/* * iperf, Copyright (c) 2014, The Regents of the University of * California, through Lawrence Berkeley National Laboratory (subject * to receipt of any required approvals from the U.S. Dept. of * Energy). All rights reserved. * * If you have questions about your rights to use or distribute this * software, please contact Berkeley Lab's Technology Transfer * Department at TTD@lbl.gov. * * NOTICE. This software is owned by the U.S. Department of Energy. * As such, the U.S. Government has been granted for itself and others * acting on its behalf a paid-up, nonexclusive, irrevocable, * worldwide license in the Software to reproduce, prepare derivative * works, and perform publicly and display publicly. Beginning five * (5) years after the date permission to assert copyright is obtained * from the U.S. Department of Energy, and subject to any subsequent * five (5) year renewals, the U.S. Government is granted for itself * and others acting on its behalf a paid-up, nonexclusive, * irrevocable, worldwide license in the Software to reproduce, * prepare derivative works, distribute copies to the public, perform * publicly and display publicly, and to permit others to do so. * * This code is distributed under a BSD style license, see the LICENSE * file for complete information. * * Based on timers.h by Jef Poskanzer. Used with permission. */ #ifndef __TIMER_H #define __TIMER_H #include #include #include "iperf_time.h" /* TimerClientData is an opaque value that tags along with a timer. The ** client can use it for whatever, and it gets passed to the callback when ** the timer triggers. */ typedef union { void* p; int i; long l; } TimerClientData; extern TimerClientData JunkClientData; /* for use when you don't care */ /* The TimerProc gets called when the timer expires. It gets passed ** the TimerClientData associated with the timer, and a iperf_time in case ** it wants to schedule another timer. */ typedef void TimerProc( TimerClientData client_data, struct iperf_time* nowP ); /* The Timer struct. */ typedef struct TimerStruct { TimerProc* timer_proc; TimerClientData client_data; int64_t usecs; int periodic; struct iperf_time time; struct TimerStruct* prev; struct TimerStruct* next; int hash; } Timer; /* Set up a timer, either periodic or one-shot. Returns (Timer*) 0 on errors. */ extern Timer* tmr_create( struct iperf_time* nowP, TimerProc* timer_proc, TimerClientData client_data, int64_t usecs, int periodic ); /* Returns a timeout indicating how long until the next timer triggers. You ** can just put the call to this routine right in your select(). Returns ** (struct timeval*) 0 if no timers are pending. */ extern struct timeval* tmr_timeout( struct iperf_time* nowP ) /* __attribute__((hot)) */; /* Run the list of timers. Your main program needs to call this every so often, ** or as indicated by tmr_timeout(). */ extern void tmr_run( struct iperf_time* nowP ) /* __attribute__((hot)) */; /* Reset the clock on a timer, to current time plus the original timeout. */ extern void tmr_reset( struct iperf_time* nowP, Timer* timer ); /* Deschedule a timer. Note that non-periodic timers are automatically ** descheduled when they run, so you don't have to call this on them. */ extern void tmr_cancel( Timer* timer ); /* Clean up the timers package, freeing any unused storage. */ extern void tmr_cleanup( void ); /* Cancel all timers and free storage, usually in preparation for exiting. */ extern void tmr_destroy( void ); #endif /* __TIMER_H */