summaryrefslogtreecommitdiff
path: root/include/esd.h
diff options
context:
space:
mode:
Diffstat (limited to 'include/esd.h')
-rw-r--r--include/esd.h340
1 files changed, 340 insertions, 0 deletions
diff --git a/include/esd.h b/include/esd.h
new file mode 100644
index 0000000..4a95ce0
--- /dev/null
+++ b/include/esd.h
@@ -0,0 +1,340 @@
+#ifndef ESD_H
+#define ESD_H
+#include <audiofile.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* path and name of the default EsounD domain socket */
+#define ESD_UNIX_SOCKET_DIR esd_get_socket_dirname()
+#define ESD_UNIX_SOCKET_NAME esd_get_socket_name()
+
+/* size of the audio buffer */
+#define ESD_BUF_SIZE (4 * 1024)
+
+/* length of the authorization key, octets */
+#define ESD_KEY_LEN (16)
+
+/* default port for the EsounD server */
+#define ESD_DEFAULT_PORT (16001)
+
+/* default sample rate for the EsounD server */
+#define ESD_DEFAULT_RATE (44100)
+
+/* maximum length of a stream/sample name */
+#define ESD_NAME_MAX (128)
+
+/* a magic number to identify the relative endianness of a client */
+#define ESD_ENDIAN_KEY \
+ ( (unsigned int) ( ('E' << 24) + ('N' << 16) + ('D' << 8) + ('N') ) )
+
+#define ESD_VOLUME_BASE (256)
+
+/*************************************/
+/* what can we do to/with the EsounD */
+enum esd_proto {
+ ESD_PROTO_CONNECT, /* implied on inital client connection */
+
+ /* pseudo "security" functionality */
+ ESD_PROTO_LOCK, /* disable "foreign" client connections */
+ ESD_PROTO_UNLOCK, /* enable "foreign" client connections */
+
+ /* stream functionality: play, record, monitor */
+ ESD_PROTO_STREAM_PLAY, /* play all following data as a stream */
+ ESD_PROTO_STREAM_REC, /* record data from card as a stream */
+ ESD_PROTO_STREAM_MON, /* send mixed buffer output as a stream */
+
+ /* sample functionality: cache, free, play, loop, EOL, kill */
+ ESD_PROTO_SAMPLE_CACHE, /* cache a sample in the server */
+ ESD_PROTO_SAMPLE_FREE, /* release a sample in the server */
+ ESD_PROTO_SAMPLE_PLAY, /* play a cached sample */
+ ESD_PROTO_SAMPLE_LOOP, /* loop a cached sample, til eoloop */
+ ESD_PROTO_SAMPLE_STOP, /* stop a looping sample when done */
+ ESD_PROTO_SAMPLE_KILL, /* stop the looping sample immed. */
+
+ /* free and reclaim /dev/dsp functionality */
+ ESD_PROTO_STANDBY, /* release /dev/dsp and ignore all data */
+ ESD_PROTO_RESUME, /* reclaim /dev/dsp and play sounds again */
+
+ /* TODO: move these to a more logical place. NOTE: will break the protocol */
+ ESD_PROTO_SAMPLE_GETID, /* get the ID for an already-cached sample */
+ ESD_PROTO_STREAM_FILT, /* filter mixed buffer output as a stream */
+
+ /* esd remote management */
+ ESD_PROTO_SERVER_INFO, /* get server info (ver, sample rate, format) */
+ ESD_PROTO_ALL_INFO, /* get all info (server info, players, samples) */
+ ESD_PROTO_SUBSCRIBE, /* track new and removed players and samples */
+ ESD_PROTO_UNSUBSCRIBE, /* stop tracking updates */
+
+ /* esd remote control */
+ ESD_PROTO_STREAM_PAN, /* set stream panning */
+ ESD_PROTO_SAMPLE_PAN, /* set default sample panning */
+
+ /* esd status */
+ ESD_PROTO_STANDBY_MODE, /* see if server is in standby, autostandby, etc */
+
+ /* esd latency */
+ ESD_PROTO_LATENCY, /* retrieve latency between write()'s and output */
+
+ ESD_PROTO_MAX /* for bounds checking */
+};
+
+
+/******************/
+/* The EsounD api */
+
+/* the properties of a sound buffer are logically or'd */
+
+/* bits of stream/sample data */
+#define ESD_MASK_BITS ( 0x000F )
+#define ESD_BITS8 ( 0x0000 )
+#define ESD_BITS16 ( 0x0001 )
+
+/* how many interleaved channels of data */
+#define ESD_MASK_CHAN ( 0x00F0 )
+#define ESD_MONO ( 0x0010 )
+#define ESD_STEREO ( 0x0020 )
+
+/* whether it's a stream or a sample */
+#define ESD_MASK_MODE ( 0x0F00 )
+#define ESD_STREAM ( 0x0000 )
+#define ESD_SAMPLE ( 0x0100 )
+#define ESD_ADPCM ( 0x0200 ) /* TODO: anyone up for this? =P */
+
+/* the function of the stream/sample, and common functions */
+#define ESD_MASK_FUNC ( 0xF000 )
+#define ESD_PLAY ( 0x1000 )
+/* functions for streams only */
+#define ESD_MONITOR ( 0x0000 )
+#define ESD_RECORD ( 0x2000 )
+/* functions for samples only */
+#define ESD_STOP ( 0x0000 )
