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+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.scene.plugins.blender.materials;
+
+import com.jme3.asset.BlenderKey.FeaturesToLoad;
+import com.jme3.material.MatParam;
+import com.jme3.material.MatParamTexture;
+import com.jme3.material.Material;
+import com.jme3.material.RenderState.BlendMode;
+import com.jme3.material.RenderState.FaceCullMode;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.FastMath;
+import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
+import com.jme3.scene.plugins.blender.BlenderContext;
+import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
+import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
+import com.jme3.scene.plugins.blender.file.Pointer;
+import com.jme3.scene.plugins.blender.file.Structure;
+import com.jme3.shader.VarType;
+import com.jme3.texture.Image;
+import com.jme3.texture.Image.Format;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.Type;
+import com.jme3.util.BufferUtils;
+import java.nio.ByteBuffer;
+import java.util.HashMap;
+import java.util.List;
+import java.util.Map;
+import java.util.Map.Entry;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+public class MaterialHelper extends AbstractBlenderHelper {
+ private static final Logger LOGGER = Logger.getLogger(MaterialHelper.class.getName());
+ protected static final float DEFAULT_SHININESS = 20.0f;
+
+ public static final String TEXTURE_TYPE_3D = "Texture";
+ public static final String TEXTURE_TYPE_COLOR = "ColorMap";
+ public static final String TEXTURE_TYPE_DIFFUSE = "DiffuseMap";
+ public static final String TEXTURE_TYPE_NORMAL = "NormalMap";
+ public static final String TEXTURE_TYPE_SPECULAR = "SpecularMap";
+ public static final String TEXTURE_TYPE_GLOW = "GlowMap";
+ public static final String TEXTURE_TYPE_ALPHA = "AlphaMap";
+
+ public static final Integer ALPHA_MASK_NONE = Integer.valueOf(0);
+ public static final Integer ALPHA_MASK_CIRCLE = Integer.valueOf(1);
+ public static final Integer ALPHA_MASK_CONE = Integer.valueOf(2);
+ public static final Integer ALPHA_MASK_HYPERBOLE = Integer.valueOf(3);
+ protected final Map<Integer, IAlphaMask> alphaMasks = new HashMap<Integer, IAlphaMask>();
+
+ /**
+ * The type of the material's diffuse shader.
+ */
+ public static enum DiffuseShader {
+ LAMBERT, ORENNAYAR, TOON, MINNAERT, FRESNEL
+ }
+
+ /**
+ * The type of the material's specular shader.
+ */
+ public static enum SpecularShader {
+ COOKTORRENCE, PHONG, BLINN, TOON, WARDISO
+ }
+
+ /** Face cull mode. Should be excplicitly set before this helper is used. */
+ protected FaceCullMode faceCullMode;
+
+ /**
+ * This constructor parses the given blender version and stores the result. Some functionalities may differ in different blender
+ * versions.
+ *
+ * @param blenderVersion
+ * the version read from the blend file
+ * @param fixUpAxis
+ * a variable that indicates if the Y asxis is the UP axis or not
+ */
+ public MaterialHelper(String blenderVersion, boolean fixUpAxis) {
+ super(blenderVersion, false);
+ // setting alpha masks
+ alphaMasks.put(ALPHA_MASK_NONE, new IAlphaMask() {
+ @Override
+ public void setImageSize(int width, int height) {}
+
+ @Override
+ public byte getAlpha(float x, float y) {
+ return (byte) 255;
+ }
+ });
+ alphaMasks.put(ALPHA_MASK_CIRCLE, new IAlphaMask() {
+ private float r;
+ private float[] center;
+
+ @Override
+ public void setImageSize(int width, int height) {
+ r = Math.min(width, height) * 0.5f;
+ center = new float[] { width * 0.5f, height * 0.5f };
+ }
+
+ @Override
+ public byte getAlpha(float x, float y) {
+ float d = FastMath.abs(FastMath.sqrt((x - center[0]) * (x - center[0]) + (y - center[1]) * (y - center[1])));
+ return (byte) (d >= r ? 0 : 255);
+ }
+ });
+ alphaMasks.put(ALPHA_MASK_CONE, new IAlphaMask() {
