/*------------------------------------------------------------------------- * drawElements Quality Program Random Shader Generator * ---------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Expressions. *//*--------------------------------------------------------------------*/ #include "rsgExpression.hpp" #include "rsgVariableManager.hpp" #include "rsgBinaryOps.hpp" #include "rsgBuiltinFunctions.hpp" #include "rsgUtils.hpp" #include "deMath.h" using std::vector; namespace rsg { namespace { class IsReadableEntry { public: typedef ValueEntryIterator Iterator; IsReadableEntry (deUint32 exprFlags) : m_exprFlags(exprFlags) { } bool operator() (const ValueEntry* entry) const { if ((m_exprFlags & CONST_EXPR) && (entry->getVariable()->getStorage() != Variable::STORAGE_CONST)) return false; return true; } private: deUint32 m_exprFlags; }; class IsReadableIntersectingEntry : public IsReadableEntry { public: typedef ValueEntryIterator Iterator; IsReadableIntersectingEntry (ConstValueRangeAccess valueRange, deUint32 exprFlags) : IsReadableEntry (exprFlags) , m_valueRange (valueRange) { } bool operator() (const ValueEntry* entry) const { if (!IsReadableEntry::operator()(entry)) return false; if (entry->getValueRange().getType() != m_valueRange.getType()) return false; if (!entry->getValueRange().intersects(m_valueRange)) return false; return true; } private: ConstValueRangeAccess m_valueRange; }; class IsWritableIntersectingEntry : public IsWritableEntry { public: typedef ValueEntryIterator Iterator; IsWritableIntersectingEntry (ConstValueRangeAccess valueRange) : m_valueRange(valueRange) { } bool operator() (const ValueEntry* entry) const { return IsWritableEntry::operator()(entry) && entry->getVariable()->getType() == m_valueRange.getType() && entry->getValueRange().intersects(m_valueRange); } private: ConstValueRangeAccess m_valueRange; }; class IsWritableSupersetEntry : public IsWritableEntry { public: typedef ValueEntryIterator Iterator; IsWritableSupersetEntry (ConstValueRangeAccess valueRange) : m_valueRange(valueRange) { } bool operator() (const ValueEntry* entry) const { return IsWritableEntry()(entry) && entry->getVariable()->getType() == m_valueRange.getType() && entry->getValueRange().isSupersetOf(m_valueRange); } private: ConstValueRangeAccess m_valueRange; }; class IsSamplerEntry { public: typedef ValueEntryIterator Iterator; IsSamplerEntry (VariableType::Type type) : m_type(type) { DE_ASSERT(m_type == VariableType::TYPE_SAMPLER_2D || m_type == VariableType::TYPE_SAMPLER_CUBE); } bool operator() (const ValueEntry* entry) const { if (entry->getVariable()->getType() == VariableType(m_type, 1)) { DE_ASSERT(entry->getVariable()->getStorage() == Variable::STORAGE_UNIFORM); return true; } else return false; } private: VariableType::Type m_type; }; inline bool getWeightedBool (de::Random& random, float trueWeight) { DE_ASSERT(de::inRange(trueWeight, 0.0f, 1.0f)); return (random.getFloat() < trueWeight); } void computeRandomValueRangeForInfElements (GeneratorState& state, ValueRangeAccess valueRange) { const VariableType& type = valueRange.getType(); de::Random& rnd = state.getRandom(); switch (type.getBaseType()) { case VariableType::TYPE_BOOL: // No need to handle bool as it will be false, true break; case VariableType::TYPE_INT: for (int ndx = 0; ndx < type.getNumElements(); ndx++) { if (valueRange.getMin().component(ndx).asScalar() != Scalar::min() || valueRange.getMax().component(ndx).asScalar() != Scalar::max()) continue; const int minIntVal = -16; const int maxIntVal = 16; const int maxRangeLen = maxIntVal - minIntVal; int rangeLen = rnd.getInt(0, maxRangeLen); int minVal = minIntVal + rnd.getInt(0, maxRangeLen-rangeLen); int maxVal = minVal + rangeLen; valueRange.getMin().component(ndx).asInt() = minVal; valueRange.getMax().component(ndx).asInt() = maxVal; } break; case VariableType::TYPE_FLOAT: for (int ndx = 0; ndx < type.getNumElements(); ndx++) { if (valueRange.getMin().component(ndx).asScalar() != Scalar::min() || valueRange.getMax().component(ndx).asScalar() != Scalar::max()) continue; const float step = 0.1f; const int maxSteps = 320; const float minFloatVal = -16.0f; int rangeLen = rnd.getInt(0, maxSteps); int minStep = rnd.getInt(0, maxSteps-rangeLen); float minVal = minFloatVal + step*(float)minStep; float maxVal = minVal + step*(float)rangeLen; valueRange.getMin().component(ndx).asFloat() = minVal; valueRange.getMax().component(ndx).asFloat() = maxVal; } break; default: DE_ASSERT(DE_FALSE); throw Exception("computeRandomValueRangeForInfElements(): unsupported type"); } } void setInfiniteRange (ValueRangeAccess valueRange) { const VariableType& type = valueRange.getType(); switch (type.getBaseType()) { case VariableType::TYPE_BOOL: for (int ndx = 0; ndx < type.getNumElements(); ndx++) { valueRange.getMin().component(ndx) = Scalar::min(); valueRange.getMax().component(ndx) = Scalar::max(); } break; case VariableType::TYPE_INT: for (int ndx = 0; ndx < type.getNumElements(); ndx++) { valueRange.getMin().component(ndx) = Scalar::min(); valueRange.getMax().component(ndx) = Scalar::max(); } break; case VariableType::TYPE_FLOAT: for (int ndx = 0; ndx < type.getNumElements(); ndx++) { valueRange.getMin().component(ndx) = Scalar::min(); valueRange.getMax().component(ndx) = Scalar::max(); } break; default: DE_ASSERT(DE_FALSE); throw Exception("setInfiniteRange(): unsupported type"); } } bool canAllocateVariable (const GeneratorState& state, const VariableType& type) { DE_ASSERT(!type.isVoid()); if (state.getExpressionFlags() & NO_VAR_ALLOCATION) return false; if (state.getVariableManager().getNumAllocatedScalars() + type.getScalarSize() > state.getShaderParameters().maxCombinedVariableScalars) return false; return true; } template float getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) { return T::getWeight(state, valueRange); } template Expression* create (GeneratorState& state, ConstValueRangeAccess valueRange) { return new T(state, valueRange); } struct ExpressionSpec { float (*getWeight) (const GeneratorState& state, ConstValueRangeAccess valueRange); Expression* (*create) (GeneratorState& state, ConstValueRangeAccess