aboutsummaryrefslogtreecommitdiff
path: root/engine/src/core/com/jme3/animation/Animation.java
diff options
context:
space:
mode:
authorScott Barta <sbarta@google.com>2012-03-01 12:35:35 -0800
committerScott Barta <sbarta@google.com>2012-03-01 12:40:08 -0800
commit59b2e6871c65f58fdad78cd7229c292f6a177578 (patch)
tree2d4e7bfc05b93f40b34675d77e403dd1c25efafd /engine/src/core/com/jme3/animation/Animation.java
parentf9b30489e75ac1eabc365064959804e99534f7ab (diff)
downloadjmonkeyengine-59b2e6871c65f58fdad78cd7229c292f6a177578.tar.gz
Adds the jMonkeyEngine library to the build.
Adds the jMonkeyEngine open source 3D game engine to the build. This is built as a static library and is only used by the Finsky client. Change-Id: I06a3f054df7b8a67757267d884854f70c5a16ca0
Diffstat (limited to 'engine/src/core/com/jme3/animation/Animation.java')
-rw-r--r--engine/src/core/com/jme3/animation/Animation.java205
1 files changed, 205 insertions, 0 deletions
diff --git a/engine/src/core/com/jme3/animation/Animation.java b/engine/src/core/com/jme3/animation/Animation.java
new file mode 100644
index 0000000..0fb505a
--- /dev/null
+++ b/engine/src/core/com/jme3/animation/Animation.java
@@ -0,0 +1,205 @@
+/*
+ * Copyright (c) 2009-2011 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.animation;
+
+import com.jme3.export.*;
+import com.jme3.util.TempVars;
+import java.io.IOException;
+
+/**
+ * The animation class updates the animation target with the tracks of a given type.
+ *
+ * @author Kirill Vainer, Marcin Roguski (Kaelthas)
+ */
+public class Animation implements Savable, Cloneable {
+
+ /**
+ * The name of the animation.
+ */
+ private String name;
+
+ /**
+ * The length of the animation.
+ */
+ private float length;
+
+ /**
+ * The tracks of the animation.
+ */
+ private Track[] tracks;
+
+ /**
+ * Serialization-only. Do not use.
+ */
+ public Animation() {}
+
+ /**
+ * Creates a new <code>Animation</code> with the given name and length.
+ *
+ * @param name The name of the animation.
+ * @param length Length in seconds of the animation.
+ */
+ public Animation(String name, float length) {
+ this.name = name;
+ this.length = length;
+ }
+
+ /**
+ * The name of the bone animation
+ * @return name of the bone animation
+ */
+ public String getName() {
+ return name;
+ }
+
+ /**
+ * Returns the length in seconds of this animation
+ *
+ * @return the length in seconds of this animation
+ */
+ public float getLength() {
+ return length;
+ }
+
+ /**
+ * This method sets the current time of the animation.
+ * This method behaves differently for every known track type.
+ * Override this method if you have your own type of track.
+ *
+ * @param time the time of the animation
+ * @param blendAmount the blend amount factor
+ * @param control the animation control
+ * @param channel the animation channel
+ */
+ void setTime(float time, float blendAmount, AnimControl control, AnimChannel channel, TempVars vars) {
+ if (tracks == null)
+ return;
+
+ for (int i = 0; i < tracks.length; i++){
+ tracks[i].setTime(time, blendAmount, control, channel, vars);
+ }
+
+ /*
+ if (tracks != null && tracks.length > 0) {
+ Track<?> trackInstance = tracks[0];
+
+ if (trackInstance instanceof SpatialTrack) {
+ Spatial spatial = control.getSpatial();
+ if (spatial != null) {
+ ((SpatialTrack) tracks[0]).setTime(time, spatial, blendAmount);
+ }
+ } else if (trackInstance instanceof BoneTrack) {
+ BitSet affectedBones = channel.getAffectedBones();
+ Skeleton skeleton = control.getSkeleton();
+ for (int i = 0; i < tracks.length; ++i) {
+ if (affectedBones == null || affectedBones.get(((BoneTrack) tracks[i]).getTargetIndex())) {
+ ((BoneTrack) tracks[i]).setTime(time, skeleton, blendAmount);
+ }
+ }
+ } else if (trackInstance instanceof PoseTrack) {
+ Spatial spatial = control.getSpatial();
+ List<Mesh> meshes = new ArrayList<Mesh>();
+ this.getMeshes(spatial, meshes);
+ if (meshes.size() > 0) {
+ Mesh[] targets = meshes.toArray(new Mesh[meshes.size()]);
+ for (int i = 0; i < tracks.length; ++i) {
+ ((PoseTrack) tracks[i]).setTime(time, targets, blendAmount);
+ }
+ }
+ }
+ }
+ */
+ }
+
+ /**
+ * Set the {@link Track}s to be used by this animation.
+ * <p>
+ * The array should be organized so that the appropriate Track can
+ * be retrieved based on a bone index.
+ *
+ * @param tracks The tracks to set.
+ */
+ public void setTracks(Track[] tracks){
+ this.tracks = tracks;
+ }
+
+ /**
+ * Returns the tracks set in {@link #setTracks(com.jme3.animation.Track[]) }.
+ *
+ * @return the tracks set previously
+ */
+ public Track[] getTracks() {
+ return tracks;
+ }
+
+ /**
+ * This method creates a clone of the current object.
+ * @return a clone of the current object
+ */
+ @Override
+ public Animation clone() {
+ try {
+ Animation result = (Animation) super.clone();
+ result.tracks = tracks.clone();
+ for (int i = 0; i < tracks.length; ++i) {
+ result.tracks[i] = this.tracks[i].clone();
+ }
+ return result;
+ } catch (CloneNotSupportedException e) {
+ throw new AssertionError();
+ }
+ }
+
+ @Override
+ public String toString() {
+ return getClass().getSimpleName() + "[name=" + name + ", length=" + length + ']';
+ }
+
+ @Override
+ public void write(JmeExporter ex) throws IOException {
+ OutputCapsule out = ex.getCapsule(this);
+ out.write(name, "name", null);
+ out.write(length, "length", 0f);
+ out.write(tracks, "tracks", null);
+ }
+
+ @Override
+ public void read(JmeImporter im) throws IOException {
+ InputCapsule in = im.getCapsule(this);
+ name = in.readString("name", null);
+ length = in.readFloat("length", 0f);
+
+ Savable[] arr = in.readSavableArray("tracks", null);
+ tracks = new Track[arr.length];
+ System.arraycopy(arr, 0, tracks, 0, arr.length);
+ }
+}