Copyright 2018 The Amber Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef AMBER_SHADER_INFO_H_
#define AMBER_SHADER_INFO_H_
#include <string>
#include <vector>
namespace amber {
enum ShaderFormat {
kShaderFormatDefault = 0,
kShaderFormatText,
kShaderFormatGlsl,
kShaderFormatHlsl,
kShaderFormatSpirvAsm,
kShaderFormatSpirvHex,
kShaderFormatOpenCLC,
};
enum ShaderType {
kShaderTypeCompute = 0,
kShaderTypeGeometry,
kShaderTypeFragment,
kShaderTypeVertex,
kShaderTypeTessellationControl,
kShaderTypeTessellationEvaluation,
kShaderTypeMulti,
};
/// Stores information for a shader.
struct ShaderInfo {
/// The format of the shader.
ShaderFormat format;
/// The type of shader.
ShaderType type;
/// This is a unique name for this shader. The name is produced from the
/// input script, possibly with extra prefix contents. This name, if used
/// in the ShaderMap will map to this specific shader.
std::string shader_name;
/// This is the shader source, the source is in the |format| given above.
std::string shader_source;
/// A list of SPIR-V optimization passes to execute on the shader.
std::vector<std::string> optimizations;
};
} // namespace amber
#endif // AMBER_SHADER_INFO_H_
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