valueRange); }; static const ExpressionSpec s_expressionSpecs[] = { { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create }, { getWeight, create } }; static const ExpressionSpec s_lvalueSpecs[] = { { getWeight, create } }; #if !defined(DE_MAX) # define DE_MAX(a, b) ((b) > (a) ? (b) : (a)) #endif enum { MAX_EXPRESSION_SPECS = (int)DE_MAX(DE_LENGTH_OF_ARRAY(s_expressionSpecs), DE_LENGTH_OF_ARRAY(s_lvalueSpecs)) }; const ExpressionSpec* chooseExpression (GeneratorState& state, const ExpressionSpec* specs, int numSpecs, ConstValueRangeAccess valueRange) { float weights[MAX_EXPRESSION_SPECS]; DE_ASSERT(numSpecs <= (int)DE_LENGTH_OF_ARRAY(weights)); // Compute weights for (int ndx = 0; ndx < numSpecs; ndx++) weights[ndx] = specs[ndx].getWeight(state, valueRange); // Choose return &state.getRandom().chooseWeighted(specs, specs+numSpecs, weights); } } // anonymous Expression::~Expression (void) { } Expression* Expression::createRandom (GeneratorState& state, ConstValueRangeAccess valueRange) { return chooseExpression(state, s_expressionSpecs, (int)DE_LENGTH_OF_ARRAY(s_expressionSpecs), valueRange)->create(state, valueRange); } Expression* Expression::createRandomLValue (GeneratorState& state, ConstValueRangeAccess valueRange) { return chooseExpression(state, s_lvalueSpecs, (int)DE_LENGTH_OF_ARRAY(s_lvalueSpecs), valueRange)->create(state, valueRange); } FloatLiteral::FloatLiteral (GeneratorState& state, ConstValueRangeAccess valueRange) : m_value(VariableType::getScalarType(VariableType::TYPE_FLOAT)) { float minVal = -10.0f; float maxVal = +10.0f; float step = 0.25f; if (valueRange.getType() == VariableType(VariableType::TYPE_FLOAT, 1)) { minVal = valueRange.getMin().component(0).asFloat(); maxVal = valueRange.getMax().component(0).asFloat(); if (Scalar::min() == minVal) minVal = -10.0f; if (Scalar::max() == maxVal) maxVal = +10.0f; } int numSteps = (int)((maxVal-minVal)/step) + 1; const float value = deFloatClamp(minVal + step*(float)state.getRandom().getInt(0, numSteps), minVal, maxVal); ExecValueAccess access = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT)); for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++) access.asFloat(ndx) = value; } FloatLiteral::FloatLiteral (float customValue) : m_value(VariableType::getScalarType(VariableType::TYPE_FLOAT)) { // This constructor is required to handle corner case in which comparision // of two same floats produced different results - this was resolved by // adding FloatLiteral containing epsilon to one of values ExecValueAccess access = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT)); for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++) access.asFloat(ndx) = customValue; } float FloatLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) { DE_UNREF(state); const VariableType& type = valueRange.getType(); if (type == VariableType(VariableType::TYPE_FLOAT, 1)) { float minVal = valueRange.getMin().asFloat(); float maxVal = valueRange.getMax().asFloat(); if (Scalar::min() == minVal && Scalar::max() == maxVal) return 0.1f; // Weight based on value range length float rangeLength = maxVal - minVal; DE_ASSERT(rangeLength >= 0.0f); return deFloatMax(0.1f, 1.0f - rangeLength); } else if (type.isVoid()) return unusedValueWeight; else return 0.0f; } void FloatLiteral::tokenize (GeneratorState& state, TokenStream& str) const { DE_UNREF(state); str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT)).asFloat(0)); } IntLiteral::IntLiteral (GeneratorState& state, ConstValueRangeAccess valueRange) : m_value(VariableType::getScalarType(VariableType::TYPE_INT)) { int minVal = -16; int maxVal = +16; if (valueRange.getType() == VariableType(VariableType::TYPE_INT, 1)) { minVal = valueRange.getMin().component(0).asInt(); maxVal = valueRange.getMax().component(0).asInt(); if (Scalar::min() == minVal) minVal = -16; if (Scalar::max() == maxVal) maxVal = 16; } int value = state.getRandom().getInt(minVal, maxVal); ExecValueAccess access = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_INT)); for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++) access.asInt(ndx) = value; } float IntLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) { DE_UNREF(state); const VariableType& type = valueRange.getType(); if (type == VariableType(VariableType::TYPE_INT, 1)) { int minVal = valueRange.getMin().asInt(); int maxVal = valueRange.getMax().asInt(); if (Scalar::min() == minVal && Scalar::max() == maxVal) return 0.1f; int rangeLength = maxVal - minVal; DE_ASSERT(rangeLength >= 0); return deFloatMax(0.1f, 1.0f - (float)rangeLength/4.0f); } else if (type.isVoid()) return unusedValueWeight; else return 0.0f; } void IntLiteral::tokenize (GeneratorState& state, TokenStream& str) const { DE_UNREF(state); str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_INT)).asInt(0)); } BoolLiteral::BoolLiteral (GeneratorState& state, ConstValueRangeAccess valueRange) : m_value(VariableType::getScalarType(VariableType::TYPE_BOOL)) { int minVal = 0; int maxVal = 1; if (valueRange.getType() == VariableType(VariableType::TYPE_BOOL, 1)) { minVal = valueRange.getMin().component(0).asBool() ? 1 : 0; maxVal = valueRange.getMax().component(0).asBool() ? 1 : 0; } bool value = state.getRandom().getInt(minVal, maxVal) == 1; ExecValueAccess access = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL)); for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++) access.asBool(ndx) = value; } BoolLiteral::BoolLiteral (bool customValue) : m_value(VariableType::getScalarType(VariableType::TYPE_BOOL)) { // This constructor is required to handle corner case in which comparision // of two same floats produced different results - this was resolved by // adding FloatLiteral containing epsilon to one of values ExecValueAccess access = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL)); for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++) access.asBool(ndx) = customValue; } float BoolLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) { DE_UNREF(state); const VariableType& type = valueRange.getType(); if (type == VariableType(VariableType::TYPE_BOOL, 1)) return 0.5f; else if (type.isVoid()) return unusedValueWeight; else return 0.0f; } void BoolLiteral::tokenize (GeneratorState& state, TokenStream& str) const { DE_UNREF(state); str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL)).asBool(0)); } namespace { // \note int-bool and float-bool conversions handled in a special way. template inline DstType convert (SrcType src) { if (Scalar::min() == src) return Scalar::min().template as(); else if (Scalar::max() == src) return Scalar::max().template as(); else return DstType(src); } // According to GLSL ES spec. template <> inline bool convert (float src) { return src != 0.0f; } template <> inline bool convert (int src) { return src != 0; } template <> inline bool convert (bool src) { return src; } template <> inline float convert (bool src) { return src ? 