#include "benchmark/benchmark.h" #include #include namespace { std::map ConstructRandomMap(int size) { std::map m; for (int i = 0; i < size; ++i) { m.insert(std::make_pair(std::rand() % size, std::rand() % size)); } return m; } } // namespace // Basic version. static void BM_MapLookup(benchmark::State& state) { const int size = static_cast(state.range(0)); std::map m; for (auto _ : state) { state.PauseTiming(); m = ConstructRandomMap(size); state.ResumeTiming(); for (int i = 0; i < size; ++i) { benchmark::DoNotOptimize(m.find(std::rand() % size)); } } state.SetItemsProcessed(state.iterations() * size); } BENCHMARK(BM_MapLookup)->Range(1 << 3, 1 << 12); // Using fixtures. class MapFixture : public ::benchmark::Fixture { public: void SetUp(const ::benchmark::State& st) { m = ConstructRandomMap(static_cast(st.range(0))); } void TearDown(const ::benchmark::State&) { m.clear(); } std::map m; }; BENCHMARK_DEFINE_F(MapFixture, Lookup)(benchmark::State& state) { const int size = static_cast(state.range(0)); for (auto _ : state) { for (int i = 0; i < size; ++i) { benchmark::DoNotOptimize(m.find(std::rand() % size)); } } state.SetItemsProcessed(state.iterations() * size); } BENCHMARK_REGISTER_F(MapFixture, Lookup)->Range(1 << 3, 1 << 12); BENCHMARK_MAIN();