+#define ESD_LOOP ( 0x2000 )
+
+typedef int esd_format_t;
+typedef int esd_proto_t;
+
+/*******************************************************************/
+/* client side API for playing sounds */
+
+typedef unsigned char octet;
+
+/*******************************************************************/
+/* esdlib.c - basic esd client interface functions */
+
+/* opens channel, authenticates connection, and prefares for protos */
+/* returns EsounD socket for communication, result < 0 = error */
+/* server = listen socket (localhost:5001, 192.168.168.0:9999 */
+/* rate, format = (bits | channels | stream | func) */
+int esd_open_sound( const char *host );
+
+/* send the authorization cookie, create one if needed */
+int esd_send_auth( int sock );
+
+/* lock/unlock will disable/enable foreign clients from connecting */
+int esd_lock( int esd );
+int esd_unlock( int esd );
+
+/* standby/resume will free/reclaim audio device so others may use it */
+int esd_standby( int esd );
+int esd_resume( int esd );
+
+/* open a socket for playing, monitoring, or recording as a stream */
+/* the *_fallback functions try to open /dev/dsp if there's no EsounD */
+int esd_play_stream( esd_format_t format, int rate,
+ const char *host, const char *name );
+int esd_play_stream_fallback( esd_format_t format, int rate,
+ const char *host, const char *name );
+int esd_monitor_stream( esd_format_t format, int rate,
+ const char *host, const char *name );
+/* int esd_monitor_stream_fallback( esd_format_t format, int rate ); */
+int esd_record_stream( esd_format_t format, int rate,
+ const char *host, const char *name );
+int esd_record_stream_fallback( esd_format_t format, int rate,
+ const char *host, const char *name );
+int esd_filter_stream( esd_format_t format, int rate,
+ const char *host, const char *name );
+
+/* cache a sample in the server returns sample id, < 0 = error */
+int esd_sample_cache( int esd, esd_format_t format, const int rate,
+ const int length, const char *name );
+int esd_confirm_sample_cache( int esd );
+
+/* get the sample id for an already-cached sample */
+int esd_sample_getid( int esd, const char *name);
+
+/* uncache a sample in the server */
+int esd_sample_free( int esd, int sample );
+
+/* play a cached sample once */
+int esd_sample_play( int esd, int sample );
+/* make a cached sample loop */
+int esd_sample_loop( int esd, int sample );
+
+/* stop the looping sample at end */
+int esd_sample_stop( int esd, int sample );
+/* stop a playing sample immed. */
+int esd_sample_kill( int esd, int sample );
+
+/* closes fd, previously obtained by esd_open */
+int esd_close( int esd );
+
+/* get the stream latency to esound (latency is number of samples */
+/* at 44.1khz stereo 16 bit - you'll have to adjust if oyur input */
+/* sampling rate is less (in bytes per second) */
+/* so if you're at 44.1khz stereo 16bit in your stream - your lag */
+/* in bytes woudl be lag * 2 * 2 bytes (2 for stereo, 2 for 16bit) */
+/* if your stream is at 22.05 Khz it'll be double this - in mono */
+/* double again ... etc. */
+int esd_get_latency(int esd);
+
+
+/*******************************************************************/
+/* esdmgr.c - functions to implement a "sound manager" for esd */
+
+/* structures to retrieve information about streams/samples from the server */
+typedef struct esd_server_info {
+
+ int version; /* server version encoded as an int */
+ esd_format_t format; /* magic int with the format info */
+ int rate; /* sample rate */
+
+} esd_server_info_t;
+
+typedef struct esd_player_info {
+
+ struct esd_player_info *next; /* point to next entry in list */
+ esd_server_info_t *server; /* the server that contains this stream */
+
+ int source_id; /* either a stream fd or sample id */
+ char name[ ESD_NAME_MAX ]; /* name of stream for remote control */
+ int rate; /* sample rate */
+ int left_vol_scale; /* volume scaling */
+ int right_vol_scale;
+
+ esd_format_t format; /* magic int with the format info */
+
+} esd_player_info_t;
+
+typedef struct esd_sample_info {
+
+ struct esd_sample_info *next; /* point to next entry in list */
+ esd_server_info_t *server; /* the server that contains this sample */
