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+// clang-format off
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GRAPHIC_BUFFER_H
+#define ANDROID_GRAPHIC_BUFFER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <string>
+#include <utility>
+#include <vector>
+
+#include <android/hardware_buffer.h>
+#include <ui/ANativeObjectBase.h>
+#include <ui/GraphicBufferMapper.h>
+#include <ui/PixelFormat.h>
+#include <ui/Rect.h>
+#include <utils/Flattenable.h>
+#include <utils/RefBase.h>
+
+#include <nativebase/nativebase.h>
+
+#include <hardware/gralloc.h>
+
+namespace android {
+
+class GraphicBufferMapper;
+
+using GraphicBufferDeathCallback = std::function<void(void* /*context*/, uint64_t bufferId)>;
+
+// ===========================================================================
+// GraphicBuffer
+// ===========================================================================
+
+class GraphicBuffer
+ : public ANativeObjectBase<ANativeWindowBuffer, GraphicBuffer, RefBase>,
+ public Flattenable<GraphicBuffer>
+{
+ friend class Flattenable<GraphicBuffer>;
+public:
+
+ enum {
+ USAGE_SW_READ_NEVER = GRALLOC_USAGE_SW_READ_NEVER,
+ USAGE_SW_READ_RARELY = GRALLOC_USAGE_SW_READ_RARELY,
+ USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN,
+ USAGE_SW_READ_MASK = GRALLOC_USAGE_SW_READ_MASK,
+
+ USAGE_SW_WRITE_NEVER = GRALLOC_USAGE_SW_WRITE_NEVER,
+ USAGE_SW_WRITE_RARELY = GRALLOC_USAGE_SW_WRITE_RARELY,
+ USAGE_SW_WRITE_OFTEN = GRALLOC_USAGE_SW_WRITE_OFTEN,
+ USAGE_SW_WRITE_MASK = GRALLOC_USAGE_SW_WRITE_MASK,
+
+ USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
+
+ USAGE_PROTECTED = GRALLOC_USAGE_PROTECTED,
+
+ USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE,
+ USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
+ USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
+ USAGE_HW_COMPOSER = GRALLOC_USAGE_HW_COMPOSER,
+ USAGE_HW_VIDEO_ENCODER = GRALLOC_USAGE_HW_VIDEO_ENCODER,
+ USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK,
+
+ USAGE_CURSOR = GRALLOC_USAGE_CURSOR,
+ };
+
+ static sp<GraphicBuffer> from(ANativeWindowBuffer *);
+
+ static GraphicBuffer* fromAHardwareBuffer(AHardwareBuffer*);
+ static GraphicBuffer const* fromAHardwareBuffer(AHardwareBuffer const*);
+ AHardwareBuffer* toAHardwareBuffer();
+ AHardwareBuffer const* toAHardwareBuffer() const;
+
+ // Create a GraphicBuffer to be unflatten'ed into or be reallocated.
+ GraphicBuffer();
+
+ // Create a GraphicBuffer by allocating and managing a buffer internally.
+ // This function is privileged. See reallocate for details.
+ GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
+ uint32_t inLayerCount, uint64_t inUsage,
+ std::string requestorName = "<Unknown>");
+
+ // Create a GraphicBuffer from an existing handle.
+ enum HandleWrapMethod : uint8_t {
+ // Wrap and use the handle directly. It assumes the handle has been
+ // registered and never fails. The handle must have a longer lifetime
+ // than this wrapping GraphicBuffer.
+ //
+ // This can be used when, for example, you want to wrap a handle that
+ // is already managed by another GraphicBuffer.
+ WRAP_HANDLE,
+
+ // Take ownership of the handle and use it directly. It assumes the
+ // handle has been registered and never fails.
+ //
+ // This can be used to manage an already registered handle with
+ // GraphicBuffer.
