aboutsummaryrefslogtreecommitdiff
path: root/go/builder.go
blob: 0e763d7ac16b04e9ead8b6336b3f3163a74ad481 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
package flatbuffers

// Builder is a state machine for creating FlatBuffer objects.
// Use a Builder to construct object(s) starting from leaf nodes.
//
// A Builder constructs byte buffers in a last-first manner for simplicity and
// performance.
type Builder struct {
	// `Bytes` gives raw access to the buffer. Most users will want to use
	// FinishedBytes() instead.
	Bytes []byte

	minalign  int
	vtable    []UOffsetT
	objectEnd UOffsetT
	vtables   []UOffsetT
	head      UOffsetT
	nested    bool
	finished  bool

	sharedStrings map[string]UOffsetT
}

const fileIdentifierLength = 4

// NewBuilder initializes a Builder of size `initial_size`.
// The internal buffer is grown as needed.
func NewBuilder(initialSize int) *Builder {
	if initialSize <= 0 {
		initialSize = 0
	}

	b := &Builder{}
	b.Bytes = make([]byte, initialSize)
	b.head = UOffsetT(initialSize)
	b.minalign = 1
	b.vtables = make([]UOffsetT, 0, 16) // sensible default capacity
	return b
}

// Reset truncates the underlying Builder buffer, facilitating alloc-free
// reuse of a Builder. It also resets bookkeeping data.
func (b *Builder) Reset() {
	if b.Bytes != nil {
		b.Bytes = b.Bytes[:cap(b.Bytes)]
	}

	if b.vtables != nil {
		b.vtables = b.vtables[:0]
	}

	if b.vtable != nil {
		b.vtable = b.vtable[:0]
	}

	b.head = UOffsetT(len(b.Bytes))
	b.minalign = 1
	b.nested = false
	b.finished = false
}

// FinishedBytes returns a pointer to the written data in the byte buffer.
// Panics if the builder is not in a finished state (which is caused by calling
// `Finish()`).
func (b *Builder) FinishedBytes() []byte {
	b.assertFinished()
	return b.Bytes[b.Head():]
}

// StartObject initializes bookkeeping for writing a new object.
func (b *Builder) StartObject(numfields int) {
	b.assertNotNested()
	b.nested = true

	// use 32-bit offsets so that arithmetic doesn't overflow.
	if cap(b.vtable) < numfields || b.vtable == nil {
		b.vtable = make([]UOffsetT, numfields)
	} else {
		b.vtable = b.vtable[:numfields]
		for i := 0; i < len(b.vtable); i++ {
			b.vtable[i] = 0
		}
	}

	b.objectEnd = b.Offset()
}

// WriteVtable serializes the vtable for the current object, if applicable.
//
// Before writing out the vtable, this checks pre-existing vtables for equality
// to this one. If an equal vtable is found, point the object to the existing
// vtable and return.
//
// Because vtable values are sensitive to alignment of object data, not all
// logically-equal vtables will be deduplicated.
//
// A vtable has the following format:
//   <VOffsetT: size of the vtable in bytes, including this value>
//   <VOffsetT: size of the object in bytes, including the vtable offset>
//   <VOffsetT: offset for a field> * N, where N is the number of fields in
//	        the schema for this type. Includes deprecated fields.
// Thus, a vtable is made of 2 + N elements, each SizeVOffsetT bytes wide.
//
// An object has the following format:
//   <SOffsetT: offset to this object's vtable (may be negative)>
//   <byte: data>+
func (b *Builder) WriteVtable() (n UOffsetT) {
	// Prepend a zero scalar to the object. Later in this function we'll
	// write an offset here that points to the object's vtable:
	b.PrependSOffsetT(0)

	objectOffset := b.Offset()
	existingVtable := UOffsetT(0)

	// Trim vtable of trailing zeroes.
	i := len(b.vtable) - 1
	for ; i >= 0 && b.vtable[i] == 0; i-- {
	}
	b.vtable = b.vtable[:i+1]