+ private float r;
+ private float[] center;
+
+ @Override
+ public void setImageSize(int width, int height) {
+ r = Math.min(width, height) * 0.5f;
+ center = new float[] { width * 0.5f, height * 0.5f };
+ }
+
+ @Override
+ public byte getAlpha(float x, float y) {
+ float d = FastMath.abs(FastMath.sqrt((x - center[0]) * (x - center[0]) + (y - center[1]) * (y - center[1])));
+ return (byte) (d >= r ? 0 : -255.0f * d / r + 255.0f);
+ }
+ });
+ alphaMasks.put(ALPHA_MASK_HYPERBOLE, new IAlphaMask() {
+ private float r;
+ private float[] center;
+
+ @Override
+ public void setImageSize(int width, int height) {
+ r = Math.min(width, height) * 0.5f;
+ center = new float[] { width * 0.5f, height * 0.5f };
+ }
+
+ @Override
+ public byte getAlpha(float x, float y) {
+ float d = FastMath.abs(FastMath.sqrt((x - center[0]) * (x - center[0]) + (y - center[1]) * (y - center[1]))) / r;
+ return d >= 1.0f ? 0 : (byte) ((-FastMath.sqrt((2.0f - d) * d) + 1.0f) * 255.0f);
+ }
+ });
+ }
+
+ /**
+ * This method sets the face cull mode to be used with every loaded material.
+ *
+ * @param faceCullMode
+ * the face cull mode
+ */
+ public void setFaceCullMode(FaceCullMode faceCullMode) {
+ this.faceCullMode = faceCullMode;
+ }
+
+ /**
+ * This method converts the material structure to jme Material.
+ * @param structure
+ * structure with material data
+ * @param blenderContext
+ * the blender context
+ * @return jme material
+ * @throws BlenderFileException
+ * an exception is throw when problems with blend file occur
+ */
+ public Material toMaterial(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
+ LOGGER.log(Level.INFO, "Loading material.");
+ if (structure == null) {
+ return blenderContext.getDefaultMaterial();
+ }
+ Material result = (Material) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(), LoadedFeatureDataType.LOADED_FEATURE);
+ if (result != null) {
+ return result;
+ }
+
+ MaterialContext materialContext = new MaterialContext(structure, blenderContext);
+ LOGGER.log(Level.INFO, "Material's name: {0}", materialContext.name);
+
+ if(materialContext.textures.size() > 1) {
+ LOGGER.log(Level.WARNING, "Attetion! Many textures found for material: {0}. Only the first of each supported mapping types will be used!", materialContext.name);
+ }
+
+ // texture
+ Type colorTextureType = null;
+ Map<String, Texture> texturesMap = new HashMap<String, Texture>();
+ for(Entry<Number, Texture> textureEntry : materialContext.loadedTextures.entrySet()) {
+ int mapto = textureEntry.getKey().intValue();
+ Texture texture = textureEntry.getValue();
+ if ((mapto & MaterialContext.MTEX_COL) != 0) {
+ colorTextureType = texture.getType();
+ if (materialContext.shadeless) {
+ texturesMap.put(colorTextureType==Type.ThreeDimensional ? TEXTURE_TYPE_3D : TEXTURE_TYPE_COLOR, texture);
+ } else {
+ texturesMap.put(colorTextureType==Type.ThreeDimensional ? TEXTURE_TYPE_3D : TEXTURE_TYPE_DIFFUSE, texture);
+ }
+ }
+ if(texture.getType()==Type.TwoDimensional) {//so far only 2D textures can be mapped in other way than color
+ if ((mapto & MaterialContext.MTEX_NOR) != 0 && !materialContext.shadeless) {
+ //Structure mTex = materialContext.getMTex(texture);
+ //Texture normalMapTexture = textureHelper.convertToNormalMapTexture(texture, ((Number) mTex.getFieldValue("norfac")).floatValue());
+ //texturesMap.put(TEXTURE_TYPE_NORMAL, normalMapTexture);
+ texturesMap.put(TEXTURE_TYPE_NORMAL, texture);
+ }
+ if ((mapto & MaterialContext.MTEX_EMIT) != 0) {
+ texturesMap.put(TEXTURE_TYPE_GLOW, texture);
+ }
+ if ((mapto & MaterialContext.MTEX_SPEC) != 0 && !materialContext.shadeless) {
+ texturesMap.put(TEXTURE_TYPE_SPECULAR, texture);
+ }
+ if ((mapto & MaterialContext.MTEX_ALPHA) != 0 && !materialContext.shadeless) {
+ texturesMap.put(TEXTURE_TYPE_ALPHA, texture);
