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# Copyright 2018 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

[vertex shader]
#version 430

layout(location = 0) in vec4 position;
layout(location = 1) in vec4 vert_color;
layout(location = 0) out vec4 frag_color;

void main() {
  gl_Position = position;
  frag_color = vert_color;
}

[fragment shader]
#version 430

layout(location = 0) in vec4 frag_color;
layout(location = 0) out vec4 final_color;

void main() {
  final_color = frag_color;
}

[vertex data]
#        position     vert_color
     0/R8G8_SNORM 1/R8G8B8_UNORM

#           Red for entire frame
#         R8   G8     R8  G8  B8
        -128 -128    255   0   0
         127  127    255   0   0
        -128  127    255   0   0

        -128 -128    255   0   0
         127  127    255   0   0
         127 -128    255   0   0

[test]
draw arrays TRIANGLE_LIST 0 6