	// Search backwards through existing vtables, because similar vtables
	// are likely to have been recently appended. See
	// BenchmarkVtableDeduplication for a case in which this heuristic
	// saves about 30% of the time used in writing objects with duplicate
	// tables.
	for i := len(b.vtables) - 1; i >= 0; i-- {
		// Find the other vtable, which is associated with `i`:
		vt2Offset := b.vtables[i]
		vt2Start := len(b.Bytes) - int(vt2Offset)
		vt2Len := GetVOffsetT(b.Bytes[vt2Start:])

		metadata := VtableMetadataFields * SizeVOffsetT
		vt2End := vt2Start + int(vt2Len)
		vt2 := b.Bytes[vt2Start+metadata : vt2End]

		// Compare the other vtable to the one under consideration.
		// If they are equal, store the offset and break:
		if vtableEqual(b.vtable, objectOffset, vt2) {
			existingVtable = vt2Offset
			break
		}
	}

	if existingVtable == 0 {
		// Did not find a vtable, so write this one to the buffer.

		// Write out the current vtable in reverse , because
		// serialization occurs in last-first order:
		for i := len(b.vtable) - 1; i >= 0; i-- {
			var off UOffsetT
			if b.vtable[i] != 0 {
				// Forward reference to field;
				// use 32bit number to assert no overflow:
				off = objectOffset - b.vtable[i]
			}

			b.PrependVOffsetT(VOffsetT(off))
		}

		// The two metadata fields are written last.

		// First, store the object bytesize:
		objectSize := objectOffset - b.objectEnd
		b.PrependVOffsetT(VOffsetT(objectSize))

		// Second, store the vtable bytesize:
		vBytes := (len(b.vtable) + VtableMetadataFields) * SizeVOffsetT
		b.PrependVOffsetT(VOffsetT(vBytes))

		// Next, write the offset to the new vtable in the
		// already-allocated SOffsetT at the beginning of this object:
		objectStart := SOffsetT(len(b.Bytes)) - SOffsetT(objectOffset)
		WriteSOffsetT(b.Bytes[objectStart:],
			SOffsetT(b.Offset())-SOffsetT(objectOffset))

		// Finally, store this vtable in memory for future
		// deduplication:
		b.vtables = append(b.vtables, b.Offset())
	} else {
		// Found a duplicate vtable.

		objectStart := SOffsetT(len(b.Bytes)) - SOffsetT(objectOffset)
		b.head = UOffsetT(objectStart)

		// Write the offset to the found vtable in the
		// already-allocated SOffsetT at the beginning of this object:
		WriteSOffsetT(b.Bytes[b.head:],
			SOffsetT(existingVtable)-SOffsetT(objectOffset))
	}

	b.vtable = b.vtable[:0]
	return objectOffset
}

// EndObject writes data necessary to finish object construction.
func (b *Builder) EndObject() UOffsetT {
	b.assertNested()
	n := b.WriteVtable()
	b.nested = false
	return n
}

// Doubles the size of the byteslice, and copies the old data towards the
// end of the new byteslice (since we build the buffer backwards).
func (b *Builder) growByteBuffer() {
	if (int64(len(b.Bytes)) & int64(0xC0000000)) != 0 {
		panic("cannot grow buffer beyond 2 gigabytes")
	}
	newLen := len(b.Bytes) * 2
	if newLen == 0 {
		newLen = 1
	}

	if cap(b.Bytes) >= newLen {
		b.Bytes = b.Bytes[:newLen]
	} else {
		extension := make([]byte, newLen-len(b.Bytes))
		b.Bytes = append(b.Bytes, extension...)
	}

	middle := newLen / 2
	copy(b.Bytes[middle:], b.Bytes[:middle])
}

// Head gives the start of useful data in the underlying byte buffer.
// Note: unlike other functions, this value is interpreted as from the left.
func (b *Builder) Head() UOffsetT {
	return b.head
}

// Offset relative to the end of the buffer.
func (b *Builder) Offset() UOffsetT {
	return UOffsetT(len(b.Bytes)) - b.head
}

// Pad places zeros at the current offset.
func (b *Builder) Pad(n int) {
	for i := 0; i < n; i++ {
		b.PlaceByte(0)
	}
}

