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# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

[vertex shader passthrough]
[fragment shader]
#version 430

layout(set = 0, binding = 0) uniform Uniform {
  float uniform_value;
};

layout(location = 0) out vec4 outColor;

void main() {
    outColor = vec4(uniform_value, 0.0, 0.0, uniform_value);
}

[test]
uniform ubo 0:0 float 0 1.0

clear
draw rect -1 -1 2 2

probe rect rgba (0, 0, 250, 250) (1.0 0.0 0.0 1.0)