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#!amber
# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

SHADER compute shader GLSL
#version 430
layout(set = 0, binding = 0) buffer block1 {
  int val;
};

void main() {
  val = val + 1;
}
END
BUFFER buf DATA_TYPE int32 DATA 0 END

PIPELINE compute my_pipeline
  ATTACH shader
  BIND BUFFER buf AS storage DESCRIPTOR_SET 0 BINDING 0
END

REPEAT 4
  RUN my_pipeline 1 1 1
END
EXPECT buf IDX 0 EQ 4