// Prep prepares to write an element of `size` after `additional_bytes`
// have been written, e.g. if you write a string, you need to align such
// the int length field is aligned to SizeInt32, and the string data follows it
// directly.
// If all you need to do is align, `additionalBytes` will be 0.
func (b *Builder) Prep(size, additionalBytes int) {
	// Track the biggest thing we've ever aligned to.
	if size > b.minalign {
		b.minalign = size
	}
	// Find the amount of alignment needed such that `size` is properly
	// aligned after `additionalBytes`:
	alignSize := (^(len(b.Bytes) - int(b.Head()) + additionalBytes)) + 1
	alignSize &= (size - 1)

	// Reallocate the buffer if needed:
	for int(b.head) <= alignSize+size+additionalBytes {
		oldBufSize := len(b.Bytes)
		b.growByteBuffer()
		b.head += UOffsetT(len(b.Bytes) - oldBufSize)
	}
	b.Pad(alignSize)
}

// PrependSOffsetT prepends an SOffsetT, relative to where it will be written.
func (b *Builder) PrependSOffsetT(off SOffsetT) {
	b.Prep(SizeSOffsetT, 0) // Ensure alignment is already done.
	if !(UOffsetT(off) <= b.Offset()) {
		panic("unreachable: off <= b.Offset()")
	}
	off2 := SOffsetT(b.Offset()) - off + SOffsetT(SizeSOffsetT)
	b.PlaceSOffsetT(off2)
}

// PrependUOffsetT prepends an UOffsetT, relative to where it will be written.
func (b *Builder) PrependUOffsetT(off UOffsetT) {
	b.Prep(SizeUOffsetT, 0) // Ensure alignment is already done.
	if !(off <= b.Offset()) {
		panic("unreachable: off <= b.Offset()")
	}
	off2 := b.Offset() - off + UOffsetT(SizeUOffsetT)
	b.PlaceUOffsetT(off2)
}

// StartVector initializes bookkeeping for writing a new vector.
//
// A vector has the following format:
//   <UOffsetT: number of elements in this vector>
//   <T: data>+, where T is the type of elements of this vector.
func (b *Builder) StartVector(elemSize, numElems, alignment int) UOffsetT {
	b.assertNotNested()
	b.nested = true
	b.Prep(SizeUint32, elemSize*numElems)
	b.Prep(alignment, elemSize*numElems) // Just in case alignment > int.
	return b.Offset()
}

// EndVector writes data necessary to finish vector construction.
func (b *Builder) EndVector(vectorNumElems int) UOffsetT {
	b.assertNested()

	// we already made space for this, so write without PrependUint32
	b.PlaceUOffsetT(UOffsetT(vectorNumElems))

	b.nested = false
	return b.Offset()
}

// CreateSharedString Checks if the string is already written
// to the buffer before calling CreateString
func (b *Builder) CreateSharedString(s string) UOffsetT {
	if b.sharedStrings == nil {
		b.sharedStrings = make(map[string]UOffsetT)
	}
	if v, ok := b.sharedStrings[s]; ok {
		return v
	}
	off := b.CreateString(s)
	b.sharedStrings[s] = off
	return off
}

// CreateString writes a null-terminated string as a vector.
func (b *Builder) CreateString(s string) UOffsetT {
	b.assertNotNested()
	b.nested = true

	b.Prep(int(SizeUOffsetT), (len(s)+1)*SizeByte)
	b.PlaceByte(0)

	l := UOffsetT(len(s))

	b.head -= l
	copy(b.Bytes[b.head:b.head+l], s)

	return b.EndVector(len(s))
}

// CreateByteString writes a byte slice as a string (null-terminated).
func (b *Builder) CreateByteString(s []byte) UOffsetT {
	b.assertNotNested()
	b.nested = true

	b.Prep(int(SizeUOffsetT), (len(s)+1)*SizeByte)
	b.PlaceByte(0)

	l := UOffsetT(len(s))

	b.head -= l
	copy(b.Bytes[b.head:b.head+l], s)

