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author | Brian Carlstrom <bdc@google.com> | 2013-05-03 09:55:54 -0700 |
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committer | Brian Carlstrom <bdc@google.com> | 2013-05-03 10:56:23 -0700 |
commit | 94bdc617210c34bb51fd86312820975510b267f2 (patch) | |
tree | 0d8680bd2c240549fa3f1700356be764bcf4a9ab /win32/README.txt | |
parent | d062392d484cf6ca7f4b3eb9032d8237f8eb63fd (diff) | |
download | expat-94bdc617210c34bb51fd86312820975510b267f2.tar.gz |
Add import_expat.sh
Change-Id: Ie09ad2e17c5ced08923b0407fef54e6f0b08e4bf
Diffstat (limited to 'win32/README.txt')
-rw-r--r-- | win32/README.txt | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/win32/README.txt b/win32/README.txt deleted file mode 100644 index e3702ae6..00000000 --- a/win32/README.txt +++ /dev/null @@ -1,80 +0,0 @@ - -Expat can be built on Windows in three ways: - using MS Visual C++ (6.0 or .NET), Borland C++ Builder 5 or Cygwin. - -* Cygwin: - This follows the Unix build procedures. - -* C++ Builder 5: - Possible with make files in the BCB5 subdirectory. - Details can be found in the ReadMe file located there. - -* MS Visual C++ 6: - Based on the workspace file expat.dsw. The related project - files (.dsp) are located in the lib subdirectory. - -* MS Visual Studio .NET 2002, 2003, 2005, 2008, 2010: - The VC++ 6 workspace file (expat.dsw) and project files (.dsp) - can be opened and imported in VS.NET without problems. - -* All MS C/C++ compilers: - The output for all projects will be generated in the win32\bin - directory, intermediate files will be located in project-specific - subdirectories of win32\tmp. - -* Creating MinGW dynamic libraries from MS VC++ DLLs: - - On the command line, execute these steps: - pexports libexpat.dll > expat.def - pexports libexpatw.dll > expatw.def - dlltool -d expat.def -l libexpat.a - dlltool -d expatw.def -l libexpatw.a - - The *.a files are mingw libraries. - -* Special note about MS VC++ and runtime libraries: - - There are three possible configurations: using the - single threaded or multithreaded run-time library, - or using the multi-threaded run-time Dll. That is, - one can build three different Expat libraries depending - on the needs of the application. - - Dynamic Linking: - - By default the Expat Dlls are built to link statically - with the multi-threaded run-time library. - The libraries are named - - libexpat(w).dll - - libexpat(w).lib (import library) - The "w" indicates the UTF-16 version of the library. - - One rarely uses other versions of the Dll, but they can - be built easily by specifying a different RTL linkage in - the IDE on the C/C++ tab under the category Code Generation. - - Static Linking: - - The libraries should be named like this: - Single-theaded: libexpat(w)ML.lib - Multi-threaded: libexpat(w)MT.lib - Multi-threaded Dll: libexpat(w)MD.lib - The suffixes conform to the compiler switch settings - /ML, /MT and /MD for MS VC++. - - Note: In Visual Studio 2005 (Visual C++ 8.0) and later, the - single-threaded runtime library is not supported anymore. - - By default, the expat-static and expatw-static projects are set up - to link statically against the multithreaded run-time library, - so they will build libexpatMT.lib or libexpatwMT.lib files. - - To build the other versions of the static library, - go to Project - Settings: - - specify a different RTL linkage on the C/C++ tab - under the category Code Generation. - - then, on the Library tab, change the output file name - accordingly, as described above - - An application linking to the static libraries must - have the global macro XML_STATIC defined. |