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-rw-r--r--doc/TutorialGeometry.dox6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/TutorialGeometry.dox b/doc/TutorialGeometry.dox
index 2e1420f98..1d214f355 100644
--- a/doc/TutorialGeometry.dox
+++ b/doc/TutorialGeometry.dox
@@ -111,7 +111,7 @@ rot3 = rot1.slerp(alpha,rot2);\endcode</td></tr>
<a href="#" class="top">top</a>\section TutorialGeoTransform Affine transformations
-Generic affine transformations are represented by the Transform class which internaly
+Generic affine transformations are represented by the Transform class which internally
is a (Dim+1)^2 matrix. In Eigen we have chosen to not distinghish between points and
vectors such that all points are actually represented by displacement vectors from the
origin ( \f$ \mathbf{p} \equiv \mathbf{p}-0 \f$ ). With that in mind, real points and
@@ -232,8 +232,8 @@ On the other hand, since there exist 24 different conventions, they are pretty c
to create a rotation matrix according to the 2-1-2 convention.</td><td>\code
Matrix3f m;
m = AngleAxisf(angle1, Vector3f::UnitZ())
- * AngleAxisf(angle2, Vector3f::UnitY())
- * AngleAxisf(angle3, Vector3f::UnitZ());
+ * * AngleAxisf(angle2, Vector3f::UnitY())
+ * * AngleAxisf(angle3, Vector3f::UnitZ());
\endcode</td></tr>
</table>