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#!amber
# Copyright 2020 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

SHADER compute compute_shader GLSL
#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0) buffer block0
{
    int data;
} ssbo_array[2];

void main()
{
    ssbo_array[0].data = 1;
    ssbo_array[1].data = 2;
}
END

BUFFER buf0 DATA_TYPE int32 DATA
0
END

BUFFER buf1 DATA_TYPE int32 DATA
0
END

PIPELINE compute pipeline
  ATTACH compute_shader

  BIND BUFFER_ARRAY buf0 buf1 AS storage DESCRIPTOR_SET 0 BINDING 0
END

RUN pipeline 1 1 1

EXPECT buf0 IDX 0 EQ 1
EXPECT buf1 IDX 0 EQ 2