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-rw-r--r--engine/src/blender/com/jme3/scene/plugins/blender/textures/TextureGeneratorNoise.java106
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diff --git a/engine/src/blender/com/jme3/scene/plugins/blender/textures/TextureGeneratorNoise.java b/engine/src/blender/com/jme3/scene/plugins/blender/textures/TextureGeneratorNoise.java
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@@ -0,0 +1,106 @@
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.scene.plugins.blender.textures;
+
+import com.jme3.math.FastMath;
+import com.jme3.scene.plugins.blender.BlenderContext;
+import com.jme3.scene.plugins.blender.file.Structure;
+import com.jme3.texture.Image;
+import com.jme3.texture.Image.Format;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture3D;
+import com.jme3.util.BufferUtils;
+import java.nio.ByteBuffer;
+import java.util.ArrayList;
+
+/**
+ * This class generates the 'noise' texture.
+ * @author Marcin Roguski (Kaelthas)
+ */
+public class TextureGeneratorNoise extends TextureGenerator {
+
+ /**
+ * Constructor stores the given noise generator.
+ * @param noiseGenerator
+ * the noise generator
+ */
+ public TextureGeneratorNoise(NoiseGenerator noiseGenerator) {
+ super(noiseGenerator);
+ }
+
+ @Override
+ protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
+ int val, random, loop;
+ int noisedepth = ((Number) tex.getFieldValue("noisedepth")).intValue();
+ TexturePixel texres = new TexturePixel();
+ int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
+ float[][] colorBand = this.computeColorband(tex, blenderContext);
+ Format format = colorBand != null ? Format.RGBA8 : Format.Luminance8;
+ int bytesPerPixel = colorBand != null ? 4 : 1;
+ BrightnessAndContrastData bacd = new BrightnessAndContrastData(tex);
+
+ byte[] data = new byte[width * height * depth * bytesPerPixel];
+ for (int i = -halfW; i < halfW; ++i) {
+ for (int j = -halfH; j < halfH; ++j) {
+ for (int k = -halfD; k < halfD; ++k) {
+ random = FastMath.rand.nextInt();
+ val = random & 3;
+
+ loop = noisedepth;
+ while (loop-- != 0) {
+ random >>= 2;
+ val *= random & 3;
+ }
+ texres.intensity = FastMath.clamp(val, 0.0f, 1.0f);
+ if (colorBand != null) {
+ int colorbandIndex = (int) (texres.intensity * 1000.0f);
+ texres.red = colorBand[colorbandIndex][0];
+ texres.green = colorBand[colorbandIndex][1];
+ texres.blue = colorBand[colorbandIndex][2];
+
+ this.applyBrightnessAndContrast(bacd, texres);
+ data[index++] = (byte) (texres.red * 255.0f);
+ data[index++] = (byte) (texres.green * 255.0f);
+ data[index++] = (byte) (texres.blue * 255.0f);
+ data[index++] = (byte) (colorBand[colorbandIndex][3] * 255.0f);
+ } else {
+ this.applyBrightnessAndContrast(texres, bacd.contrast, bacd.brightness);
+ data[index++] = (byte) (texres.intensity * 255.0f);
+ }
+ }
+ }
+ }
+ ArrayList<ByteBuffer> dataArray = new ArrayList<ByteBuffer>(1);
+ dataArray.add(BufferUtils.createByteBuffer(data));
+ return new Texture3D(new Image(format, width, height, depth, dataArray));
+ }
+}