1.0f : 0.0f; } template <> inline int convert (bool src) { return src ? 1 : 0; } template <> inline int convert (float src) { if (Scalar::min() == src) return Scalar::min().as(); else if (Scalar::max() == src) return Scalar::max().as(); else if (src > 0.0f) return (int)deFloatFloor(src); else return (int)deFloatCeil(src); } template inline void convertValueRange (SrcType srcMin, SrcType srcMax, DstType& dstMin, DstType& dstMax) { dstMin = convert(srcMin); dstMax = convert(srcMax); } template <> inline void convertValueRange (float srcMin, float srcMax, int& dstMin, int& dstMax) { if (Scalar::min() == srcMin) dstMin = Scalar::min().as(); else dstMin = (int)deFloatCeil(srcMin); if (Scalar::max() == srcMax) dstMax = Scalar::max().as(); else dstMax = (int)deFloatFloor(srcMax); } template <> inline void convertValueRange (float srcMin, float srcMax, bool& dstMin, bool& dstMax) { dstMin = srcMin > 0.0f; dstMax = srcMax > 0.0f; } // \todo [pyry] More special cases? // Returns whether it is possible to convert some SrcType value range to given DstType valueRange template bool isConversionOk (DstType min, DstType max) { SrcType sMin, sMax; convertValueRange(min, max, sMin, sMax); return sMin <= sMax && de::inRange(convert(sMin), min, max) && de::inRange(convert(sMax), min, max); } // Work-around for non-deterministic float behavior template <> bool isConversionOk (float, float) { return true; } // \todo [2011-03-26 pyry] Provide this in ValueAccess? template T getValueAccessValue (ConstValueAccess access); template<> inline float getValueAccessValue (ConstValueAccess access) { return access.asFloat(); } template<> inline int getValueAccessValue (ConstValueAccess access) { return access.asInt(); } template<> inline bool getValueAccessValue (ConstValueAccess access) { return access.asBool(); } template T& getValueAccessValue (ValueAccess access); template<> inline float& getValueAccessValue (ValueAccess access) { return access.asFloat(); } template<> inline int& getValueAccessValue (ValueAccess access) { return access.asInt(); } template<> inline bool& getValueAccessValue (ValueAccess access) { return access.asBool(); } template bool isConversionOk (ConstValueRangeAccess valueRange) { return isConversionOk(getValueAccessValue(valueRange.getMin()), getValueAccessValue(valueRange.getMax())); } template void convertValueRangeTempl (ConstValueRangeAccess src, ValueRangeAccess dst) { DstType dMin, dMax; convertValueRange(getValueAccessValue(src.getMin()), getValueAccessValue(src.getMax()), dMin, dMax); getValueAccessValue(dst.getMin()) = dMin; getValueAccessValue(dst.getMax()) = dMax; } template void convertExecValueTempl (ExecConstValueAccess src, ExecValueAccess dst) { for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++) dst.as(ndx) = convert(src.as(ndx)); } typedef bool (*IsConversionOkFunc) (ConstValueRangeAccess); typedef void (*ConvertValueRangeFunc) (ConstValueRangeAccess, ValueRangeAccess); typedef void (*ConvertExecValueFunc) (ExecConstValueAccess, ExecValueAccess); inline int getBaseTypeConvNdx (VariableType::Type type) { switch (type) { case VariableType::TYPE_FLOAT: return 0; case VariableType::TYPE_INT: return 1; case VariableType::TYPE_BOOL: return 2; default: return -1; } } bool isConversionOk (VariableType::Type srcType, VariableType::Type dstType, ConstValueRangeAccess valueRange) { // [src][dst] static const IsConversionOkFunc convTable[3][3] = { { isConversionOk, isConversionOk, isConversionOk }, { isConversionOk, isConversionOk, isConversionOk }, { isConversionOk, isConversionOk, isConversionOk } }; return convTable[getBaseTypeConvNdx(srcType)][getBaseTypeConvNdx(dstType)](valueRange); } void convertValueRange (ConstValueRangeAccess src, ValueRangeAccess dst) { // [src][dst] static const ConvertValueRangeFunc convTable[3][3] = { { convertValueRangeTempl, convertValueRangeTempl, convertValueRangeTempl }, { convertValueRangeTempl, convertValueRangeTempl, convertValueRangeTempl }, { convertValueRangeTempl, convertValueRangeTempl, convertValueRangeTempl } }; convTable[getBaseTypeConvNdx(src.getType().getBaseType())][getBaseTypeConvNdx(dst.getType().getBaseType())](src, dst); } void convertExecValue (ExecConstValueAccess src, ExecValueAccess dst) { // [src][dst] static const ConvertExecValueFunc convTable[3][3] = { { convertExecValueTempl, convertExecValueTempl, convertExecValueTempl }, { convertExecValueTempl, convertExecValueTempl, convertExecValueTempl }, { convertExecValueTempl, convertExecValueTempl, convertExecValueTempl } }; convTable[getBaseTypeConvNdx(src.getType().getBaseType())][getBaseTypeConvNdx(dst.getType().getBaseType())](src, dst); } } // anonymous ConstructorOp::ConstructorOp (GeneratorState& state, ConstValueRangeAccess valueRange) : m_valueRange(valueRange) { if (valueRange.getType().isVoid()) { // Use random range const int maxScalars = 4; // We don't have to be able to assign this value to anywhere m_valueRange = ValueRange(computeRandomType(state, maxScalars)); computeRandomValueRange(state, m_valueRange.asAccess()); } // \todo [2011-03-26 pyry] Vector conversions // int remainingDepth = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); const VariableType& type = m_valueRange.getType(); VariableType::Type baseType = type.getBaseType(); int numScalars = type.getNumElements(); int curScalarNdx = 0; // \todo [2011-03-26 pyry] Separate