+ }
+ }
+ }
+
+ //creating the material
+ if(colorTextureType==Type.ThreeDimensional) {
+ result = new Material(blenderContext.getAssetManager(), "Common/MatDefs/Texture3D/tex3D.j3md");
+ } else {
+ if (materialContext.shadeless) {
+ result = new Material(blenderContext.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
+
+ if (!materialContext.transparent) {
+ materialContext.diffuseColor.a = 1;
+ }
+
+ result.setColor("Color", materialContext.diffuseColor);
+ } else {
+ result = new Material(blenderContext.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
+ result.setBoolean("UseMaterialColors", Boolean.TRUE);
+
+ // setting the colors
+ result.setBoolean("Minnaert", materialContext.diffuseShader == DiffuseShader.MINNAERT);
+ if (!materialContext.transparent) {
+ materialContext.diffuseColor.a = 1;
+ }
+ result.setColor("Diffuse", materialContext.diffuseColor);
+
+ result.setBoolean("WardIso", materialContext.specularShader == SpecularShader.WARDISO);
+ result.setColor("Specular", materialContext.specularColor);
+
+ result.setColor("Ambient", materialContext.ambientColor);
+ result.setFloat("Shininess", materialContext.shininess);
+ }
+
+ if (materialContext.vertexColor) {
+ result.setBoolean(materialContext.shadeless ? "VertexColor" : "UseVertexColor", true);
+ }
+ }
+
+ //applying textures
+ for(Entry<String, Texture> textureEntry : texturesMap.entrySet()) {
+ result.setTexture(textureEntry.getKey(), textureEntry.getValue());
+ }
+
+ //applying other data
+ result.getAdditionalRenderState().setFaceCullMode(faceCullMode);
+ if (materialContext.transparent) {
+ result.setTransparent(true);
+ result.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
+ }
+
+ result.setName(materialContext.getName());
+ blenderContext.setMaterialContext(result, materialContext);
+ blenderContext.addLoadedFeatures(structure.getOldMemoryAddress(), structure.getName(), structure, result);
+ return result;
+ }
+
+ /**
+ * This method returns a material similar to the one given but without textures. If the material has no textures it is not cloned but
+ * returned itself.
+ *
+ * @param material
+ * a material to be cloned without textures
+ * @param imageType
+ * type of image defined by blender; the constants are defined in TextureHelper
+ * @return material without textures of a specified type
+ */
+ public Material getNonTexturedMaterial(Material material, int imageType) {
+ String[] textureParamNames = new String[] { TEXTURE_TYPE_DIFFUSE, TEXTURE_TYPE_NORMAL, TEXTURE_TYPE_GLOW, TEXTURE_TYPE_SPECULAR, TEXTURE_TYPE_ALPHA };
+ Map<String, Texture> textures = new HashMap<String, Texture>(textureParamNames.length);
+ for (String textureParamName : textureParamNames) {
+ MatParamTexture matParamTexture = material.getTextureParam(textureParamName);
+ if (matParamTexture != null) {
+ textures.put(textureParamName, matParamTexture.getTextureValue());
+ }
+ }
+ if (textures.isEmpty()) {
+ return material;
+ } else {
+ // clear all textures first so that wo de not waste resources cloning them
+ for (Entry<String, Texture> textureParamName : textures.entrySet()) {
+ String name = textureParamName.getValue().getName();
+ try {
+ int type = Integer.parseInt(name);
+ if (type == imageType) {
+ material.clearParam(textureParamName.getKey());
+ }
+ } catch (NumberFormatException e) {
+ LOGGER.log(Level.WARNING, "The name of the texture does not contain the texture type value! {0} will not be removed!", name);
+ }
+ }
+ Material result = material.clone();
+ // put the textures back in place
+ for (Entry<String, Texture> textureEntry : textures.entrySet()) {
+ material.setTexture(textureEntry.getKey(), textureEntry.getValue());
+ }
+ return result;
+ }
+ }
+
+ /**
+ * This method converts the given material into particles-usable material.
