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authorAlexei Podtelezhnikov <apodtele@gmail.com>2020-07-03 09:02:09 -0400
committerAlexei Podtelezhnikov <apodtele@gmail.com>2020-07-03 09:02:09 -0400
commit2d67511a142dcb772c6b75b0b3dfd416bd53e51c (patch)
tree85db1e195a7dc8279afc00e0c9ceb339b5fa28ef /src
parenta4434747558d872c55e55ce428019a8e15d222dc (diff)
downloadfreetype-2d67511a142dcb772c6b75b0b3dfd416bd53e51c.tar.gz
[smooth] Separate LCD paths from gray rendering.
This makes `ft_smooth_render' a lot smaller and easier to follow. It also cleanly separates Harmony and ClearType-style LCD rendering algorithms. Now I only wish to move LCD filtering and geometry from FT_Library to FT_Renderer. * src/smooth/ftsmooth.c (ft_smooth_render): Move LCD code from here... (ft_smooth_raster_lcd, ft_smooth_raster_lcdv): ... to here. [FT_CONFIG_OPTION_SUBPIXEL_RENDERING]: Reorganize #ifdef's.
Diffstat (limited to 'src')
-rw-r--r--src/smooth/ftsmooth.c480
1 files changed, 280 insertions, 200 deletions
diff --git a/src/smooth/ftsmooth.c b/src/smooth/ftsmooth.c
index 95e14d32a..945ff80e9 100644
--- a/src/smooth/ftsmooth.c
+++ b/src/smooth/ftsmooth.c
@@ -25,36 +25,6 @@
#include "ftsmerrs.h"
- /* initialize renderer -- init its raster */
- static FT_Error
- ft_smooth_init( FT_Renderer render )
- {
-
-#ifndef FT_CONFIG_OPTION_SUBPIXEL_RENDERING
-
- FT_Vector* sub = render->root.library->lcd_geometry;
-
-
- /* set up default subpixel geometry for striped RGB panels. */
- sub[0].x = -21;
- sub[0].y = 0;
- sub[1].x = 0;
- sub[1].y = 0;
- sub[2].x = 21;
- sub[2].y = 0;
-
-#else /* set up default LCD filtering */
-
- FT_Library_SetLcdFilter( render->root.library, FT_LCD_FILTER_DEFAULT );
-
-#endif
-
- render->clazz->raster_class->raster_reset( render->raster, NULL, 0 );
-
- return 0;
- }
-
-
/* sets render-specific mode */
static FT_Error
ft_smooth_set_mode( FT_Renderer render,
@@ -106,6 +76,255 @@
FT_Outline_Get_CBox( &slot->outline, cbox );
}
+#ifndef FT_CONFIG_OPTION_SUBPIXEL_RENDERING
+
+ /* initialize renderer -- init its raster */
+ static FT_Error
+ ft_smooth_init( FT_Renderer render )
+ {
+ FT_Vector* sub = render->root.library->lcd_geometry;
+
+
+ /* set up default subpixel geometry for striped RGB panels. */
+ sub[0].x = -21;
+ sub[0].y = 0;
+ sub[1].x = 0;
+ sub[1].y = 0;
+ sub[2].x = 21;
+ sub[2].y = 0;
+
+ render->clazz->raster_class->raster_reset( render->raster, NULL, 0 );
+
+ return 0;
+ }
+
+
+ static FT_Error
+ ft_smooth_raster_lcd( FT_Renderer render,
+ FT_Outline* outline,
+ FT_Bitmap* bitmap )
+ {
+ FT_Error error = FT_Err_Ok;
+ unsigned int width = bitmap->width / 3;
+ FT_Vector* sub = render->root.library->lcd_geometry;
+ FT_Pos x, y;
+
+ FT_Raster_Params params;
+
+
+ params.target = bitmap;
+ params.source = outline;
+ params.flags = FT_RASTER_FLAG_AA;
+
+ /* Render 3 separate coverage bitmaps, shifting the outline. */
+ FT_Outline_Translate( outline,
+ -sub[0].x,
+ -sub[0].y );
+ error = render->raster_render( render->raster, &params );
+ x = sub[0].x;
+ y = sub[0].y;
+ if ( error )
+ goto Exit;
+
+ bitmap->buffer += width;
+ FT_Outline_Translate( outline,
+ sub[0].x - sub[1].x,
+ sub[0].y - sub[1].y );
+ error = render->raster_render( render->raster, &params );
+ x = sub[1].x;
+ y = sub[1].y;
+ bitmap->buffer -= width;
+ if ( error )
+ goto Exit;
+
+ bitmap->buffer += 2 * width;
+ FT_Outline_Translate( outline,