op for struct constructors! DE_ASSERT(type.isFloatOrVec() || type.isIntOrVec() || type.isBoolOrVec()); bool scalarConversions = state.getProgramParameters().useScalarConversions; while (curScalarNdx < numScalars) { ConstValueRangeAccess comp = m_valueRange.asAccess().component(curScalarNdx); if (scalarConversions) { int numInTypes = 0; VariableType::Type inTypes[3]; if (isConversionOk(VariableType::TYPE_FLOAT, baseType, comp)) inTypes[numInTypes++] = VariableType::TYPE_FLOAT; if (isConversionOk(VariableType::TYPE_INT, baseType, comp)) inTypes[numInTypes++] = VariableType::TYPE_INT; if (isConversionOk(VariableType::TYPE_BOOL, baseType, comp)) inTypes[numInTypes++] = VariableType::TYPE_BOOL; DE_ASSERT(numInTypes > 0); // At least nop conversion should be ok // Choose random VariableType::Type inType = state.getRandom().choose(&inTypes[0], &inTypes[0] + numInTypes); // Compute converted value range ValueRange inValueRange(VariableType(inType, 1)); convertValueRange(comp, inValueRange); m_inputValueRanges.push_back(inValueRange); curScalarNdx += 1; } else { m_inputValueRanges.push_back(ValueRange(comp)); curScalarNdx += 1; } } } ConstructorOp::~ConstructorOp (void) { for (vector::iterator i = m_inputExpressions.begin(); i != m_inputExpressions.end(); i++) delete *i; } Expression* ConstructorOp::createNextChild (GeneratorState& state) { int numChildren = (int)m_inputExpressions.size(); Expression* child = DE_NULL; // \note Created in reverse order! if (numChildren < (int)m_inputValueRanges.size()) { const ValueRange& inValueRange = m_inputValueRanges[m_inputValueRanges.size()-1-numChildren]; child = Expression::createRandom(state, inValueRange); try { m_inputExpressions.push_back(child); } catch (const std::exception&) { delete child; throw; } } return child; } float ConstructorOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) { if (valueRange.getType().isVoid()) return unusedValueWeight; if (!valueRange.getType().isFloatOrVec() && !valueRange.getType().isIntOrVec() && !valueRange.getType().isBoolOrVec()) return 0.0f; if (state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) > state.getShaderParameters().maxExpressionDepth) return 0.0f; return 1.0f; } void ConstructorOp::tokenize (GeneratorState& state, TokenStream& str) const { const VariableType& type = m_valueRange.getType(); DE_ASSERT(type.getPrecision() == VariableType::PRECISION_NONE); type.tokenizeShortType(str); str << Token::LEFT_PAREN; for (vector::const_reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++) { if (i != m_inputExpressions.rbegin()) str << Token::COMMA; (*i)->tokenize(state, str); } str << Token::RIGHT_PAREN; } void ConstructorOp::evaluate (ExecutionContext& evalCtx) { // Evaluate children for (vector::reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++) (*i)->evaluate(evalCtx); // Compute value const VariableType& type = m_valueRange.getType(); m_value.setStorage(type); ExecValueAccess dst = m_value.getValue(type); int curScalarNdx = 0; for (vector::reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++) { ExecConstValueAccess src = (*i)->getValue(); for (int elemNdx = 0; elemNdx < src.getType().getNumElements(); elemNdx++) convertExecValue(src.component(elemNdx), dst.component(curScalarNdx++)); } } AssignOp::AssignOp (GeneratorState& state, ConstValueRangeAccess valueRange) : m_valueRange (valueRange) , m_lvalueExpr (DE_NULL) , m_rvalueExpr (DE_NULL) { if (m_valueRange.getType().isVoid()) { // Compute random value range int maxScalars = state.getShaderParameters().maxCombinedVariableScalars - state.getVariableManager().getNumAllocatedScalars(); bool useRandomRange = !state.getVariableManager().hasEntry() || ((maxScalars > 0) && getWeightedBool(state.getRandom(), 0.1f)); if (useRandomRange) { DE_ASSERT(maxScalars > 0); m_valueRange = ValueRange(computeRandomType(state, maxScalars)); computeRandomValueRange(state, m_valueRange.asAccess()); } else { // Use value range from random entry // \todo [2011-02-28 pyry] Give lower weight to entries without range? Choose subtype range? const ValueEntry* entry = state.getRandom().choose(state.getVariableManager().getBegin(), state.getVariableManager().getEnd()); m_valueRange = ValueRange(entry->getValueRange()); computeRandomValueRangeForInfElements(state, m_valueRange.asAccess()); DE_ASSERT(state.getVariableManager().hasEntry(IsWritableIntersectingEntry(m_valueRange.asAccess()))); } } IsWritableIntersectingEntry::Iterator first = state.getVariableManager().getBegin(IsWritableIntersectingEntry(m_valueRange.asAccess())); IsWritableIntersectingEntry::Iterator end = state.getVariableManager().getEnd(IsWritableIntersectingEntry(m_valueRange.asAccess())); bool possiblyCreateVar = canAllocateVariable(state, m_valueRange.getType()) && (first == end || getWeightedBool(state.getRandom(), 0.5f)); if (!possiblyCreateVar) { // Find all possible valueranges matching given type and intersecting with valuerange // \todo [pyry] Actually collect all ValueRanges, currently operates only on whole variables DE_ASSERT(first != end); // Try to select one closest to given range but bigger (eg. superset) bool supersetExists = false; for (IsWritableIntersectingEntry::Iterator i = first; i != end; i++) { if ((*i)->getValueRange().isSupersetOf(m_valueRange.asAccess())) { supersetExists = true; break; } } if (!supersetExists) { // Select some other range and compute intersection // \todo [2011-02-03 pyry] Use some heuristics to select the range? ConstValueRangeAccess selectedRange = state.getRandom().choose(first, end)->getValueRange(); ValueRange::computeIntersection(m_valueRange.asAccess(), m_valueRange.asAccess(), selectedRange); } } } AssignOp::~AssignOp (void) { delete m_lvalueExpr; delete m_rvalueExpr; } float AssignOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) { if (!valueRange.getType().isVoid() && !canAllocateVariable(state, valueRange.getType()) && !state.getVariableManager().hasEntry(IsWritableIntersectingEntry(valueRange))) return 0.0f; // Would require creating a new variable if (!valueRange.getType().isVoid() && state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) + 1 >= state.getShaderParameters().maxExpressionDepth) return 0.0f; if (valueRange.getType().isVoid() && !state.getVariableManager().hasEntry() && state.getVariableManager().getNumAllocatedScalars() >= state.getShaderParameters().maxCombinedVariableScalars) return 0.0f; // Can not allocate a new entry if (state.getExpressionDepth() == 0) return 4.0f; else return 0.0f; // \todo [pyry] Fix assign ops } Expression* AssignOp::createNextChild (GeneratorState& state) { if (m_lvalueExpr == DE_NULL) { // Construct lvalue // \todo [2011-03-14 pyry] Proper l-value generation: // - pure L-value part is generated first // - variable valuerange is made unbound // - R-value is generated // - R-values in L-value are generated m_lvalueExpr = Expression::createRandomLValue(state, m_valueRange.asAccess()); return m_lvalueExpr; } else if (m_rvalueExpr == DE_NULL) { // Construct value expr m_rvalueExpr = Expression::createRandom(state, m_valueRange.asAccess()); return m_rvalueExpr; } else return DE_NULL; } void AssignOp::tokenize (GeneratorState& state, TokenStream& str) const { m_lvalueExpr->tokenize(state, str); str << Token::EQUAL; m_rvalueExpr->tokenize(state, str); } void AssignOp::evaluate (ExecutionContext& evalCtx) { // Evaluate l-value m_lvalueExpr->evaluate(evalCtx); // Evaluate value m_rvalueExpr->evaluate(evalCtx); m_value.setStorage(m_valueRange.getType()); m_value.getValue(m_valueRange.getType()) = m_rvalueExpr->getValue().value(); // Assign assignMasked(m_lvalueExpr->getLValue(), m_value.getValue(m_valueRange.getType()), evalCtx.getExecutionMask()); } namespace { inline bool isShaderInOutSupportedType (const VariableType& type) { // \todo [2011-03-11 pyry] Float arrays, structs? return type.getBaseType() == VariableType::TYPE_FLOAT; } Variable* allocateNewVariable (GeneratorState& state, ConstValueRangeAccess valueRange) { Variable* variable = state.getVariableManager().allocate(valueRange.getType()); // Update value range state.getVariableManager().setValue(variable, valueRange); // Random storage \todo [pyry] Check that scalar count in uniform/input classes is not exceeded static const Variable::Storage storages[] = { Variable::STORAGE_CONST, Variable::STORAGE_UNIFORM, Variable::STORAGE_LOCAL, Variable::STORAGE_SHADER_IN }; float weights[DE_LENGTH_OF_ARRAY(storages)]; // Dynamic vs. constant weight. float dynWeight = computeDynamicRangeWeight(valueRange); int numScalars = valueRange.getType().getScalarSize(); bool uniformOk = state.getVariableManager().getNumAllocatedUniformScalars() + numScalars <= state.getShaderParameters().maxUniformScalars; bool shaderInOk = isShaderInOutSupportedType(valueRange.getType()) && (state.getVariableManager().getNumAllocatedShaderInVariables() + NUM_RESERVED_SHADER_INPUTS < state.getShaderParameters().maxInputVariables); weights[0] = de::max(1.0f-dynWeight, 0.1f); weights[1] = uniformOk ? dynWeight*0.5f : 0.0f; weights[2] = dynWeight; weights[3] = shaderInOk ? dynWeight*2.0f : 0.0f; state.getVariableManager().setStorage(variable, state.getRandom().chooseWeighted(&storages[0], &storages[DE_LENGTH_OF_ARRAY(storages)], &weights[0])); return variable; } inline float combineWeight (float curCombinedWeight, float partialWeight) { return curCombinedWeight * partialWeight; } float computeEntryReadWeight (ConstValueRangeAccess entryValueRange, ConstValueRangeAccess readValueRange) { const VariableType& type = entryValueRange.getType(); DE_ASSERT(type == readValueRange.getType()); float weight = 1.0f; switch (type.getBaseType()) { case VariableType::TYPE_FLOAT: { for (int elemNdx = 0; elemNdx < type.getNumElements(); elemNdx++) { float entryMin = entryValueRange.component(elemNdx).getMin().asFloat(); float entryMax = entryValueRange.component(elemNdx).getMax().asFloat(); float readMin = readValueRange.component(elemNdx).getMin().asFloat(); float readMax = readValueRange.component(elemNdx).getMax().asFloat(); // Check for -inf..inf ranges - they don't bring down the weight. if (Scalar::min() == entryMin && Scalar::max() == entryMax) continue; // Intersection to entry value range length ratio. float intersectionMin = deFloatMax(entryMin, readMin); float intersectionMax = deFloatMin(entryMax, readMax); float entryRangeLen = entryMax - entryMin; float readRangeLen = readMax - readMin; float intersectionLen = intersectionMax - intersectionMin; float entryRatio = (entryRangeLen > 0.0f) ? (intersectionLen / entryRangeLen) : 1.0f; float readRatio = (readRangeLen > 0.0f) ? (intersectionLen / readRangeLen) : 1.0f; float elementWeight = 0.5f*readRatio + 0.5f*entryRatio; weight = combineWeight(weight, elementWeight); } break; } case VariableType::TYPE_INT: { for (int elemNdx = 0; elemNdx < type.getNumElements(); elemNdx++) { int entryMin = entryValueRange.component(elemNdx).getMin().asInt(); int entryMax = entryValueRange.component(elemNdx).getMax().asInt(); int readMin = readValueRange.component(elemNdx).getMin().asInt(); int readMax = readValueRange.component(elemNdx).getMax().asInt(); // Check for -inf..inf ranges - they don't bring down the weight. if (Scalar::min() == entryMin && Scalar::max() == entryMax) continue; // Intersection to entry value range length ratio. int intersectionMin = deMax32(entryMin, readMin); int intersectionMax = deMin32(entryMax, readMax); deInt64 entryRangeLen = (deInt64)entryMax - (deInt64)entryMin; deInt64 readRangeLen = (deInt64)readMax - (deInt64)readMin; deInt64 intersectionLen = (deInt64)intersectionMax - (deInt64)intersectionMin; float entryRatio = (entryRangeLen > 0) ? ((float)intersectionLen / (float)entryRangeLen) : 1.0f; float readRatio = (readRangeLen > 0) ? ((float)intersectionLen / (float)readRangeLen) : 1.0f; float elementWeight = 0.5f*readRatio + 0.5f*entryRatio; weight = combineWeight(weight, elementWeight); } break; } case VariableType::TYPE_BOOL: { // \todo break; } case VariableType::TYPE_ARRAY: case VariableType::TYPE_STRUCT: default: TCU_FAIL("Unsupported type"); } return deFloatMax(weight, 0.01f); } } // anonymous VariableRead::VariableRead (GeneratorState& state, ConstValueRangeAccess valueRange) { if (valueRange.getType().isVoid()) { IsReadableEntry filter = IsReadableEntry(state.getExpressionFlags()); int