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author | Tim Murray <timmurray@google.com> | 2015-02-05 10:29:43 -0800 |
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committer | Tim Murray <timmurray@google.com> | 2015-02-17 11:34:24 -0800 |
commit | 615d816d068b4d0f5e8df601930b5f160bf7eda1 (patch) | |
tree | aa235908947bacf48c08d47ffefbfabca71d6b4d /unsupported/Eigen | |
parent | 7faaa9f3f0df9d23790277834d426c3d992ac3ba (diff) | |
download | eigen-615d816d068b4d0f5e8df601930b5f160bf7eda1.tar.gz |
Rebase Eigen to 3.2.4.
Change-Id: Ia5161a916545b0a7903825b57faac438086320f3
Diffstat (limited to 'unsupported/Eigen')
-rw-r--r-- | unsupported/Eigen/OpenGLSupport | 34 | ||||
-rw-r--r-- | unsupported/Eigen/src/MatrixFunctions/MatrixPower.h | 1 |
2 files changed, 17 insertions, 18 deletions
diff --git a/unsupported/Eigen/OpenGLSupport b/unsupported/Eigen/OpenGLSupport index c4090ab11..e2769449c 100644 --- a/unsupported/Eigen/OpenGLSupport +++ b/unsupported/Eigen/OpenGLSupport @@ -178,11 +178,11 @@ template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,Affine>& t) template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,Projective>& t) { glLoadMatrix(t.matrix()); } template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,AffineCompact>& t) { glLoadMatrix(Transform<Scalar,3,Affine>(t).matrix()); } -static void glRotate(const Rotation2D<float>& rot) +inline void glRotate(const Rotation2D<float>& rot) { glRotatef(rot.angle()*180.f/float(M_PI), 0.f, 0.f, 1.f); } -static void glRotate(const Rotation2D<double>& rot) +inline void glRotate(const Rotation2D<double>& rot) { glRotated(rot.angle()*180.0/M_PI, 0.0, 0.0, 1.0); } @@ -246,18 +246,18 @@ EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet,GLenum,_,double, 4,4,Doublev) #ifdef GL_VERSION_2_0 -static void glUniform2fv_ei (GLint loc, const float* v) { glUniform2fv(loc,1,v); } -static void glUniform2iv_ei (GLint loc, const int* v) { glUniform2iv(loc,1,v); } +inline void glUniform2fv_ei (GLint loc, const float* v) { glUniform2fv(loc,1,v); } +inline void glUniform2iv_ei (GLint loc, const int* v) { glUniform2iv(loc,1,v); } -static void glUniform3fv_ei (GLint loc, const float* v) { glUniform3fv(loc,1,v); } -static void glUniform3iv_ei (GLint loc, const int* v) { glUniform3iv(loc,1,v); } +inline void glUniform3fv_ei (GLint loc, const float* v) { glUniform3fv(loc,1,v); } +inline void glUniform3iv_ei (GLint loc, const int* v) { glUniform3iv(loc,1,v); } -static void glUniform4fv_ei (GLint loc, const float* v) { glUniform4fv(loc,1,v); } -static void glUniform4iv_ei (GLint loc, const int* v) { glUniform4iv(loc,1,v); } +inline void glUniform4fv_ei (GLint loc, const float* v) { glUniform4fv(loc,1,v); } +inline void glUniform4iv_ei (GLint loc, const int* v) { glUniform4iv(loc,1,v); } -static void glUniformMatrix2fv_ei (GLint loc, const float* v) { glUniformMatrix2fv(loc,1,false,v); } -static void glUniformMatrix3fv_ei (GLint loc, const float* v) { glUniformMatrix3fv(loc,1,false,v); } -static void glUniformMatrix4fv_ei (GLint loc, const float* v) { glUniformMatrix4fv(loc,1,false,v); } +inline void glUniformMatrix2fv_ei (GLint loc, const float* v) { glUniformMatrix2fv(loc,1,false,v); } +inline void glUniformMatrix3fv_ei (GLint loc, const float* v) { glUniformMatrix3fv(loc,1,false,v); } +inline void glUniformMatrix4fv_ei (GLint loc, const float* v) { glUniformMatrix4fv(loc,1,false,v); } EIGEN_GL_FUNC1_DECLARATION (glUniform,GLint,const) @@ -294,9 +294,9 @@ EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 4,3,Matrix #ifdef GL_VERSION_3_0 -static void glUniform2uiv_ei (GLint loc, const unsigned int* v) { glUniform2uiv(loc,1,v); } -static void glUniform3uiv_ei (GLint loc, const unsigned int* v) { glUniform3uiv(loc,1,v); } -static void glUniform4uiv_ei (GLint loc, const unsigned int* v) { glUniform4uiv(loc,1,v); } +inline void glUniform2uiv_ei (GLint loc, const unsigned int* v) { glUniform2uiv(loc,1,v); } +inline void glUniform3uiv_ei (GLint loc, const unsigned int* v) { glUniform3uiv(loc,1,v); } +inline void glUniform4uiv_ei (GLint loc, const unsigned int* v) { glUniform4uiv(loc,1,v); } EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 2,2uiv_ei) EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 3,3uiv_ei) @@ -305,9 +305,9 @@ EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 4,4uiv_ei) #endif #ifdef GL_ARB_gpu_shader_fp64 -static void glUniform2dv_ei (GLint loc, const double* v) { glUniform2dv(loc,1,v); } -static void glUniform3dv_ei (GLint loc, const double* v) { glUniform3dv(loc,1,v); } -static void glUniform4dv_ei (GLint loc, const double* v) { glUniform4dv(loc,1,v); } +inline void glUniform2dv_ei (GLint loc, const double* v) { glUniform2dv(loc,1,v); } +inline void glUniform3dv_ei (GLint loc, const double* v) { glUniform3dv(loc,1,v); } +inline void glUniform4dv_ei (GLint loc, const double* v) { glUniform4dv(loc,1,v); } EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double, 2,2dv_ei) EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double, 3,3dv_ei) diff --git a/unsupported/Eigen/src/MatrixFunctions/MatrixPower.h b/unsupported/Eigen/src/MatrixFunctions/MatrixPower.h index c32437281..78a307e96 100644 --- a/unsupported/Eigen/src/MatrixFunctions/MatrixPower.h +++ b/unsupported/Eigen/src/MatrixFunctions/MatrixPower.h @@ -110,7 +110,6 @@ void MatrixPowerAtomic<MatrixType>::compute2x2(MatrixType& res, RealScalar p) co using std::abs; using std::pow; - ArrayType logTdiag = m_A.diagonal().array().log(); res.coeffRef(0,0) = pow(m_A.coeff(0,0), p); for (Index i=1; i < m_A.cols(); ++i) { |