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+/*
+ * Copyright 2014 Google Inc. All rights reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "flatbuffers/flatbuffers.h"
+#include "flatbuffers/idl.h"
+#include "flatbuffers/util.h"
+
+#include "monster_generated.h"
+
+using namespace MyGame::Sample;
+
+// This is an example of parsing text straight into a buffer and then
+// generating flatbuffer (JSON) text from the buffer.
+int main(int argc, const char *argv[]) {
+ // load FlatBuffer schema (.fbs) and JSON from disk
+ std::string schemafile;
+ std::string jsonfile;
+ bool ok = flatbuffers::LoadFile("samples/monster.fbs", false, &schemafile) &&
+ flatbuffers::LoadFile("samples/monsterdata.json", false, &jsonfile);
+ if (!ok) {
+ printf("couldn't load files!\n");
+ return 1;
+ }
+
+ // parse schema first, so we can use it to parse the data after
+ flatbuffers::Parser parser;
+ ok = parser.Parse(schemafile.c_str()) &&
+ parser.Parse(jsonfile.c_str());
+ assert(ok);
+
+ // here, parser.builder_ contains a binary buffer that is the parsed data.
+
+ // to ensure it is correct, we now generate text back from the binary,
+ // and compare the two:
+ std::string jsongen;
+ GenerateText(parser, parser.builder_.GetBufferPointer(), 2, &jsongen);
+
+ if (jsongen != jsonfile) {
+ printf("%s----------------\n%s", jsongen.c_str(), jsonfile.c_str());
+ }
+}