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// Copyright 2017, The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package teststructs
type InterfaceA interface {
InterfaceA()
}
type (
StructA struct{ X string } // Equal method on value receiver
StructB struct{ X string } // Equal method on pointer receiver
StructC struct{ X string } // Equal method (with interface argument) on value receiver
StructD struct{ X string } // Equal method (with interface argument) on pointer receiver
StructE struct{ X string } // Equal method (with interface argument on value receiver) on pointer receiver
StructF struct{ X string } // Equal method (with interface argument on pointer receiver) on value receiver
// These embed the above types as a value.
StructA1 struct {
StructA
X string
}
StructB1 struct {
StructB
X string
}
StructC1 struct {
StructC
X string
}
StructD1 struct {
StructD
X string
}
StructE1 struct {
StructE
X string
}
StructF1 struct {
StructF
X string
}
// These embed the above types as a pointer.
StructA2 struct {
*StructA
X string
}
StructB2 struct {
*StructB
X string
}
StructC2 struct {
*StructC
X string
}
StructD2 struct {
*StructD
X string
}
StructE2 struct {
*StructE
X string
}
StructF2 struct {
*StructF
X string
}
StructNo struct{ X string } // Equal method (with interface argument) on non-satisfying receiver
AssignA func() int
AssignB struct{ A int }
AssignC chan bool
AssignD <-chan bool
)
func (x StructA) Equal(y StructA) bool { return true }
func (x *StructB) Equal(y *StructB) bool { return true }
func (x StructC) Equal(y InterfaceA) bool { return true }
func (x StructC) InterfaceA() {}
func (x *StructD) Equal(y InterfaceA) bool { return true }
func (x *StructD) InterfaceA() {}
func (x *StructE) Equal(y InterfaceA) bool { return true }
func (x StructE) InterfaceA() {}
func (x StructF) Equal(y InterfaceA) bool { return true }
func (x *StructF) InterfaceA() {}
func (x StructNo) Equal(y InterfaceA) bool { return true }
func (x AssignA) Equal(y func() int) bool { return true }
func (x AssignB) Equal(y struct{ A int }) bool { return true }
func (x AssignC) Equal(y chan bool) bool { return true }
func (x AssignD) Equal(y <-chan bool) bool { return true }
var _ = func(
a StructA, b StructB, c StructC, d StructD, e StructE, f StructF,
ap *StructA, bp *StructB, cp *StructC, dp *StructD, ep *StructE, fp *StructF,
a1 StructA1, b1 StructB1, c1 StructC1, d1 StructD1, e1 StructE1, f1 StructF1,
a2 StructA2, b2 StructB2, c2 StructC2, d2 StructD2, e2 StructE2, f2 StructF1,
) {
a.Equal(a)
b.Equal(&b)
c.Equal(c)
d.Equal(&d)
e.Equal(e)
f.Equal(&f)
ap.Equal(*ap)
bp.Equal(bp)
cp.Equal(*cp)
dp.Equal(dp)
ep.Equal(*ep)
fp.Equal(fp)
a1.Equal(a1.StructA)
b1.Equal(&b1.StructB)
c1.Equal(c1)
d1.Equal(&d1)
e1.Equal(e1)
f1.Equal(&f1)
a2.Equal(*a2.StructA)
b2.Equal(b2.StructB)
c2.Equal(c2)
d2.Equal(&d2)
e2.Equal(e2)
f2.Equal(&f2)
}
type (
privateStruct struct{ Public, private int }
PublicStruct struct{ Public, private int }
ParentStructA struct{ privateStruct }
ParentStructB struct{ PublicStruct }
ParentStructC struct {
privateStruct
Public, private int
}
ParentStructD struct {
PublicStruct
Public, private int
}
ParentStructE struct {
privateStruct
PublicStruct
}
ParentStructF struct {
privateStruct
PublicStruct
Public, private int
}
ParentStructG struct {
*privateStruct
}
ParentStructH struct {
*PublicStruct
}
ParentStructI struct {
*privateStruct
*PublicStruct
}
ParentStructJ struct {
*privateStruct
*PublicStruct
Public PublicStruct
private privateStruct
}
)
func NewParentStructG() *ParentStructG {
return &ParentStructG{new(privateStruct)}
}
func NewParentStructH() *ParentStructH {
return &ParentStructH{new(PublicStruct)}
}
func NewParentStructI() *ParentStructI {
return &ParentStructI{new(privateStruct), new(PublicStruct)}
}
func NewParentStructJ() *ParentStructJ {
return &ParentStructJ{
privateStruct: new(privateStruct), PublicStruct: new(PublicStruct),
}
}
func (s *privateStruct) SetPrivate(i int) { s.private = i }
func (s *PublicStruct) SetPrivate(i int) { s.private = i }
func (s *ParentStructC) SetPrivate(i int) { s.private = i }
func (s *ParentStructD) SetPrivate(i int) { s.private = i }
func (s *ParentStructF) SetPrivate(i int) { s.private = i }
func (s *ParentStructA) PrivateStruct() *privateStruct { return &s.privateStruct }
func (s *ParentStructC) PrivateStruct() *privateStruct { return &s.privateStruct }
func (s *ParentStructE) PrivateStruct() *privateStruct { return &s.privateStruct }
func (s *ParentStructF) PrivateStruct() *privateStruct { return &s.privateStruct }
func (s *ParentStructG) PrivateStruct() *privateStruct { return s.privateStruct }
func (s *ParentStructI) PrivateStruct() *privateStruct { return s.privateStruct }
func (s *ParentStructJ) PrivateStruct() *privateStruct { return s.privateStruct }
func (s *ParentStructJ) Private() *privateStruct { return &s.private }
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