diff options
author | Hong Wu <xunzhang@apache.org> | 2017-11-16 12:09:48 -0600 |
---|---|---|
committer | Wouter van Oortmerssen <aardappel@gmail.com> | 2017-11-16 10:09:48 -0800 |
commit | 1336d2625284b4e91ba30264b6ae060e84eb1ebf (patch) | |
tree | 61ab212321e279f8160703117417f350c911ee5d | |
parent | 853f7033e03ec2f6e1593946cd0bb6e2eb561c2c (diff) | |
download | flatbuffers-1336d2625284b4e91ba30264b6ae060e84eb1ebf.tar.gz |
c++ Tutorial fix (#4494)
-rw-r--r-- | docs/source/Tutorial.md | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/docs/source/Tutorial.md b/docs/source/Tutorial.md index 01d05933..a1eea12c 100644 --- a/docs/source/Tutorial.md +++ b/docs/source/Tutorial.md @@ -604,7 +604,7 @@ traversal. This is generally easy to do on any tree structures. // Create a `vector` representing the inventory of the Orc. Each number // could correspond to an item that can be claimed after he is slain. - unsigned char treasure = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; + unsigned char treasure[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; auto inventory = builder.CreateVector(treasure, 10); ~~~ </div> @@ -811,7 +811,7 @@ for the `path` field above: <div class="language-cpp"> ~~~{.cpp} Vec3 points[] = { Vec3(1.0f, 2.0f, 3.0f), Vec3(4.0f, 5.0f, 6.0f) }; - auto path = fbb.CreateVectorOfStructs(points, 2); + auto path = builder.CreateVectorOfStructs(points, 2); ~~~ </div> <div class="language-java"> @@ -1028,13 +1028,14 @@ a bit more flexibility. // manually. MonsterBuilder monster_builder(builder); monster_builder.add_pos(&pos); + auto pos = Vec3(1.0f, 2.0f, 3.0f); monster_builder.add_hp(hp); monster_builder.add_name(name); monster_builder.add_inventory(inventory); monster_builder.add_color(Color_Red); monster_builder.add_weapons(weapons); monster_builder.add_equipped_type(Equipment_Weapon); - monster_builder.add_equpped(axe); + monster_builder.add_equpped(axe.Union()); auto orc = monster_builder.Finish(); ~~~ </div> |