+ TAKE_HANDLE,
+
+ // Take onwership of an unregistered handle and use it directly. It
+ // can fail when the buffer does not register. There is no ownership
+ // transfer on failures.
+ //
+ // This can be used to, for example, create a GraphicBuffer from a
+ // handle returned by Parcel::readNativeHandle.
+ TAKE_UNREGISTERED_HANDLE,
+
+ // Make a clone of the handle and use the cloned handle. It can fail
+ // when cloning fails or when the buffer does not register. There is
+ // never ownership transfer.
+ //
+ // This can be used to create a GraphicBuffer from a handle that
+ // cannot be used directly, such as one from hidl_handle.
+ CLONE_HANDLE,
+ };
+ GraphicBuffer(const native_handle_t* inHandle, HandleWrapMethod method, uint32_t inWidth,
+ uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage,
+ uint32_t inStride);
+
+ // These functions are deprecated because they only take 32 bits of usage
+ GraphicBuffer(const native_handle_t* inHandle, HandleWrapMethod method, uint32_t inWidth,
+ uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint32_t inUsage,
+ uint32_t inStride)
+ : GraphicBuffer(inHandle, method, inWidth, inHeight, inFormat, inLayerCount,
+ static_cast<uint64_t>(inUsage), inStride) {}
+ GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
+ uint32_t inLayerCount, uint32_t inUsage, uint32_t inStride,
+ native_handle_t* inHandle, bool keepOwnership);
+ GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
+ uint32_t inUsage, std::string requestorName = "<Unknown>");
+
+ // return status
+ status_t initCheck() const;
+
+ uint32_t getWidth() const { return static_cast<uint32_t>(width); }
+ uint32_t getHeight() const { return static_cast<uint32_t>(height); }
+ uint32_t getStride() const { return static_cast<uint32_t>(stride); }
+ uint64_t getUsage() const { return usage; }
+ PixelFormat getPixelFormat() const { return format; }
+ uint32_t getLayerCount() const { return static_cast<uint32_t>(layerCount); }
+ Rect getBounds() const { return Rect(width, height); }
+ uint64_t getId() const { return mId; }
+
+ uint32_t getGenerationNumber() const { return mGenerationNumber; }
+ void setGenerationNumber(uint32_t generation) {
+ mGenerationNumber = generation;
+ }
+
+ // This function is privileged. It requires access to the allocator
+ // device or service, which usually involves adding suitable selinux
+ // rules.
+ status_t reallocate(uint32_t inWidth, uint32_t inHeight,
+ PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage);
+
+ bool needsReallocation(uint32_t inWidth, uint32_t inHeight,
+ PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage);
+
+ // For the following two lock functions, if bytesPerStride or bytesPerPixel
+ // are unknown or variable, -1 will be returned
+ status_t lock(uint32_t inUsage, void** vaddr, int32_t* outBytesPerPixel = nullptr,
+ int32_t* outBytesPerStride = nullptr);
+ status_t lock(uint32_t inUsage, const Rect& rect, void** vaddr,
+ int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr);
+ // For HAL_PIXEL_FORMAT_YCbCr_420_888
+ status_t lockYCbCr(uint32_t inUsage, android_ycbcr *ycbcr);
+ status_t lockYCbCr(uint32_t inUsage, const Rect& rect,
+ android_ycbcr *ycbcr);
+ status_t unlock();
+ // For the following three lockAsync functions, if bytesPerStride or bytesPerPixel
+ // are unknown or variable, -1 will be returned
+ status_t lockAsync(uint32_t inUsage, void** vaddr, int fenceFd,
+ int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr);
+ status_t lockAsync(uint32_t inUsage, const Rect& rect, void** vaddr, int fenceFd,
+ int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr);