maxScalars = state.getShaderParameters().maxCombinedVariableScalars - state.getVariableManager().getNumAllocatedScalars(); bool useRandomRange = !state.getVariableManager().hasEntry(filter) || ((maxScalars > 0) && getWeightedBool(state.getRandom(), 0.5f)); if (useRandomRange) { // Allocate a new variable DE_ASSERT(maxScalars > 0); ValueRange newVarRange(computeRandomType(state, maxScalars)); computeRandomValueRange(state, newVarRange.asAccess()); m_variable = allocateNewVariable(state, newVarRange.asAccess()); } else { // Use random entry \todo [pyry] Handle -inf..inf ranges? m_variable = state.getRandom().choose(state.getVariableManager().getBegin(filter), state.getVariableManager().getEnd(filter))->getVariable(); } } else { // Find variable that has value range that intersects with given range IsReadableIntersectingEntry::Iterator first = state.getVariableManager().getBegin(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags())); IsReadableIntersectingEntry::Iterator end = state.getVariableManager().getEnd(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags())); const float createOnReadWeight = 0.5f; bool createVar = canAllocateVariable(state, valueRange.getType()) && (first == end || getWeightedBool(state.getRandom(), createOnReadWeight)); if (createVar) { m_variable = allocateNewVariable(state, valueRange); } else { // Copy value entries for computing weights. std::vector availableVars; std::vector weights; std::copy(first, end, std::inserter(availableVars, availableVars.begin())); // Compute weights. weights.resize(availableVars.size()); for (int ndx = 0; ndx < (int)availableVars.size(); ndx++) weights[ndx] = computeEntryReadWeight(availableVars[ndx]->getValueRange(), valueRange); // Select. const ValueEntry* entry = state.getRandom().chooseWeighted(availableVars.begin(), availableVars.end(), weights.begin()); m_variable = entry->getVariable(); // Compute intersection ValueRange intersection(m_variable->getType()); ValueRange::computeIntersection(intersection, entry->getValueRange(), valueRange); state.getVariableManager().setValue(m_variable, intersection.asAccess()); } } } VariableRead::VariableRead (const Variable* variable) { m_variable = variable; } float VariableRead::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) { if (valueRange.getType().isVoid()) { if (state.getVariableManager().hasEntry(IsReadableEntry(state.getExpressionFlags())) || state.getVariableManager().getNumAllocatedScalars() < state.getShaderParameters().maxCombinedVariableScalars) return unusedValueWeight; else return 0.0f; } if (!canAllocateVariable(state, valueRange.getType()) && !state.getVariableManager().hasEntry(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags()))) return 0.0f; else return 1.0f; } VariableWrite::VariableWrite (GeneratorState& state, ConstValueRangeAccess valueRange) { DE_ASSERT(!valueRange.getType().isVoid()); // Find variable with range that is superset of given range IsWritableSupersetEntry::Iterator first = state.getVariableManager().getBegin(IsWritableSupersetEntry(valueRange)); IsWritableSupersetEntry::Iterator end = state.getVariableManager().getEnd(IsWritableSupersetEntry(valueRange)); const float createOnAssignWeight = 0.1f; // Will essentially create an unused variable bool createVar = canAllocateVariable(state, valueRange.getType()) && (first == end || getWeightedBool(state.getRandom(), createOnAssignWeight)); if (createVar) { m_variable = state.getVariableManager().allocate(valueRange.getType()); // \note Storage will be LOCAL } else { // Choose random DE_ASSERT(first != end); const ValueEntry* entry = state.getRandom().choose(first, end); m_variable = entry->getVariable(); } DE_ASSERT(m_variable); // Reset value range. const ValueEntry* parentEntry = state.getVariableManager().getParentValue(m_variable); if (parentEntry) { // Use parent value range. state.getVariableManager().setValue(m_variable, parentEntry->getValueRange()); } else { // Use infinite range. ValueRange infRange(m_variable->getType()); setInfiniteRange(infRange); state.getVariableManager().setValue(m_variable, infRange.asAccess()); } } float VariableWrite::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) { if (!canAllocateVariable(state, valueRange.getType()) && !state.getVariableManager().hasEntry(IsWritableSupersetEntry(valueRange))) return 0.0f; else return 1.0f; } void VariableAccess::evaluate (ExecutionContext& evalCtx) { m_valueAccess = evalCtx.getValue(m_variable); } ParenOp::ParenOp (GeneratorState& state, ConstValueRangeAccess valueRange) : m_valueRange (valueRange) , m_child (DE_NULL) { DE_UNREF(state); } ParenOp::~ParenOp (void) { delete m_child; } Expression* ParenOp::createNextChild (GeneratorState& state) { if (m_child == DE_NULL) { m_child = Expression::createRandom(state, m_valueRange.asAccess()); return m_child; } else return DE_NULL; } void ParenOp::tokenize (GeneratorState& state, TokenStream& str) const { str << Token::LEFT_PAREN; m_child->tokenize(state, str); str << Token::RIGHT_PAREN; } void ParenOp::setChild(Expression* expression) { m_child = expression; } float ParenOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) { if (valueRange.getType().isVoid()) return state.getExpressionDepth() + 2 <= state.getShaderParameters().maxExpressionDepth ? unusedValueWeight : 0.0f; else { int requiredDepth = 1 + getConservativeValueExprDepth(state, valueRange); return state.getExpressionDepth() + requiredDepth <= state.getShaderParameters().maxExpressionDepth ? 