+ sub[1].x - sub[2].x,
+ sub[1].y - sub[2].y );
+ error = render->raster_render( render->raster, &params );
+ x = sub[2].x;
+ y = sub[2].y;
+ bitmap->buffer -= 2 * width;
+ if ( error )
+ goto Exit;
+
+ /* XXX: Rearrange the bytes according to FT_PIXEL_MODE_LCD. */
+ /* XXX: It is more efficient to render every third byte above. */
+ {
+ FT_Memory memory = render->root.memory;
+ FT_Byte* line;
+ FT_Byte* temp = NULL;
+ FT_UInt i, j;
+
+ unsigned int height = bitmap->rows;
+ int pitch = bitmap->pitch;
+
+
+ if ( FT_ALLOC( temp, (FT_ULong)pitch ) )
+ goto Exit;
+
+ for ( i = 0; i < height; i++ )
+ {
+ line = bitmap->buffer + i * (FT_ULong)pitch;
+ for ( j = 0; j < width; j++ )
+ {
+ temp[3 * j ] = line[j];
+ temp[3 * j + 1] = line[j + width];
+ temp[3 * j + 2] = line[j + width + width];
+ }
+ FT_MEM_COPY( line, temp, pitch );
+ }
+
+ FT_FREE( temp );
+ }
+
+ Exit:
+ FT_Outline_Translate( outline, x, y );
+
+ return error;
+ }
+
+
+ static FT_Error
+ ft_smooth_raster_lcdv( FT_Renderer render,
+ FT_Outline* outline,
+ FT_Bitmap* bitmap )
+ {
+ FT_Error error = FT_Err_Ok;
+ int pitch = bitmap->pitch;
+ FT_Vector* sub = render->root.library->lcd_geometry;
+ FT_Pos x, y;
+
+ FT_Raster_Params params;
+
+
+ params.target = bitmap;
+ params.source = outline;
+ params.flags = FT_RASTER_FLAG_AA;
+
+ /* Render 3 separate coverage bitmaps, shifting the outline. */
+ /* Notice that the subpixel geometry vectors are rotated. */
+ /* Triple the pitch to render on each third row. */
+ bitmap->pitch *= 3;
+ bitmap->rows /= 3;
+
+ FT_Outline_Translate( outline,
+ -sub[0].y,
+ sub[0].x );
+ error = render->raster_render( render->raster, &params );
+ x = sub[0].y;
+ y = -sub[0].x;
+ if ( error )
+ goto Exit;
+
+ bitmap->buffer += pitch;
+ FT_Outline_Translate( outline,
+ sub[0].y - sub[1].y,
+ sub[1].x - sub[0].x );
+ error = render->raster_render( render->raster, &params );
+ x = sub[1].y;
+ y = -sub[1].x;
+ bitmap->buffer -= pitch;
+ if ( error )
+ goto Exit;
+
+ bitmap->buffer += 2 * pitch;
+ FT_Outline_Translate( outline,
+ sub[1].y - sub[2].y,
+ sub[2].x - sub[1].x );
+ error = render->raster_render( render->raster, &params );
+ x = sub[2].y;
+ y = -sub[2].x;
+ bitmap->buffer -= 2 * pitch;
+
+ Exit:
+ FT_Outline_Translate( outline, x, y );
+
+ bitmap->pitch /= 3;
+ bitmap->rows *= 3;
+
+ return error;
+ }
+
+#else /* FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
+
+ /* initialize renderer -- init its raster */
+ static FT_Error
+ ft_smooth_init( FT_Renderer render )
+ {
+ /* set up default LCD filtering */
+ FT_Library_SetLcdFilter( render->root.library, FT_LCD_FILTER_DEFAULT );
+
+ render->clazz->raster_class->raster_reset( render->raster, NULL, 0 );
+
+ return 0;
+ }
+
+
+ static FT_Error
+ ft_smooth_raster_lcd( FT_Renderer render,
+ FT_Outline* outline,
+ FT_Bitmap* bitmap )
+ {
+ FT_Error error = FT_Err_Ok;
+ FT_Vector* points = outline->points;
+ FT_Vector* points_end = FT_OFFSET( points, outline->n_points );
+ FT_Vector* vec;
+
+ FT_Raster_Params params;
+
+
+ params.target = bitmap;
+ params.source = outline;
+ params.flags = FT_RASTER_FLAG_AA;
+
+ /* implode outline */
+ for ( vec = points; vec < points_end; vec++ )
+ vec->x *= 3;
+
+ /* render outline into the bitmap */
+ error = render->raster_render( render->raster, &params );
+
+ /* deflate outline */
+ for ( vec = points; vec < points_end; vec++ )
+ vec->x /= 3;