+ status_t lockAsync(uint64_t inProducerUsage, uint64_t inConsumerUsage, const Rect& rect,
+ void** vaddr, int fenceFd, int32_t* outBytesPerPixel = nullptr,
+ int32_t* outBytesPerStride = nullptr);
+ status_t lockAsyncYCbCr(uint32_t inUsage, android_ycbcr *ycbcr,
+ int fenceFd);
+ status_t lockAsyncYCbCr(uint32_t inUsage, const Rect& rect,
+ android_ycbcr *ycbcr, int fenceFd);
+ status_t unlockAsync(int *fenceFd);
+
+ status_t isSupported(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
+ uint32_t inLayerCount, uint64_t inUsage, bool* outSupported) const;
+
+ ANativeWindowBuffer* getNativeBuffer() const;
+
+ // for debugging
+ static void dumpAllocationsToSystemLog();
+
+ // Flattenable protocol
+ size_t getFlattenedSize() const;
+ size_t getFdCount() const;
+ status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
+ status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
+
+ GraphicBufferMapper::Version getBufferMapperVersion() const {
+ return mBufferMapper.getMapperVersion();
+ }
+
+ void addDeathCallback(GraphicBufferDeathCallback deathCallback, void* context);
+
+private:
+ ~GraphicBuffer();
+
+ enum {
+ ownNone = 0,
+ ownHandle = 1,
+ ownData = 2,
+ };
+
+ inline const GraphicBufferMapper& getBufferMapper() const {
+ return mBufferMapper;
+ }
+ inline GraphicBufferMapper& getBufferMapper() {
+ return mBufferMapper;
+ }
+ uint8_t mOwner;
+
+private:
+ friend class Surface;
+ friend class BpSurface;
+ friend class BnSurface;
+ friend class LightRefBase<GraphicBuffer>;
+ GraphicBuffer(const GraphicBuffer& rhs);
+ GraphicBuffer& operator = (const GraphicBuffer& rhs);
+ const GraphicBuffer& operator = (const GraphicBuffer& rhs) const;
+
+ status_t initWithSize(uint32_t inWidth, uint32_t inHeight,
+ PixelFormat inFormat, uint32_t inLayerCount,
+ uint64_t inUsage, std::string requestorName);
+
+ status_t initWithHandle(const native_handle_t* inHandle, HandleWrapMethod method,
+ uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
+ uint32_t inLayerCount, uint64_t inUsage, uint32_t inStride);
+
+ void free_handle();
+
+ GraphicBufferMapper& mBufferMapper;
+ ssize_t mInitCheck;
+
+ // numbers of fds/ints in native_handle_t to flatten
+ uint32_t mTransportNumFds;
+ uint32_t mTransportNumInts;
+
+ uint64_t mId;
+
+ // Stores the generation number of this buffer. If this number does not
+ // match the BufferQueue's internal generation number (set through
+ // IGBP::setGenerationNumber), attempts to attach the buffer will fail.
+ uint32_t mGenerationNumber;
+
+ // Send a callback when a GraphicBuffer dies.
+ //
+ // This is used for BufferStateLayer caching. GraphicBuffers are refcounted per process. When
+ // A GraphicBuffer doesn't have any more sp<> in a process, it is destroyed. This causes
+ // problems when trying to implicitcly cache across process boundaries. Ideally, both sides
+ // of the cache would hold onto wp<> references. When an app dropped its sp<>, the GraphicBuffer
+ // would be destroyed. Unfortunately, when SurfaceFlinger has only a wp<> reference to the
+ // GraphicBuffer, it immediately goes out of scope in the SurfaceFlinger process. SurfaceFlinger
+ // must hold onto a sp<> to the buffer. When the GraphicBuffer goes out of scope in the app's
+ // process, the client side cache will get this callback. It erases the buffer from its cache
+ // and informs SurfaceFlinger that it should drop its strong pointer reference to the buffer.
+ std::vector<std::pair<GraphicBufferDeathCallback, void* /*mDeathCallbackContext*/>>
+ mDeathCallbacks;
+};
+
+}; // namespace android
+
+#endif // ANDROID_GRAPHIC_BUFFER_H