1.0f : 0.0f; } } const int swizzlePrecedence = 2; SwizzleOp::SwizzleOp (GeneratorState& state, ConstValueRangeAccess valueRange) : m_outValueRange (valueRange) , m_numInputElements (0) , m_child (DE_NULL) { DE_ASSERT(!m_outValueRange.getType().isVoid()); // \todo [2011-06-13 pyry] Void support DE_ASSERT(m_outValueRange.getType().isFloatOrVec() || m_outValueRange.getType().isIntOrVec() || m_outValueRange.getType().isBoolOrVec()); m_value.setStorage(m_outValueRange.getType()); int numOutputElements = m_outValueRange.getType().getNumElements(); // \note Swizzle works for vector types only. // \todo [2011-06-13 pyry] Use components multiple times. m_numInputElements = state.getRandom().getInt(deMax32(numOutputElements, 2), 4); std::set availableElements; for (int ndx = 0; ndx < m_numInputElements; ndx++) availableElements.insert(ndx); // Randomize swizzle. for (int elemNdx = 0; elemNdx < (int)DE_LENGTH_OF_ARRAY(m_swizzle); elemNdx++) { if (elemNdx < numOutputElements) { int inElemNdx = state.getRandom().choose(availableElements.begin(), availableElements.end()); availableElements.erase(inElemNdx); m_swizzle[elemNdx] = (deUint8)inElemNdx; } else m_swizzle[elemNdx] = 0; } } SwizzleOp::~SwizzleOp (void) { delete m_child; } Expression* SwizzleOp::createNextChild (GeneratorState& state) { if (m_child) return DE_NULL; // Compute input value range. VariableType inVarType = VariableType(m_outValueRange.getType().getBaseType(), m_numInputElements); ValueRange inValueRange = ValueRange(inVarType); // Initialize all inputs to -inf..inf setInfiniteRange(inValueRange); // Compute intersections. int numOutputElements = m_outValueRange.getType().getNumElements(); for (int outElemNdx = 0; outElemNdx < numOutputElements; outElemNdx++) { int inElemNdx = m_swizzle[outElemNdx]; ValueRange::computeIntersection(inValueRange.asAccess().component(inElemNdx), inValueRange.asAccess().component(inElemNdx), m_outValueRange.asAccess().component(outElemNdx)); } // Create child. state.pushPrecedence(swizzlePrecedence); m_child = Expression::createRandom(state, inValueRange.asAccess()); state.popPrecedence(); return m_child; } void SwizzleOp::tokenize (GeneratorState& state, TokenStream& str) const { const char* rgbaSet[] = { "r", "g", "b", "a" }; const char* xyzwSet[] = { "x", "y", "z", "w" }; const char* stpqSet[] = { "s", "t", "p", "q" }; const char** swizzleSet = DE_NULL; switch (state.getRandom().getInt(0, 2)) { case 0: swizzleSet = rgbaSet; break; case 1: swizzleSet = xyzwSet; break; case 2: swizzleSet = stpqSet; break; default: DE_ASSERT(DE_FALSE); } std::string swizzleStr; for (int elemNdx = 0; elemNdx < m_outValueRange.getType().getNumElements(); elemNdx++) swizzleStr += swizzleSet[m_swizzle[elemNdx]]; m_child->tokenize(state, str); str << Token::DOT << Token(swizzleStr.c_str()); } float SwizzleOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) { if (!state.getProgramParameters().useSwizzle) return 0.0f; if (state.getPrecedence() < swizzlePrecedence) return 0.0f; if (!valueRange.getType().isFloatOrVec() && !valueRange.getType().isIntOrVec() && !valueRange.getType().isBoolOrVec()) return 0.0f; int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); // Swizzle + Constructor + Values if (availableLevels < 3) return 0.0f; return 1.0f; } void SwizzleOp::evaluate (ExecutionContext& execCtx) { m_child->evaluate(execCtx); ExecConstValueAccess inValue = m_child->getValue(); ExecValueAccess outValue = m_value.getValue(m_outValueRange.getType()); for (int outElemNdx = 0; outElemNdx < outValue.getType().getNumElements(); outElemNdx++) { int inElemNdx = m_swizzle[outElemNdx]; outValue.component(outElemNdx) = inValue.component(inElemNdx).value(); } } static int countSamplers (const VariableManager& varManager, VariableType::Type samplerType) { int numSamplers = 0; IsSamplerEntry::Iterator i = varManager.getBegin(IsSamplerEntry(samplerType)); IsSamplerEntry::Iterator end = varManager.getEnd(IsSamplerEntry(samplerType)); for (; i != end; i++) numSamplers += 1; return numSamplers; } TexLookup::TexLookup (GeneratorState& state, ConstValueRangeAccess valueRange) : m_type (TYPE_LAST) , m_coordExpr (DE_NULL) , m_lodBiasExpr (DE_NULL) , m_valueType (VariableType::TYPE_FLOAT, 4) , m_value (m_valueType) { DE_ASSERT(valueRange.getType() == VariableType(VariableType::TYPE_FLOAT, 4)); DE_UNREF(valueRange); // Texture output value range is constant. // Select type. vector typeCandidates; if (state.getShaderParameters().useTexture2D) { typeCandidates.push_back(TYPE_TEXTURE2D); typeCandidates.push_back(TYPE_TEXTURE2D_LOD); typeCandidates.push_back(TYPE_TEXTURE2D_PROJ); typeCandidates.push_back(TYPE_TEXTURE2D_PROJ_LOD); } if (state.getShaderParameters().useTextureCube) { typeCandidates.push_back(TYPE_TEXTURECUBE); typeCandidates.push_back(TYPE_TEXTURECUBE_LOD); } m_type = state.getRandom().choose(typeCandidates.begin(), typeCandidates.end()); // Select or allocate sampler. VariableType::Type samplerType = VariableType::TYPE_LAST; switch (m_type) { case TYPE_TEXTURE2D: case TYPE_TEXTURE2D_LOD: case TYPE_TEXTURE2D_PROJ: case TYPE_TEXTURE2D_PROJ_LOD: samplerType = VariableType::TYPE_SAMPLER_2D; break; case TYPE_TEXTURECUBE: case TYPE_TEXTURECUBE_LOD: samplerType = VariableType::TYPE_SAMPLER_CUBE; break; default: DE_ASSERT(DE_FALSE); } int sampler2DCount = countSamplers(state.getVariableManager(), VariableType::TYPE_SAMPLER_2D); int samplerCubeCount = countSamplers(state.getVariableManager(), VariableType::TYPE_SAMPLER_CUBE); bool canAllocSampler = sampler2DCount + samplerCubeCount < state.getShaderParameters().maxSamplers; bool hasSampler = samplerType == VariableType::TYPE_SAMPLER_2D ? (sampler2DCount > 0) : (samplerCubeCount > 0); bool allocSampler = !hasSampler || (canAllocSampler && state.getRandom().getBool()); if (allocSampler) { Variable* sampler = state.getVariableManager().allocate(VariableType(samplerType, 1)); state.getVariableManager().setStorage(sampler, Variable::STORAGE_UNIFORM); // Samplers are always uniforms. m_sampler = sampler; } else m_sampler = state.getRandom().choose(state.getVariableManager().getBegin(IsSamplerEntry(samplerType)), state.getVariableManager().getEnd(IsSamplerEntry(samplerType)))->getVariable(); } TexLookup::~TexLookup (void) { delete m_coordExpr; delete m_lodBiasExpr; } Expression* TexLookup::createNextChild (GeneratorState& state) { bool hasLodBias = m_type == TYPE_TEXTURE2D_LOD || m_type == TYPE_TEXTURE2D_PROJ_LOD || m_type == TYPE_TEXTURECUBE_LOD; if (hasLodBias && !m_lodBiasExpr) { ValueRange lodRange(VariableType(VariableType::TYPE_FLOAT, 1)); setInfiniteRange(lodRange); // Any value is valid. m_lodBiasExpr = Expression::createRandom(state, lodRange.asAccess()); return m_lodBiasExpr; } if (!m_coordExpr) { if (m_type == TYPE_TEXTURECUBE || m_type == TYPE_TEXTURECUBE_LOD) { // Make sure major axis selection can be done. int majorAxisNdx = state.getRandom().getInt(0, 2); ValueRange coordRange(VariableType(VariableType::TYPE_FLOAT, 3)); for (int ndx = 0; ndx < 3; ndx++) { if (ndx == majorAxisNdx) { bool neg = state.getRandom().getBool(); coordRange.getMin().component(ndx) = neg ? -4.0f : 2.25f; coordRange.getMax().component(ndx) = neg ? -2.25f : 4.0f; } else { coordRange.getMin().component(ndx) = -2.0f; coordRange.getMax().component(ndx) = 2.0f; } } m_coordExpr = Expression::createRandom(state, coordRange.asAccess()); } else { bool isProj = m_type == TYPE_TEXTURE2D_PROJ || m_type == TYPE_TEXTURE2D_PROJ_LOD; int coordScalarSize = isProj ? 