	return b.EndVector(len(s))
}

// CreateByteVector writes a ubyte vector
func (b *Builder) CreateByteVector(v []byte) UOffsetT {
	b.assertNotNested()
	b.nested = true

	b.Prep(int(SizeUOffsetT), len(v)*SizeByte)

	l := UOffsetT(len(v))

	b.head -= l
	copy(b.Bytes[b.head:b.head+l], v)

	return b.EndVector(len(v))
}

func (b *Builder) assertNested() {
	// If you get this assert, you're in an object while trying to write
	// data that belongs outside of an object.
	// To fix this, write non-inline data (like vectors) before creating
	// objects.
	if !b.nested {
		panic("Incorrect creation order: must be inside object.")
	}
}

func (b *Builder) assertNotNested() {
	// If you hit this, you're trying to construct a Table/Vector/String
	// during the construction of its parent table (between the MyTableBuilder
	// and builder.Finish()).
	// Move the creation of these sub-objects to above the MyTableBuilder to
	// not get this assert.
	// Ignoring this assert may appear to work in simple cases, but the reason
	// it is here is that storing objects in-line may cause vtable offsets
	// to not fit anymore. It also leads to vtable duplication.
	if b.nested {
		panic("Incorrect creation order: object must not be nested.")
	}
}

func (b *Builder) assertFinished() {
	// If you get this assert, you're attempting to get access a buffer
	// which hasn't been finished yet. Be sure to call builder.Finish()
	// with your root table.
	// If you really need to access an unfinished buffer, use the Bytes
	// buffer directly.
	if !b.finished {
		panic("Incorrect use of FinishedBytes(): must call 'Finish' first.")
	}
}

// PrependBoolSlot prepends a bool onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependBoolSlot(o int, x, d bool) {
	val := byte(0)
	if x {
		val = 1
	}
	def := byte(0)
	if d {
		def = 1
	}
	b.PrependByteSlot(o, val, def)
}

// PrependByteSlot prepends a byte onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependByteSlot(o int, x, d byte) {
	if x != d {
		b.PrependByte(x)
		b.Slot(o)
	}
}

// PrependUint8Slot prepends a uint8 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependUint8Slot(o int, x, d uint8) {
	if x != d {
		b.PrependUint8(x)
		b.Slot(o)
	}
}

// PrependUint16Slot prepends a uint16 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependUint16Slot(o int, x, d uint16) {
	if x != d {
		b.PrependUint16(x)
		b.Slot(o)
	}
}

// PrependUint32Slot prepends a uint32 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependUint32Slot(o int, x, d uint32) {
	if x != d {
		b.PrependUint32(x)
		b.Slot(o)
	}
}

// PrependUint64Slot prepends a uint64 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependUint64Slot(o int, x, d uint64) {
	if x != d {
		b.PrependUint64(x)
		b.Slot(o)
	}
}

// PrependInt8Slot prepends a int8 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependInt8Slot(o int, x, d int8) {
	if x != d {
		b.PrependInt8(x)
		b.Slot(o)
	}
}

// PrependInt16Slot prepends a int16 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependInt16Slot(o int, x, d int16) {
	if x != d {
		b.PrependInt16(x)
		b.Slot(o)
	}
}

// PrependInt32Slot prepends a int32 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependInt32Slot(o int, x, d int32) {
	if x != d {
		b.PrependInt32(x)
		b.Slot(o)
	}
}

// PrependInt64Slot prepends a int64 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependInt64Slot(o int, x, d int64) {
	if x != d {
		b.PrependInt64(x)
		b.Slot(o)
	}
}

// PrependFloat32Slot prepends a float32 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependFloat32Slot(o int, x, d float32) {
	if x != d {
		b.PrependFloat32(x)
		b.Slot(o)
	}
}

// PrependFloat64Slot prepends a float64 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependFloat64Slot(o int, x, d float64) {
	if x != d {
		b.PrependFloat64(x)
		b.Slot(o)
	}
}

// PrependUOffsetTSlot prepends an UOffsetT onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependUOffsetTSlot(o int, x, d UOffsetT) {
	if x != d {
		b.PrependUOffsetT(x)
		b.Slot(o)
	}
}

