/***************************************************************************** gif_hash.c -- module to support the following operations: 1. InitHashTable - initialize hash table. 2. ClearHashTable - clear the hash table to an empty state. 2. InsertHashTable - insert one item into data structure. 3. ExistsHashTable - test if item exists in data structure. This module is used to hash the GIF codes during encoding. *****************************************************************************/ #include #include #include #include #include #include #include "gif_lib.h" #include "gif_hash.h" #include "gif_lib_private.h" /* #define DEBUG_HIT_RATE Debug number of misses per hash Insert/Exists. */ #ifdef DEBUG_HIT_RATE static long NumberOfTests = 0, NumberOfMisses = 0; #endif /* DEBUG_HIT_RATE */ static int KeyItem(uint32_t Item); /****************************************************************************** Initialize HashTable - allocate the memory needed and clear it. * ******************************************************************************/ GifHashTableType *_InitHashTable(void) { GifHashTableType *HashTable; if ((HashTable = (GifHashTableType *) malloc(sizeof(GifHashTableType))) == NULL) return NULL; _ClearHashTable(HashTable); return HashTable; } /****************************************************************************** Routine to clear the HashTable to an empty state. * This part is a little machine depended. Use the commented part otherwise. * ******************************************************************************/ void _ClearHashTable(GifHashTableType *HashTable) { memset(HashTable -> HTable, 0xFF, HT_SIZE * sizeof(uint32_t)); } /****************************************************************************** Routine to insert a new Item into the HashTable. The data is assumed to be * new one. * ******************************************************************************/ void _InsertHashTable(GifHashTableType *HashTable, uint32_t Key, int Code) { int HKey = KeyItem(Key); uint32_t *HTable = HashTable -> HTable; #ifdef DEBUG_HIT_RATE NumberOfTests++; NumberOfMisses++; #endif /* DEBUG_HIT_RATE */ while (HT_GET_KEY(HTable[HKey]) != 0xFFFFFL) { #ifdef DEBUG_HIT_RATE NumberOfMisses++; #endif /* DEBUG_HIT_RATE */ HKey = (HKey + 1) & HT_KEY_MASK; } HTable[HKey] = HT_PUT_KEY(Key) | HT_PUT_CODE(Code); } /****************************************************************************** Routine to test if given Key exists in HashTable and if so returns its code * Returns the Code if key was found, -1 if not. * ******************************************************************************/ int _ExistsHashTable(GifHashTableType *HashTable, uint32_t Key) { int HKey = KeyItem(Key); uint32_t *HTable = HashTable -> HTable, HTKey; #ifdef DEBUG_HIT_RATE NumberOfTests++; NumberOfMisses++; #endif /* DEBUG_HIT_RATE */ while ((HTKey = HT_GET_KEY(HTable[HKey])) != 0xFFFFFL) { #ifdef DEBUG_HIT_RATE NumberOfMisses++; #endif /* DEBUG_HIT_RATE */ if (Key == HTKey) return HT_GET_CODE(HTable[HKey]); HKey = (HKey + 1) & HT_KEY_MASK; } return -1; } /****************************************************************************** Routine to generate an HKey for the hashtable out of the given unique key. * The given Key is assumed to be 20 bits as follows: lower 8 bits are the * new postfix character, while the upper 12 bits are the prefix code. * Because the average hit ratio is only 2 (2 hash references per entry), * evaluating more complex keys (such as twin prime keys) does not worth it! * ******************************************************************************/ static int KeyItem(uint32_t Item) { return ((Item >> 12) ^ Item) & HT_KEY_MASK; } #ifdef DEBUG_HIT_RATE /****************************************************************************** Debugging routine to print the hit ratio - number of times the hash table * was tested per operation. This routine was used to test the KeyItem routine * ******************************************************************************/ void HashTablePrintHitRatio(void) { printf("Hash Table Hit Ratio is %ld/%ld = %ld%%.\n", NumberOfMisses, NumberOfTests, NumberOfMisses * 100 / NumberOfTests); } #endif /* DEBUG_HIT_RATE */ /* end */