3 : 2; ValueRange coordRange(VariableType(VariableType::TYPE_FLOAT, coordScalarSize)); setInfiniteRange(coordRange); // Initialize base range with -inf..inf if (isProj) { // w coordinate must be something sane, and not 0. bool neg = state.getRandom().getBool(); coordRange.getMin().component(2) = neg ? -4.0f : 0.25f; coordRange.getMax().component(2) = neg ? -0.25f : 4.0f; } m_coordExpr = Expression::createRandom(state, coordRange.asAccess()); } DE_ASSERT(m_coordExpr); return m_coordExpr; } return DE_NULL; // Done. } void TexLookup::tokenize (GeneratorState& state, TokenStream& str) const { bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX; if (state.getProgramParameters().version == VERSION_300) { switch (m_type) { case TYPE_TEXTURE2D: str << "texture"; break; case TYPE_TEXTURE2D_LOD: str << (isVertex ? "textureLod" : "texture"); break; case TYPE_TEXTURE2D_PROJ: str << "textureProj"; break; case TYPE_TEXTURE2D_PROJ_LOD: str << (isVertex ? "textureProjLod" : "textureProj"); break; case TYPE_TEXTURECUBE: str << "texture"; break; case TYPE_TEXTURECUBE_LOD: str << (isVertex ? "textureLod" : "texture"); break; default: DE_ASSERT(DE_FALSE); } } else { switch (m_type) { case TYPE_TEXTURE2D: str << "texture2D"; break; case TYPE_TEXTURE2D_LOD: str << (isVertex ? "texture2DLod" : "texture2D"); break; case TYPE_TEXTURE2D_PROJ: str << "texture2DProj"; break; case TYPE_TEXTURE2D_PROJ_LOD: str << (isVertex ? "texture2DProjLod" : "texture2DProj"); break; case TYPE_TEXTURECUBE: str << "textureCube"; break; case TYPE_TEXTURECUBE_LOD: str << (isVertex ? "textureCubeLod" : "textureCube"); break; default: DE_ASSERT(DE_FALSE); } } str << Token::LEFT_PAREN; str << m_sampler->getName(); str << Token::COMMA; m_coordExpr->tokenize(state, str); if (m_lodBiasExpr) { str << Token::COMMA; m_lodBiasExpr->tokenize(state, str); } str << Token::RIGHT_PAREN; } float TexLookup::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) { if (state.getShaderParameters().texLookupBaseWeight <= 0.0f) return 0.0f; int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); // Lookup + Constructor + Values if (availableLevels < 3) return 0.0f; if (state.getExpressionFlags() & (CONST_EXPR|NO_VAR_ALLOCATION)) return 0.0f; if (valueRange.getType() != VariableType(VariableType::TYPE_FLOAT, 4)) return 0.0f; ValueRange texOutputRange(VariableType(VariableType::TYPE_FLOAT, 4)); for (int ndx = 0; ndx < 4; ndx++) { texOutputRange.getMin().component(ndx) = 0.0f; texOutputRange.getMax().component(ndx) = 1.0f; } if (!valueRange.isSupersetOf(texOutputRange.asAccess())) return 0.0f; return state.getShaderParameters().texLookupBaseWeight; } void TexLookup::evaluate (ExecutionContext& execCtx) { // Evaluate coord and bias. m_coordExpr->evaluate(execCtx); if (m_lodBiasExpr) m_lodBiasExpr->evaluate(execCtx); ExecConstValueAccess coords = m_coordExpr->getValue(); ExecValueAccess dst = m_value.getValue(m_valueType); switch (m_type) { case TYPE_TEXTURE2D: { const Sampler2D& tex = execCtx.getSampler2D(m_sampler); for (int i = 0; i < EXEC_VEC_WIDTH; i++) { float s = coords.component(0).asFloat(i); float t = coords.component(1).asFloat(i); tcu::Vec4 p = tex.sample(s, t, 0.0f); for (int comp = 0; comp < 4; comp++) dst.component(comp).asFloat(i) = p[comp]; } break; } case TYPE_TEXTURE2D_LOD: { ExecConstValueAccess lod = m_lodBiasExpr->getValue(); const Sampler2D& tex = execCtx.getSampler2D(m_sampler); for (int i = 0; i < EXEC_VEC_WIDTH; i++) { float s = coords.component(0).asFloat(i); float t = coords.component(1).asFloat(i); float l = lod.component(0).asFloat(i); tcu::Vec4 p = tex.sample(s, t, l); for (int comp = 0; comp < 4; comp++) dst.component(comp).asFloat(i) = p[comp]; } break; } case TYPE_TEXTURE2D_PROJ: { const Sampler2D& tex = execCtx.getSampler2D(m_sampler); for (int i = 0; i < EXEC_VEC_WIDTH; i++) { float s = coords.component(0).asFloat(i); float t = coords.component(1).asFloat(i); float w = coords.component(2).asFloat(i); tcu::Vec4 p = tex.sample(s/w, t/w, 0.0f); for (int comp = 0; comp < 4; comp++) dst.component(comp).asFloat(i) = p[comp]; } break; } case TYPE_TEXTURE2D_PROJ_LOD: { ExecConstValueAccess lod = m_lodBiasExpr->getValue(); const Sampler2D& tex = execCtx.getSampler2D(m_sampler); for (int i = 0; i < EXEC_VEC_WIDTH; i++) { float s = coords.component(0).asFloat(i); float t = coords.component(1).asFloat(i); float w = coords.component(2).asFloat(i); float l = lod.component(0).asFloat(i); tcu::Vec4 p = tex.sample(s/w, t/w, l); for (int comp = 0; comp < 4; comp++) dst.component(comp).asFloat(i) = p[comp]; } break; } case TYPE_TEXTURECUBE: { const SamplerCube& tex = execCtx.getSamplerCube(m_sampler); for (int i = 0; i < EXEC_VEC_WIDTH; i++) { float s = coords.component(0).asFloat(i); float t = coords.component(1).asFloat(i); float r = coords.component(2).asFloat(i); tcu::Vec4 p = tex.sample(s, t, r, 0.0f); for (int comp = 0; comp < 4; comp++) dst.component(comp).asFloat(i) = p[comp]; } break; } case TYPE_TEXTURECUBE_LOD: { ExecConstValueAccess lod = m_lodBiasExpr->getValue(); const SamplerCube& tex = execCtx.getSamplerCube(m_sampler); for (int i = 0; i < EXEC_VEC_WIDTH; i++) { float s = coords.component(0).asFloat(i); float t = coords.component(1).asFloat(i); float r = coords.component(2).asFloat(i); float l = lod.component(0).asFloat(i); tcu::Vec4 p = tex.sample(s, t, r, l); for (int comp = 0; comp < 4; comp++) dst.component(comp).asFloat(i) = p[comp]; } break; } default: DE_ASSERT(DE_FALSE); } } } // rsg