+
+ int sample_id; /* either a stream fd or sample id */
+ char name[ ESD_NAME_MAX ]; /* name of stream for remote control */
+ int rate; /* sample rate */
+ int left_vol_scale; /* volume scaling */
+ int right_vol_scale;
+
+ esd_format_t format; /* magic int with the format info */
+ int length; /* total buffer length */
+
+} esd_sample_info_t;
+
+typedef struct esd_info {
+
+ esd_server_info_t *server;
+ esd_player_info_t *player_list;
+ esd_sample_info_t *sample_list;
+
+} esd_info_t;
+
+enum esd_standby_mode {
+ ESM_ERROR, ESM_ON_STANDBY, ESM_ON_AUTOSTANDBY, ESM_RUNNING
+};
+typedef int esd_standby_mode_t;
+
+/* define callbacks for esd_update_info() */
+/* what to do when a stream connects, or sample is played */
+typedef int esd_new_player_callback_t( esd_player_info_t * );
+/* what to do when a stream disconnects, or sample stops playing */
+typedef int esd_old_player_callback_t( esd_player_info_t * );
+/* what to do when a sample is cached */
+typedef int esd_new_sample_callback_t( esd_sample_info_t * );
+/* what to do when a sample is uncached */
+typedef int esd_old_sample_callback_t( esd_sample_info_t * );
+
+typedef struct esd_update_info_callbacks {
+ esd_new_player_callback_t *esd_new_player_callback;
+ esd_old_player_callback_t *esd_old_player_callback;
+ esd_new_sample_callback_t *esd_new_sample_callback;
+ esd_old_sample_callback_t *esd_old_sample_callback;
+} esd_update_info_callbacks_t;
+
+/* print server into to stdout */
+void esd_print_server_info( esd_server_info_t *server_info );
+void esd_print_player_info( esd_player_info_t *player_info );
+void esd_print_sample_info( esd_sample_info_t *sample_info );
+/* print all info to stdout */
+void esd_print_all_info( esd_info_t *all_info );
+
+/* retrieve server properties (sample rate, format, version number) */
+esd_server_info_t *esd_get_server_info( int esd );
+/* release all memory allocated for the server properties structure */
+void esd_free_server_info( esd_server_info_t *server_info );
+
+/* retrieve all information from server */
+esd_info_t *esd_get_all_info( int esd );
+
+/* retrieve all information from server, and update until unsubsribed or closed */
+esd_info_t *esd_subscribe_all_info( int esd );
+
+/* call to update the info structure with new information, and call callbacks */
+esd_info_t *esd_update_info( int esd, esd_info_t *info,
+ esd_update_info_callbacks_t *callbacks );
+esd_info_t *esd_unsubscribe_info( int esd );
+
+/* release all memory allocated for the esd info structure */
+void esd_free_all_info( esd_info_t *info );
+
+
+/* reset the volume panning for a stream */
+int esd_set_stream_pan( int esd, int stream_id,
+ int left_scale, int right_scale );
+
+/* reset the default volume panning for a sample */
+int esd_set_default_sample_pan( int esd, int sample_id,
+ int left_scale, int right_scale );
+
+/* see if the server is in stnaby, autostandby, etc */
+esd_standby_mode_t esd_get_standby_mode( int esd );
+
+
+/*******************************************************************/
+/* esdfile.c - audiofile wrappers for sane handling of files */
+
+int esd_send_file( int esd, AFfilehandle au_file, int frame_length );
+int esd_play_file( const char *name_prefix, const char *filename, int fallback );
+int esd_file_cache( int esd, const char *name_prefix, const char *filename );
+
+
+/*******************************************************************/
+/* audio.c - abstract the sound hardware for cross platform usage */
+extern esd_format_t esd_audio_format;
+extern int esd_audio_rate;
+extern char *esd_audio_device;
+
+const char *esd_audio_devices( void );
+int esd_audio_open( void );
+void esd_audio_close( void );
+void esd_audio_pause( void );
+int esd_audio_write( void *buffer, int buf_size );
+int esd_audio_read( void *buffer, int buf_size );
+void esd_audio_flush( void );
+
+/******************************************************************/
+/* util.c utilities */
+
+const char *esd_get_socket_dirname( void );
+const char *esd_get_socket_name( void );
+
+int have_ipv6( void );
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* #ifndef ESD_H */