From 249f71a12bb950eefa9768d461db9bf084432d55 Mon Sep 17 00:00:00 2001 From: Brett Cooley Date: Tue, 5 May 2015 17:10:53 -0700 Subject: Initial support for propagating namespaces from schema files to generated code Change-Id: Ifc10c54845ea7553586d1896d509314d68e9ab0f --- samples/monster_generated.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'samples') diff --git a/samples/monster_generated.h b/samples/monster_generated.h index 2d0b0026..b761d6fc 100755 --- a/samples/monster_generated.h +++ b/samples/monster_generated.h @@ -127,13 +127,13 @@ inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, An } } -inline const Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot(buf); } +inline const MyGame::Sample::Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot(buf); } inline Monster *GetMutableMonster(void *buf) { return flatbuffers::GetMutableRoot(buf); } -inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer(); } +inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer(); } -inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset root) { fbb.Finish(root); } +inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset root) { fbb.Finish(root); } } // namespace Sample } // namespace MyGame -- cgit v1.2.3