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authorScott Barta <sbarta@google.com>2012-03-01 12:35:35 -0800
committerScott Barta <sbarta@google.com>2012-03-01 12:40:08 -0800
commit59b2e6871c65f58fdad78cd7229c292f6a177578 (patch)
tree2d4e7bfc05b93f40b34675d77e403dd1c25efafd /engine/src/android/com/jme3/texture
parentf9b30489e75ac1eabc365064959804e99534f7ab (diff)
downloadjmonkeyengine-59b2e6871c65f58fdad78cd7229c292f6a177578.tar.gz
Adds the jMonkeyEngine library to the build.
Adds the jMonkeyEngine open source 3D game engine to the build. This is built as a static library and is only used by the Finsky client. Change-Id: I06a3f054df7b8a67757267d884854f70c5a16ca0
Diffstat (limited to 'engine/src/android/com/jme3/texture')
-rw-r--r--engine/src/android/com/jme3/texture/plugins/AndroidImageLoader.java20
1 files changed, 20 insertions, 0 deletions
diff --git a/engine/src/android/com/jme3/texture/plugins/AndroidImageLoader.java b/engine/src/android/com/jme3/texture/plugins/AndroidImageLoader.java
new file mode 100644
index 0000000..17f850e
--- /dev/null
+++ b/engine/src/android/com/jme3/texture/plugins/AndroidImageLoader.java
@@ -0,0 +1,20 @@
+package com.jme3.texture.plugins;
+
+import android.graphics.Bitmap;
+import com.jme3.asset.AndroidImageInfo;
+import com.jme3.asset.AssetInfo;
+import com.jme3.asset.AssetLoader;
+import com.jme3.texture.Image;
+import java.io.IOException;
+
+public class AndroidImageLoader implements AssetLoader {
+
+ public Object load(AssetInfo info) throws IOException {
+ AndroidImageInfo imageInfo = new AndroidImageInfo(info);
+ Bitmap bitmap = imageInfo.getBitmap();
+
+ Image image = new Image(imageInfo.getFormat(), bitmap.getWidth(), bitmap.getHeight(), null);
+ image.setEfficentData(imageInfo);
+ return image;
+ }
+}