// PrependStructSlot prepends a struct onto the object at vtable slot `o`.
// Structs are stored inline, so nothing additional is being added.
// In generated code, `d` is always 0.
func (b *Builder) PrependStructSlot(voffset int, x, d UOffsetT) {
	if x != d {
		b.assertNested()
		if x != b.Offset() {
			panic("inline data write outside of object")
		}
		b.Slot(voffset)
	}
}

// Slot sets the vtable key `voffset` to the current location in the buffer.
func (b *Builder) Slot(slotnum int) {
	b.vtable[slotnum] = UOffsetT(b.Offset())
}

// FinishWithFileIdentifier finalizes a buffer, pointing to the given `rootTable`.
// as well as applys a file identifier
func (b *Builder) FinishWithFileIdentifier(rootTable UOffsetT, fid []byte) {
	if fid == nil || len(fid) != fileIdentifierLength {
		panic("incorrect file identifier length")
	}
	// In order to add a file identifier to the flatbuffer message, we need
	// to prepare an alignment and file identifier length
	b.Prep(b.minalign, SizeInt32+fileIdentifierLength)
	for i := fileIdentifierLength - 1; i >= 0; i-- {
		// place the file identifier
		b.PlaceByte(fid[i])
	}
	// finish
	b.Finish(rootTable)
}

// Finish finalizes a buffer, pointing to the given `rootTable`.
func (b *Builder) Finish(rootTable UOffsetT) {
	b.assertNotNested()
	b.Prep(b.minalign, SizeUOffsetT)
	b.PrependUOffsetT(rootTable)
	b.finished = true
}

// vtableEqual compares an unwritten vtable to a written vtable.
func vtableEqual(a []UOffsetT, objectStart UOffsetT, b []byte) bool {
	if len(a)*SizeVOffsetT != len(b) {
		return false
	}

	for i := 0; i < len(a); i++ {
		x := GetVOffsetT(b[i*SizeVOffsetT : (i+1)*SizeVOffsetT])

		// Skip vtable entries that indicate a default value.
		if x == 0 && a[i] == 0 {
			continue
		}

		y := SOffsetT(objectStart) - SOffsetT(a[i])
		if SOffsetT(x) != y {
			return false
		}
	}
	return true
}

// PrependBool prepends a bool to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependBool(x bool) {
	b.Prep(SizeBool, 0)
	b.PlaceBool(x)
}

// PrependUint8 prepends a uint8 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependUint8(x uint8) {
	b.Prep(SizeUint8, 0)
	b.PlaceUint8(x)
}

// PrependUint16 prepends a uint16 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependUint16(x uint16) {
	b.Prep(SizeUint16, 0)
	b.PlaceUint16(x)
}

// PrependUint32 prepends a uint32 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependUint32(x uint32) {
	b.Prep(SizeUint32, 0)
	b.PlaceUint32(x)
}

// PrependUint64 prepends a uint64 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependUint64(x uint64) {
	b.Prep(SizeUint64, 0)
	b.PlaceUint64(x)
}

// PrependInt8 prepends a int8 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependInt8(x int8) {
	b.Prep(SizeInt8, 0)
	b.PlaceInt8(x)
}

// PrependInt16 prepends a int16 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependInt16(x int16) {
	b.Prep(SizeInt16, 0)
	b.PlaceInt16(x)
}

// PrependInt32 prepends a int32 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependInt32(x int32) {
	b.Prep(SizeInt32, 0)
	b.PlaceInt32(x)
}

// PrependInt64 prepends a int64 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependInt64(x int64) {
	b.Prep(SizeInt64, 0)
	b.PlaceInt64(x)
}

// PrependFloat32 prepends a float32 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependFloat32(x float32) {
	b.Prep(SizeFloat32, 0)
	b.PlaceFloat32(x)
}

// PrependFloat64 prepends a float64 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependFloat64(x float64) {
	b.Prep(SizeFloat64, 0)
	b.PlaceFloat64(x)
}

