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authorHenry Lee <lee0906@hotmail.com>2019-04-06 06:34:53 +1100
committerWouter van Oortmerssen <aardappel@gmail.com>2019-04-05 12:34:53 -0700
commit3ff6cdf49181061bd545bcd3a2a292bca3e8ef6b (patch)
tree62320de03fb18304cf74fa973edeb1a08b16f02c /docs/source
parentc329d6fa9069890c7fbd62d7bffdbe5c776ed620 (diff)
downloadflatbuffers-3ff6cdf49181061bd545bcd3a2a292bca3e8ef6b.tar.gz
[C++]Sync the sample monster.fbs file with the tutorial (#5277)
* Fix the header file path in the tutorial doc * Add the path field in sample/monster.fbs to match the tutorial * Update the lobster sample file * Update the binary sample file
Diffstat (limited to 'docs/source')
-rw-r--r--docs/source/Tutorial.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/source/Tutorial.md b/docs/source/Tutorial.md
index 482fe1be..72b49a0e 100644
--- a/docs/source/Tutorial.md
+++ b/docs/source/Tutorial.md
@@ -1922,7 +1922,7 @@ before:
<div class="language-cpp">
~~~{.cpp}
- #include "monster_generate.h" // This was generated by `flatc`.
+ #include "monster_generated.h" // This was generated by `flatc`.
using namespace MyGame::Sample; // Specified in the schema.
~~~