+ * The texture and glow color are being copied.
+ * The method assumes it receives the Lighting type of material.
+ * @param material
+ * the source material
+ * @param blenderContext
+ * the blender context
+ * @return material converted into particles-usable material
+ */
+ public Material getParticlesMaterial(Material material, Integer alphaMaskIndex, BlenderContext blenderContext) {
+ Material result = new Material(blenderContext.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
+
+ // copying texture
+ MatParam diffuseMap = material.getParam("DiffuseMap");
+ if (diffuseMap != null) {
+ Texture texture = ((Texture) diffuseMap.getValue()).clone();
+
+ // applying alpha mask to the texture
+ Image image = texture.getImage();
+ ByteBuffer sourceBB = image.getData(0);
+ sourceBB.rewind();
+ int w = image.getWidth();
+ int h = image.getHeight();
+ ByteBuffer bb = BufferUtils.createByteBuffer(w * h * 4);
+ IAlphaMask iAlphaMask = alphaMasks.get(alphaMaskIndex);
+ iAlphaMask.setImageSize(w, h);
+
+ for (int x = 0; x < w; ++x) {
+ for (int y = 0; y < h; ++y) {
+ bb.put(sourceBB.get());
+ bb.put(sourceBB.get());
+ bb.put(sourceBB.get());
+ bb.put(iAlphaMask.getAlpha(x, y));
+ }
+ }
+
+ image = new Image(Format.RGBA8, w, h, bb);
+ texture.setImage(image);
+
+ result.setTextureParam("Texture", VarType.Texture2D, texture);
+ }
+
+ // copying glow color
+ MatParam glowColor = material.getParam("GlowColor");
+ if (glowColor != null) {
+ ColorRGBA color = (ColorRGBA) glowColor.getValue();
+ result.setParam("GlowColor", VarType.Vector3, color);
+ }
+ return result;
+ }
+
+ /**
+ * This method indicates if the material has any kind of texture.
+ *
+ * @param material
+ * the material
+ * @return <b>true</b> if the texture exists in the material and <B>false</b> otherwise
+ */
+ public boolean hasTexture(Material material) {
+ if (material != null) {
+ if (material.getTextureParam(TEXTURE_TYPE_3D) != null) {
+ return true;
+ }
+ if (material.getTextureParam(TEXTURE_TYPE_ALPHA) != null) {
+ return true;
+ }
+ if (material.getTextureParam(TEXTURE_TYPE_COLOR) != null) {
+ return true;
+ }
+ if (material.getTextureParam(TEXTURE_TYPE_DIFFUSE) != null) {
+ return true;
+ }
+ if (material.getTextureParam(TEXTURE_TYPE_GLOW) != null) {
+ return true;
+ }
+ if (material.getTextureParam(TEXTURE_TYPE_NORMAL) != null) {
+ return true;
+ }
+ if (material.getTextureParam(TEXTURE_TYPE_SPECULAR) != null) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * This method indicates if the material has a texture of a specified type.
+ *
+ * @param material
+ * the material
+ * @param textureType
+ * the type of the texture
+ * @return <b>true</b> if the texture exists in the material and <B>false</b> otherwise
+ */
+ public boolean hasTexture(Material material, String textureType) {
+ if (material != null) {
+ return material.getTextureParam(textureType) != null;
+ }
+ return false;
+ }
+
+ /**
+ * This method returns the table of materials connected to the specified structure. The given structure can be of any type (ie. mesh or
+ * curve) but needs to have 'mat' field/
+ *
+ * @param structureWithMaterials
+ * the structure containing the mesh data
+ * @param blenderContext
+ * the blender context
+ * @return a list of vertices colors, each color belongs to a single vertex
+ * @throws BlenderFileException
+ * this exception is thrown when the blend file structure is somehow invalid or corrupted
+ */
+ public Material[] getMaterials(Structure structureWithMaterials, BlenderContext blenderContext) throws BlenderFileException {
+ Pointer ppMaterials = (Pointer) structureWithMaterials.getFieldValue("mat");
+ Material[] materials = null;
+ if (ppMaterials.isNotNull()) {
+ List<Structure> materialStructures = ppMaterials.fetchData(blenderContext.getInputStream());
+ if (materialStructures != null && materialStructures.size() > 0) {
+ MaterialHelper materialHelper = blenderContext.getHelper(MaterialHelper.class);
+ materials = new Material[materialStructures.size()];
+ int i = 0;
+ for (Structure s : materialStructures) {
+ Material material = (Material) blenderContext.getLoadedFeature(s.getOldMemoryAddress(), LoadedFeatureDataType.LOADED_FEATURE);
+ if (material == null) {
+ material = materialHelper.toMaterial(s, blenderContext);
+ }
+ materials[i++] = material;
+ }
+ }
+ }
+ return materials;
+ }
+
+ /**
+ * This method converts rgb values to hsv values.
