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Diffstat (limited to 'samples/sample_binary.cpp')
-rwxr-xr-x | samples/sample_binary.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/samples/sample_binary.cpp b/samples/sample_binary.cpp new file mode 100755 index 00000000..92c4c58e --- /dev/null +++ b/samples/sample_binary.cpp @@ -0,0 +1,62 @@ +/* + * Copyright 2014 Google Inc. All rights reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "flatbuffers/flatbuffers.h" + +#include "monster_generated.h" + +using namespace MyGame::Sample; + +// Example how to use FlatBuffers to create and read binary buffers. + +int main(int argc, const char *argv[]) { + // Build up a serialized buffer algorithmically: + flatbuffers::FlatBufferBuilder builder; + + auto vec = Vec3(1, 2, 3); + + auto name = builder.CreateString("MyMonster"); + + unsigned char inv_data[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; + auto inventory = builder.CreateVector(inv_data, 10); + + // Shortcut for creating monster with all fields set: + auto mloc = CreateMonster(builder, &vec, 150, 80, name, inventory, + Color_Blue); + + builder.Finish(mloc); + // We now have a FlatBuffer we can store or send somewhere. + + // ** file/network code goes here :) ** + // access builder.GetBufferPointer() for builder.GetSize() bytes + + // Instead, we're going to access it straight away. + // Get access to the root: + auto monster = GetMonster(builder.GetBufferPointer()); + + assert(monster->hp() == 80); + assert(monster->mana() == 150); // default + assert(!strcmp(monster->name()->c_str(), "MyMonster")); + + auto pos = monster->pos(); + assert(pos); + assert(pos->z() == 3); + + auto inv = monster->inventory(); + assert(inv); + assert(inv->Get(9) == 9); +} + |