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authorDerek Bailey <derek.bailey@thermofisher.com>2018-07-05 15:55:57 -0700
committerWouter van Oortmerssen <aardappel@gmail.com>2018-07-05 15:55:57 -0700
commitba5eb3b5cfb6eea74727e67cad599409f9d0af99 (patch)
tree45ef72d9acc8934b6dc62f070078dc4b1fe8485f /include/flatbuffers/idl.h
parent8ea293b9881e707e1735dea503878b9ad6d9ef14 (diff)
downloadflatbuffers-ba5eb3b5cfb6eea74727e67cad599409f9d0af99.tar.gz
Lua (5.3) Language addition (#4804)
* starting Lua port of python implmention. Syncing commit * Bulk of Lua module port from Python done. Not tested, only static analysis. Need to work on binary strings. Started work on flatc lua code generation * Fixed all the basic errors to produced a binary output from the builder, don't know if it is generated correctly, but it contains data, so that must be good * fixed binary set command that was extending the array improperly * continued improvement * Moved lua submodules down a directory so their names don't clash with potential other modules. Added compat module to provide Lua versioning logic * Successful sample port from Python * working on testing Lua code with formal tests * continued to work on tests and fixes to code to make tests pass * Added reading buffer test * Changed binaryarray implmentation to use a temporary table for storing data, and then serialize it to a string when requested. This double the rate of building flatbuffers compared to the string approach. * Didn't need encode module as it just added another layer of indirection that isn't need * profiled reading buffers, optimizations to increase read performance of monster data to ~7 monster / millisecond * Writing profiler improvments. Get about ~2 monsters/millisecond building rate * removed Numpy generation from Lua (came from the Python port) * math.pow is deprecated in Lua 5.3, so changed to ^ notation. Also added .bat script for starting Lua tests * adding results of generate_code.bat * simple edits for code review in PR. * There was a buffer overflow in inserting the keywords into the unorder set for both the Lua and Python code gens. Changed insertion to use iterators. * fixed spacing issue * basic documenation/tutorial updates. Updated sample_binary.lua to reflect the tutorial better * removed windows-specific build step in Lua tests
Diffstat (limited to 'include/flatbuffers/idl.h')
-rw-r--r--include/flatbuffers/idl.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/flatbuffers/idl.h b/include/flatbuffers/idl.h
index 88d9553d..55ef89d1 100644
--- a/include/flatbuffers/idl.h
+++ b/include/flatbuffers/idl.h
@@ -408,6 +408,7 @@ struct IDLOptions {
kTs = 1 << 9,
kJsonSchema = 1 << 10,
kDart = 1 << 11,
+ kLua = 1 << 12,
kMAX
};
@@ -814,6 +815,12 @@ extern bool GeneratePython(const Parser &parser,
const std::string &path,
const std::string &file_name);
+// Generate Lua files from the definitions in the Parser object.
+// See idl_gen_lua.cpp.
+extern bool GenerateLua(const Parser &parser,
+ const std::string &path,
+ const std::string &file_name);
+
// Generate Json schema file
// See idl_gen_json_schema.cpp.
extern bool GenerateJsonSchema(const Parser &parser,