+
+ return error;
+ }
+
+
+ static FT_Error
+ ft_smooth_raster_lcdv( FT_Renderer render,
+ FT_Outline* outline,
+ FT_Bitmap* bitmap )
+ {
+ FT_Error error = FT_Err_Ok;
+ FT_Vector* points = outline->points;
+ FT_Vector* points_end = FT_OFFSET( points, outline->n_points );
+ FT_Vector* vec;
+
+ FT_Raster_Params params;
+
+
+ params.target = bitmap;
+ params.source = outline;
+ params.flags = FT_RASTER_FLAG_AA;
+
+ /* implode outline */
+ for ( vec = points; vec < points_end; vec++ )
+ vec->y *= 3;
+
+ /* render outline into the bitmap */
+ error = render->raster_render( render->raster, &params );
+
+ /* deflate outline */
+ for ( vec = points; vec < points_end; vec++ )
+ vec->y /= 3;
+
+ return error;
+ }
+
+#endif /* FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
/* convert a slot's glyph image into a bitmap */
static FT_Error
@@ -120,10 +339,6 @@
FT_Memory memory = render->root.memory;
FT_Pos x_shift = 0;
FT_Pos y_shift = 0;
- FT_Int hmul = ( mode == FT_RENDER_MODE_LCD );
- FT_Int vmul = ( mode == FT_RENDER_MODE_LCD_V );
-
- FT_Raster_Params params;
/* check glyph image format */
@@ -136,7 +351,8 @@
/* check mode */
if ( mode != FT_RENDER_MODE_NORMAL &&
mode != FT_RENDER_MODE_LIGHT &&
- !hmul && !vmul )
+ mode != FT_RENDER_MODE_LCD &&
+ mode != FT_RENDER_MODE_LCD_V )
{
error = FT_THROW( Cannot_Render_Glyph );
goto Exit;
@@ -181,188 +397,52 @@
if ( x_shift || y_shift )
FT_Outline_Translate( outline, x_shift, y_shift );
- /* set up parameters */
- params.target = bitmap;
- params.source = outline;
- params.flags = FT_RASTER_FLAG_AA;
-
-#ifdef FT_CONFIG_OPTION_SUBPIXEL_RENDERING
-
- /* implode outline if needed */
+ if ( mode == FT_RENDER_MODE_NORMAL ||
+ mode == FT_RENDER_MODE_LIGHT )
{
- FT_Vector* points = outline->points;
- FT_Vector* points_end = FT_OFFSET( points, outline->n_points );
- FT_Vector* vec;
+ FT_Raster_Params params;
- if ( hmul )
- for ( vec = points; vec < points_end; vec++ )
- vec->x *= 3;
-
- if ( vmul )
- for ( vec = points; vec < points_end; vec++ )
- vec->y *= 3;
- }
-
- /* render outline into the bitmap */
- error = render->raster_render( render->raster, &params );
-
- /* deflate outline if needed */
- {
- FT_Vector* points = outline->points;
- FT_Vector* points_end = FT_OFFSET( points, outline->n_points );
- FT_Vector* vec;
-
+ params.target = bitmap;
+ params.source = outline;
+ params.flags = FT_RASTER_FLAG_AA;
- if ( hmul )
- for ( vec = points; vec < points_end; vec++ )
- vec->x /= 3;
-
- if ( vmul )
- for ( vec = points; vec < points_end; vec++ )
- vec->y /= 3;
+ error = render->raster_render( render->raster, &params );
}
-
- if ( error )
- goto Exit;
-
- /* finally apply filtering */
- if ( hmul || vmul )
+ else
{
- FT_Byte* lcd_weights;
- FT_Bitmap_LcdFilterFunc lcd_filter_func;
+ if ( mode == FT_RENDER_MODE_LCD )
+ error = ft_smooth_raster_lcd ( render, outline, bitmap );
+ else if ( mode == FT_RENDER_MODE_LCD_V )
+ error = ft_smooth_raster_lcdv( render, outline, bitmap );
+#ifdef FT_CONFIG_OPTION_SUBPIXEL_RENDERING
- /* Per-face LCD filtering takes priority if set up. */
- if ( slot->face && slot->face->internal->lcd_filter_func )
+ /* finally apply filtering */
{
- lcd_weights = slot->face->internal->lcd_weights;
- lcd_filter_func = slot->face->internal->lcd_filter_func;
- }
- else
- {
- lcd_weights = slot->library->lcd_weights;
- lcd_filter_func = slot->library->lcd_filter_func;
