/* config.h.in. Generated automatically from configure.in by autoheader. */ /* ** This file has been automatically generated by 'acconfig' from aclocal.m4 ** Copyright (C) 1988 Eleftherios Gkioulekas ** ** This file is free software; as a special exception the author gives ** unlimited permission to copy and/or distribute it, with or without ** modifications, as long as this notice is preserved. ** ** This program is distributed in the hope that it will be useful, but ** WITHOUT ANY WARRANTY, to the extent permitted by law; without even the ** implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ /* This is the top section */ /* Define if you need to in order for stat and other things to work. */ /* #undef _POSIX_SOURCE */ /* Define to `unsigned' if doesn't define. */ /* #undef size_t */ /* Define if you have the ANSI C header files. */ #define STDC_HEADERS 1 /* And now the rest of the boys */ #define CXX_HAS_BUGGY_FOR_LOOPS 1 /* #undef CXX_HAS_NO_BOOL */ /* #undef ID3_ENABLE_DEBUG */ /* #undef ID3_DISABLE_ASSERT */ /* #undef ID3_DISABLE_CHECKS */ /* #undef ID3_ICONV_FORMAT_UTF16BE */ /* #undef ID3_ICONV_FORMAT_UTF16 */ /* #undef ID3_ICONV_FORMAT_UTF8 */ /* #undef ID3_ICONV_FORMAT_ASCII */ /* #undef ID3LIB_ICONV_OLDSTYLE */ /* #undef ID3LIB_ICONV_CAST_OK */ /* config.h defines these preprocesser symbols to be used by id3lib for * determining internal versioning information. The intent is that these * macros will be made available in the library via constants, functions, * or static methods. */ /* #undef HAVE_ZLIB */ /* #undef HAVE_GETOPT_LONG */ #define _ID3LIB_NAME "id3lib" #define _ID3LIB_VERSION "3.8.3" #define _ID3LIB_VERSION0 "3.8.3\0" #define _ID3LIB_FULLNAME "id3lib-3.8.3" #define _ID3LIB_MAJOR_VERSION 3 #define _ID3LIB_MINOR_VERSION 8 #define _ID3LIB_PATCH_VERSION 3 #define _ID3LIB_INTERFACE_AGE 0 #define _ID3LIB_BINARY_AGE 0 /* #undef ID3_COMPILED_WITH_DEBUGGING */ /* */ /* Define if you have the getopt_long function. */ #define HAVE_GETOPT_LONG 1 /* Define if you have the mkstemp function. */ /* #undef HAVE_MKSTEMP */ /* Define if you have the ftruncate function. */ /* #undef HAVE_TRUNCATE */ /* Define if you have the header file. */ #define HAVE_CCTYPE 1 /* Define if you have the header file. */ #define HAVE_CLIMITS 1 /* Define if you have the header file. */ #define HAVE_CSTDIO 1 /* Define if you have the header file. */ #define HAVE_CSTDLIB 1 /* Define if you have the header file. */ #define HAVE_CSTRING 1 /* Define if you have the header file. */ #define HAVE_FSTREAM 1 /* Define if you have the header file. */ #define HAVE_FSTREAM_H 1 /* Define if you have the header file. */ /* #undef HAVE_ICONV_H */ /* Define if you have the header file. */ #define HAVE_IOMANIP 1 /* Define if you have the header file. */ #define HAVE_IOMANIP_H 1 /* Define if you have the header file. */ #define HAVE_IOSTREAM 1 /* Define if you have the header file. */ #define HAVE_IOSTREAM_H 1 /* Define if you have the header file. */ /* #undef HAVE_LIBCW_SYS_H */ /* Define if you have the header file. */ #define HAVE_BITSET 1 /* Define if you have the header file. */ #define HAVE_STRING 1 /* Define if you have the header file. */ /* #undef HAVE_SYS_PARAM_H */ /* Define if you have the header file. */ /* #undef HAVE_UNISTD_H */ /* Define if you have the header file. */ #define HAVE_WCHAR_H 1 /* Define if you have the header file. */ /* #undef HAVE_ZLIB_H */ /* Name of package */ #define PACKAGE "id3lib" /* Version number of package */ #define VERSION _ID3LIB_VERSION /* This is the bottom section */ // This file defines portability work-arounds for various proprietory // C++ compilers // Workaround for compilers with buggy for-loop scoping // That's quite a few compilers actually including recent versions of // Dec Alpha cxx, HP-UX CC and SGI CC. // The trivial "if" statement provides the correct scoping to the // for loop #ifdef CXX_HAS_BUGGY_FOR_LOOPS /* #undef for */ #define for if(1) for #endif // // If the C++ compiler we use doesn't have bool, then // the following is a near-perfect work-around. // You must make sure your code does not depend on "int" and "bool" // being two different types, in overloading for instance. // #ifdef CXX_HAS_NO_BOOL #define bool int #define true 1 #define false 0 #endif #if defined (ID3_ENABLE_DEBUG) && defined (HAVE_LIBCW_SYS_H) && defined (__cplusplus) #define DEBUG #include #include #define ID3D_INIT_DOUT() Debug( libcw_do.on() ) #define ID3D_INIT_WARNING() Debug( dc::warning.on() ) #define ID3D_INIT_NOTICE() Debug( dc::notice.on() ) #define ID3D_NOTICE(x) Dout( dc::notice, x ) #define ID3D_WARNING(x) Dout( dc::warning, x ) #else # define ID3D_INIT_DOUT() # define ID3D_INIT_WARNING() # define ID3D_INIT_NOTICE() # define ID3D_NOTICE(x) # define ID3D_WARNING(x) #endif /* defined (ID3_ENABLE_DEBUG) && defined (HAVE_LIBCW_SYS_H) */