diff options
author | Scott Barta <sbarta@google.com> | 2012-03-01 12:35:35 -0800 |
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committer | Scott Barta <sbarta@google.com> | 2012-03-01 12:40:08 -0800 |
commit | 59b2e6871c65f58fdad78cd7229c292f6a177578 (patch) | |
tree | 2d4e7bfc05b93f40b34675d77e403dd1c25efafd /engine/src/core/com/jme3/material/FixedFuncBinding.java | |
parent | f9b30489e75ac1eabc365064959804e99534f7ab (diff) | |
download | jmonkeyengine-59b2e6871c65f58fdad78cd7229c292f6a177578.tar.gz |
Adds the jMonkeyEngine library to the build.
Adds the jMonkeyEngine open source 3D game engine to the build. This
is built as a static library and is only used by the Finsky client.
Change-Id: I06a3f054df7b8a67757267d884854f70c5a16ca0
Diffstat (limited to 'engine/src/core/com/jme3/material/FixedFuncBinding.java')
-rw-r--r-- | engine/src/core/com/jme3/material/FixedFuncBinding.java | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/engine/src/core/com/jme3/material/FixedFuncBinding.java b/engine/src/core/com/jme3/material/FixedFuncBinding.java new file mode 100644 index 0000000..e316ad8 --- /dev/null +++ b/engine/src/core/com/jme3/material/FixedFuncBinding.java @@ -0,0 +1,80 @@ +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +package com.jme3.material; + +/** + * Fixed function binding is used to specify a binding for a {@link MatParam} + * in case that shaders are not supported on the system. + * + * @author Kirill Vainer + */ +public enum FixedFuncBinding { + /** + * Specifies the material ambient color. + * Same as GL_AMBIENT for OpenGL. + */ + MaterialAmbient, + + /** + * Specifies the material diffuse color. + * Same as GL_DIFFUSE for OpenGL. + */ + MaterialDiffuse, + + /** + * Specifies the material specular color. + * Same as GL_SPECULAR for OpenGL + */ + MaterialSpecular, + + /** + * Specifies the color of the object. + * <p> + * Used only for non-lit materials. + */ + Color, + + /** + * Specifies the material shininess value. + * + * Same as GL_SHININESS for OpenGL. + */ + MaterialShininess, + + /** + * Use vertex color as an additional diffuse color, if lighting is enabled. + * If lighting is disabled, vertex color is modulated with + * {@link #Color material color}. + */ + UseVertexColor +} |