- }
-
- if ( lcd_filter_func )
- lcd_filter_func( bitmap, lcd_weights );
- }
-
-#else /* !FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
-
- if ( hmul ) /* lcd */
- {
- FT_Byte* line;
- FT_Byte* temp = NULL;
- FT_UInt i, j;
-
- unsigned int height = bitmap->rows;
- unsigned int width = bitmap->width;
- int pitch = bitmap->pitch;
-
- FT_Vector* sub = slot->library->lcd_geometry;
-
-
- /* Render 3 separate monochrome bitmaps, shifting the outline. */
- width /= 3;
-
- FT_Outline_Translate( outline,
- -sub[0].x,
- -sub[0].y );
- error = render->raster_render( render->raster, &params );
- if ( error )
- goto Exit;
-
- bitmap->buffer += width;
- FT_Outline_Translate( outline,
- sub[0].x - sub[1].x,
- sub[0].y - sub[1].y );
- error = render->raster_render( render->raster, &params );
- bitmap->buffer -= width;
- if ( error )
- goto Exit;
-
- bitmap->buffer += 2 * width;
- FT_Outline_Translate( outline,
- sub[1].x - sub[2].x,
- sub[1].y - sub[2].y );
- error = render->raster_render( render->raster, &params );
- bitmap->buffer -= 2 * width;
- if ( error )
- goto Exit;
-
- x_shift -= sub[2].x;
- y_shift -= sub[2].y;
+ FT_Byte* lcd_weights;
+ FT_Bitmap_LcdFilterFunc lcd_filter_func;
- /* XXX: Rearrange the bytes according to FT_PIXEL_MODE_LCD. */
- /* XXX: It is more efficient to render every third byte above. */
- if ( FT_ALLOC( temp, (FT_ULong)pitch ) )
- goto Exit;
-
- for ( i = 0; i < height; i++ )
- {
- line = bitmap->buffer + i * (FT_ULong)pitch;
- for ( j = 0; j < width; j++ )
+ /* Per-face LCD filtering takes priority if set up. */
+ if ( slot->face && slot->face->internal->lcd_filter_func )
{
- temp[3 * j ] = line[j];
- temp[3 * j + 1] = line[j + width];
- temp[3 * j + 2] = line[j + width + width];
+ lcd_weights = slot->face->internal->lcd_weights;
+ lcd_filter_func = slot->face->internal->lcd_filter_func;
+ }
+ else
+ {
+ lcd_weights = slot->library->lcd_weights;
+ lcd_filter_func = slot->library->lcd_filter_func;
}
- FT_MEM_COPY( line, temp, pitch );
- }
-
- FT_FREE( temp );
- }
- else if ( vmul ) /* lcd_v */
- {
- int pitch = bitmap->pitch;
-
- FT_Vector* sub = slot->library->lcd_geometry;
-
-
- /* Render 3 separate monochrome bitmaps, shifting the outline. */
- /* Notice that the subpixel geometry vectors are rotated. */
- /* Triple the pitch to render on each third row. */
- bitmap->pitch *= 3;
- bitmap->rows /= 3;
-
- FT_Outline_Translate( outline,
- -sub[0].y,
- sub[0].x );
- error = render->raster_render( render->raster, &params );
- if ( error )
- goto Exit;
-
- bitmap->buffer += pitch;
- FT_Outline_Translate( outline,
- sub[0].y - sub[1].y,
- sub[1].x - sub[0].x );
- error = render->raster_render( render->raster, &params );
- bitmap->buffer -= pitch;
- if ( error )
- goto Exit;
- bitmap->buffer += 2 * pitch;
- FT_Outline_Translate( outline,
- sub[1].y - sub[2].y,
- sub[2].x - sub[1].x );
- error = render->raster_render( render->raster, &params );
- bitmap->buffer -= 2 * pitch;
- if ( error )
- goto Exit;
+ if ( lcd_filter_func )
+ lcd_filter_func( bitmap, lcd_weights );
+ }
- x_shift -= sub[2].y;
- y_shift += sub[2].x;
+#endif /* FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
- bitmap->pitch /= 3;
- bitmap->rows *= 3;
}
- else /* grayscale */
- error = render->raster_render( render->raster, &params );
-
-#endif /* !FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
Exit:
if ( !error )