+ *
+ * @param r
+ * red value of the color
+ * @param g
+ * green value of the color
+ * @param b
+ * blue value of the color
+ * @param hsv
+ * hsv values of a color (this table contains the result of the transformation)
+ */
+ public void rgbToHsv(float r, float g, float b, float[] hsv) {
+ float cmax = r;
+ float cmin = r;
+ cmax = g > cmax ? g : cmax;
+ cmin = g < cmin ? g : cmin;
+ cmax = b > cmax ? b : cmax;
+ cmin = b < cmin ? b : cmin;
+
+ hsv[2] = cmax; /* value */
+ if (cmax != 0.0) {
+ hsv[1] = (cmax - cmin) / cmax;
+ } else {
+ hsv[1] = 0.0f;
+ hsv[0] = 0.0f;
+ }
+ if (hsv[1] == 0.0) {
+ hsv[0] = -1.0f;
+ } else {
+ float cdelta = cmax - cmin;
+ float rc = (cmax - r) / cdelta;
+ float gc = (cmax - g) / cdelta;
+ float bc = (cmax - b) / cdelta;
+ if (r == cmax) {
+ hsv[0] = bc - gc;
+ } else if (g == cmax) {
+ hsv[0] = 2.0f + rc - bc;
+ } else {
+ hsv[0] = 4.0f + gc - rc;
+ }
+ hsv[0] *= 60.0f;
+ if (hsv[0] < 0.0f) {
+ hsv[0] += 360.0f;
+ }
+ }
+
+ hsv[0] /= 360.0f;
+ if (hsv[0] < 0.0f) {
+ hsv[0] = 0.0f;
+ }
+ }
+
+ /**
+ * This method converts rgb values to hsv values.
+ *
+ * @param h
+ * hue
+ * @param s
+ * saturation
+ * @param v
+ * value
+ * @param rgb
+ * rgb result vector (should have 3 elements)
+ */
+ public void hsvToRgb(float h, float s, float v, float[] rgb) {
+ h *= 360.0f;
+ if (s == 0.0) {
+ rgb[0] = rgb[1] = rgb[2] = v;
+ } else {
+ if (h == 360) {
+ h = 0;
+ } else {
+ h /= 60;
+ }
+ int i = (int) Math.floor(h);
+ float f = h - i;
+ float p = v * (1.0f - s);
+ float q = v * (1.0f - s * f);
+ float t = v * (1.0f - s * (1.0f - f));
+ switch (i) {
+ case 0:
+ rgb[0] = v;
+ rgb[1] = t;
+ rgb[2] = p;
+ break;
+ case 1:
+ rgb[0] = q;
+ rgb[1] = v;
+ rgb[2] = p;
+ break;
+ case 2:
+ rgb[0] = p;
+ rgb[1] = v;
+ rgb[2] = t;
+ break;
+ case 3:
+ rgb[0] = p;
+ rgb[1] = q;
+ rgb[2] = v;
+ break;
+ case 4:
+ rgb[0] = t;
+ rgb[1] = p;
+ rgb[2] = v;
+ break;
+ case 5:
+ rgb[0] = v;
+ rgb[1] = p;
+ rgb[2] = q;
+ break;
+ }
+ }
+ }
+
+ @Override
+ public boolean shouldBeLoaded(Structure structure, BlenderContext blenderContext) {
+ return (blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.MATERIALS) != 0;
+ }
+}