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THIRD_PARTY_PATH := $(call my-dir)
LOCAL_PATH := $(call my-dir)
# Lodepng
include $(CLEAR_VARS)
LOCAL_MODULE:=lodepng
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti
LOCAL_SRC_FILES:= lodepng/lodepng.cpp
include $(BUILD_STATIC_LIBRARY)
ifeq ($(GLSLANG_LOCAL_PATH),)
GLSLANG_LOCAL_PATH:=$(THIRD_PARTY_PATH)/glslang
endif
ifeq ($(SPVTOOLS_LOCAL_PATH),)
SPVTOOLS_LOCAL_PATH:=$(THIRD_PARTY_PATH)/spirv-tools
endif
ifeq ($(SPVHEADERS_LOCAL_PATH),)
SPVHEADERS_LOCAL_PATH:=$(THIRD_PARTY_PATH)/spirv-headers
endif
# The Shaderc Android.mk file will include the glslang and the spirv-tools
# build files.
ifeq ($(SHADERC_LOCAL_PATH),)
SHADERC_LOCAL_PATH:=$(THIRD_PARTY_PATH)/shaderc
endif
include $(SHADERC_LOCAL_PATH)/Android.mk
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