// PrependByte prepends a byte to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependByte(x byte) {
	b.Prep(SizeByte, 0)
	b.PlaceByte(x)
}

// PrependVOffsetT prepends a VOffsetT to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependVOffsetT(x VOffsetT) {
	b.Prep(SizeVOffsetT, 0)
	b.PlaceVOffsetT(x)
}

// PlaceBool prepends a bool to the Builder, without checking for space.
func (b *Builder) PlaceBool(x bool) {
	b.head -= UOffsetT(SizeBool)
	WriteBool(b.Bytes[b.head:], x)
}

// PlaceUint8 prepends a uint8 to the Builder, without checking for space.
func (b *Builder) PlaceUint8(x uint8) {
	b.head -= UOffsetT(SizeUint8)
	WriteUint8(b.Bytes[b.head:], x)
}

// PlaceUint16 prepends a uint16 to the Builder, without checking for space.
func (b *Builder) PlaceUint16(x uint16) {
	b.head -= UOffsetT(SizeUint16)
	WriteUint16(b.Bytes[b.head:], x)
}

// PlaceUint32 prepends a uint32 to the Builder, without checking for space.
func (b *Builder) PlaceUint32(x uint32) {
	b.head -= UOffsetT(SizeUint32)
	WriteUint32(b.Bytes[b.head:], x)
}

// PlaceUint64 prepends a uint64 to the Builder, without checking for space.
func (b *Builder) PlaceUint64(x uint64) {
	b.head -= UOffsetT(SizeUint64)
	WriteUint64(b.Bytes[b.head:], x)
}

// PlaceInt8 prepends a int8 to the Builder, without checking for space.
func (b *Builder) PlaceInt8(x int8) {
	b.head -= UOffsetT(SizeInt8)
	WriteInt8(b.Bytes[b.head:], x)
}

// PlaceInt16 prepends a int16 to the Builder, without checking for space.
func (b *Builder) PlaceInt16(x int16) {
	b.head -= UOffsetT(SizeInt16)
	WriteInt16(b.Bytes[b.head:], x)
}

// PlaceInt32 prepends a int32 to the Builder, without checking for space.
func (b *Builder) PlaceInt32(x int32) {
	b.head -= UOffsetT(SizeInt32)
	WriteInt32(b.Bytes[b.head:], x)
}

// PlaceInt64 prepends a int64 to the Builder, without checking for space.
func (b *Builder) PlaceInt64(x int64) {
	b.head -= UOffsetT(SizeInt64)
	WriteInt64(b.Bytes[b.head:], x)
}

// PlaceFloat32 prepends a float32 to the Builder, without checking for space.
func (b *Builder) PlaceFloat32(x float32) {
	b.head -= UOffsetT(SizeFloat32)
	WriteFloat32(b.Bytes[b.head:], x)
}

// PlaceFloat64 prepends a float64 to the Builder, without checking for space.
func (b *Builder) PlaceFloat64(x float64) {
	b.head -= UOffsetT(SizeFloat64)
	WriteFloat64(b.Bytes[b.head:], x)
}

// PlaceByte prepends a byte to the Builder, without checking for space.
func (b *Builder) PlaceByte(x byte) {
	b.head -= UOffsetT(SizeByte)
	WriteByte(b.Bytes[b.head:], x)
}

// PlaceVOffsetT prepends a VOffsetT to the Builder, without checking for space.
func (b *Builder) PlaceVOffsetT(x VOffsetT) {
	b.head -= UOffsetT(SizeVOffsetT)
	WriteVOffsetT(b.Bytes[b.head:], x)
}

// PlaceSOffsetT prepends a SOffsetT to the Builder, without checking for space.
func (b *Builder) PlaceSOffsetT(x SOffsetT) {
	b.head -= UOffsetT(SizeSOffsetT)
	WriteSOffsetT(b.Bytes[b.head:], x)
}

// PlaceUOffsetT prepends a UOffsetT to the Builder, without checking for space.
func (b *Builder) PlaceUOffsetT(x UOffsetT) {
	b.head -= UOffsetT(SizeUOffsetT)
	WriteUOffsetT(b.Bytes[b.head:], x)
}