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author | Wouter van Oortmerssen <aardappel@gmail.com> | 2018-05-31 09:53:47 -0700 |
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committer | Wouter van Oortmerssen <aardappel@gmail.com> | 2018-05-31 09:53:47 -0700 |
commit | 27ce09860a54839f49588583abc99b266eec7ff9 (patch) | |
tree | 4dea70f87c5536f2bd4c107c1b8afdc582d363ea /docs | |
parent | 3a2f6d53008dcf5f5ca43ebcae144f285b44dcc5 (diff) | |
download | flatbuffers-27ce09860a54839f49588583abc99b266eec7ff9.tar.gz |
Fixed typo in Java/C# tutorial.
Change-Id: I956b27f37b11988e67d0403a596c0569eacbfc2a
Diffstat (limited to 'docs')
-rw-r--r-- | docs/source/Tutorial.md | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/source/Tutorial.md b/docs/source/Tutorial.md index 59901cef..e63297db 100644 --- a/docs/source/Tutorial.md +++ b/docs/source/Tutorial.md @@ -662,7 +662,7 @@ our `orc` Monster, lets create some `Weapon`s: a `Sword` and an `Axe`. </div> <div class="language-dart"> ~~~{.dart} - // The generated Builder classes work much like in other languages, + // The generated Builder classes work much like in other languages, final int weaponOneName = builder.writeString("Sword"); final int weaponOneDamage = 3; @@ -841,7 +841,7 @@ traversal. This is generally easy to do on any tree structures. // could correspond to an item that can be claimed after he is slain. final List<int> treasure = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; final inventory = builder.writeListUint8(treasure); - + // The following code should be used instead if you intend to use the // ObjectBuilder classes: // Serialize a name for our monster, called "Orc". @@ -1071,7 +1071,7 @@ can serialize the monster itself: ~~~{.cpp} // Create the position struct auto position = Vec3(1.0f, 2.0f, 3.0f); - + // Set his hit points to 300 and his mana to 150. int hp = 300; int mana = 150; @@ -1246,7 +1246,7 @@ can serialize the monster itself: // all of them. // Also note that it is not necessary to `finish` the builder helpers above // - the generated code will automatically reuse offsets if the same object - // is used in more than one place (e.g. the axe appearing in `weapons` and + // is used in more than one place (e.g. the axe appearing in `weapons` and // `equipped`). final myGame.MonsterBuilder orcBuilder = new myGame.MonsterBuilder( name: name, @@ -1501,7 +1501,7 @@ like so: // The number of bytes is buf.remaining(). // Alternatively this copies the above data out of the ByteBuffer for you: - bytes[] buf = builder.sizedByteArray(); + byte[] buf = builder.sizedByteArray(); ~~~ </div> <div class="language-csharp"> @@ -1513,7 +1513,7 @@ like so: // buf.Length - buf.Position. // Alternatively this copies the above data out of the ByteBuffer for you: - bytes[] buf = builder.SizedByteArray(); + byte[] buf = builder.SizedByteArray(); ~~~ </div> <div class="language-go"> |