diff options
Diffstat (limited to 'engine/src/bullet-native/android/Android.mk')
-rw-r--r-- | engine/src/bullet-native/android/Android.mk | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/engine/src/bullet-native/android/Android.mk b/engine/src/bullet-native/android/Android.mk new file mode 100644 index 0000000..3db0351 --- /dev/null +++ b/engine/src/bullet-native/android/Android.mk @@ -0,0 +1,259 @@ +# /* +# Bullet Continuous Collision Detection and Physics Library for Android NDK +# Copyright (c) 2006-2009 Noritsuna Imamura <a href="http://www.siprop.org/" rel="nofollow">http://www.siprop.org/</a> +# +# This software is provided 'as-is', without any express or implied warranty. +# In no event will the authors be held liable for any damages arising from the use of this software. +# Permission is granted to anyone to use this software for any purpose, +# including commercial applications, and to alter it and redistribute it freely, +# subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +# 3. This notice may not be removed or altered from any source distribution. +# */ +LOCAL_PATH:= $(call my-dir) +JME3_PATH:= +BULLET_PATH:= + +include $(CLEAR_VARS) + +LOCAL_MODULE := bulletjme +LOCAL_C_INCLUDES := $(BULLET_PATH)/\ + $(BULLET_PATH)/BulletCollision/BroadphaseCollision\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch\ + $(BULLET_PATH)/BulletCollision/CollisionShapes\ + $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\ + $(BULLET_PATH)/BulletDynamics/ConstraintSolver\ + $(BULLET_PATH)/BulletDynamics/Dynamics\ + $(BULLET_PATH)/BulletDynamics/Vehicle\ + $(BULLET_PATH)/LinearMath\ + $(BULLET_PATH)/BulletCollision\ + $(BULLET_PATH)/BulletDynamics\ + $(BULLET_PATH)/BulletMultiThreaded\ + $(BULLET_PATH)/BulletSoftBody\ + $(BULLET_PATH)/ibmsdk\ + $(BULLET_PATH)/LinearMath\ + $(BULLET_PATH)/MiniCL\ + $(BULLET_PATH)/vectormath\ + $(BULLET_PATH)/BulletCollision/BroadphaseCollision\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch\ + $(BULLET_PATH)/BulletCollision/CollisionShapes\ + $(BULLET_PATH)/BulletCollision/Gimpact\ + $(BULLET_PATH)/BulletCollision/ibmsdk\ + $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\ + $(BULLET_PATH)/BulletDynamics/Character\ + $(BULLET_PATH)/BulletDynamics/ConstraintSolver\ + $(BULLET_PATH)/BulletDynamics/Dynamics\ + $(BULLET_PATH)/BulletDynamics/ibmsdk\ + $(BULLET_PATH)/BulletDynamics/Vehicle\ + $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers\ + $(BULLET_PATH)/BulletMultiThreaded/out\ + $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask\ + $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask\ + $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU\ + $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11\ + $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL\ + $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL\ + $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD\ + $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Apple\ + $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL\ + $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia\ + $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC\ + $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10\ + $(BULLET_PATH)/LinearMath/ibmsdk\ + $(BULLET_PATH)/MiniCL/MiniCLTask\ + $(BULLET_PATH)/vectormath/scalar\ + $(BULLET_PATH)/vectormath/sse + +LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) +LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -ldl -lm -llog + +LOCAL_SRC_FILES := $(JME3_PATH)/com_jme3_bullet_collision_PhysicsCollisionEvent.cpp\ + $(JME3_PATH)/com_jme3_bullet_collision_PhysicsCollisionObject.cpp\ + $(JME3_PATH)/com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp\ + $(JME3_PATH)/com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp\ + $(JME3_PATH)/com_jme3_bullet_collision_shapes_CollisionShape.cpp\ + $(JME3_PATH)/com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp\ + $(JME3_PATH)/com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp\ + $(JME3_PATH)/com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp\ + $(JME3_PATH)/com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp\ + $(JME3_PATH)/com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp\ + $(JME3_PATH)/com_jme3_bullet_collision_shapes_HullCollisionShape.cpp\ + $(JME3_PATH)/com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp\ + $(JME3_PATH)/com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp\ + $(JME3_PATH)/com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp\ + $(JME3_PATH)/com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp\ + $(JME3_PATH)/com_jme3_bullet_joints_ConeJoint.cpp\ + $(JME3_PATH)/com_jme3_bullet_joints_HingeJoint.cpp\ + $(JME3_PATH)/com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp\ + $(JME3_PATH)/com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp\ + $(JME3_PATH)/com_jme3_bullet_joints_PhysicsJoint.cpp\ + $(JME3_PATH)/com_jme3_bullet_joints_Point2PointJoint.cpp\ + $(JME3_PATH)/com_jme3_bullet_joints_SixDofJoint.cpp\ + $(JME3_PATH)/com_jme3_bullet_joints_SixDofSpringJoint.cpp\ + $(JME3_PATH)/com_jme3_bullet_joints_SliderJoint.cpp\ + $(JME3_PATH)/com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp\ + $(JME3_PATH)/com_jme3_bullet_objects_PhysicsCharacter.cpp\ + $(JME3_PATH)/com_jme3_bullet_objects_PhysicsGhostObject.cpp\ + $(JME3_PATH)/com_jme3_bullet_objects_PhysicsRigidBody.cpp\ + $(JME3_PATH)/com_jme3_bullet_objects_PhysicsVehicle.cpp\ + $(JME3_PATH)/com_jme3_bullet_objects_VehicleWheel.cpp\ + $(JME3_PATH)/com_jme3_bullet_PhysicsSpace.cpp\ + $(JME3_PATH)/com_jme3_bullet_util_DebugShapeFactory.cpp\ + $(JME3_PATH)/com_jme3_bullet_util_NativeMeshUtil.cpp\ + $(JME3_PATH)/jmeBulletUtil.cpp\ + $(JME3_PATH)/jmeClasses.cpp\ + $(JME3_PATH)/jmeMotionState.cpp\ + $(JME3_PATH)/jmePhysicsSpace.cpp\ + $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp\ + $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp\ + $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDbvt.cpp\ + $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp\ + $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDispatcher.cpp\ + $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp\ + $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp\ + $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp\ + $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionObject.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionWorld.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btGhostObject.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btManifoldResult.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/btUnionFind.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btBox2dShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btBoxShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btCapsuleShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btCollisionShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btCompoundShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btConcaveShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btConeShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvex2dShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexHullShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexInternalShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btCylinderShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btEmptyShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btMultiSphereShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btOptimizedBvh.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btShapeHull.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btSphereShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btTetrahedronShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleBuffer.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleCallback.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleMesh.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp\ + $(BULLET_PATH)/BulletCollision/CollisionShapes/btUniformScalingShape.cpp\ + $(BULLET_PATH)/BulletCollision/Gimpact/btContactProcessing.cpp\ + $(BULLET_PATH)/BulletCollision/Gimpact/btGenericPoolAllocator.cpp\ + $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactBvh.cpp\ + $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp\ + $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactShape.cpp\ + $(BULLET_PATH)/BulletCollision/Gimpact/btTriangleShapeEx.cpp\ + $(BULLET_PATH)/BulletCollision/Gimpact/gim_box_set.cpp\ + $(BULLET_PATH)/BulletCollision/Gimpact/gim_contact.cpp\ + $(BULLET_PATH)/BulletCollision/Gimpact/gim_memory.cpp\ + $(BULLET_PATH)/BulletCollision/Gimpact/gim_tri_collision.cpp\ + $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp\ + $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp\ + $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp\ + $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp\ + $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp\ + $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp\ + $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp\ + $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp\ + $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp\ + $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp\ + $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp\ + $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp\ + $(BULLET_PATH)/BulletDynamics/Character/btKinematicCharacterController.cpp\ + $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp\ + $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btContactConstraint.cpp\ + $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp\ + $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp\ + $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp\ + $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp\ + $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp\ + $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp\ + $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp\ + $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp\ + $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp\ + $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp\ + $(BULLET_PATH)/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp\ + $(BULLET_PATH)/BulletDynamics/Dynamics/btRigidBody.cpp\ + $(BULLET_PATH)/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp\ + $(BULLET_PATH)/BulletDynamics/Dynamics/Bullet-C-API.cpp\ + $(BULLET_PATH)/BulletDynamics/Vehicle/btRaycastVehicle.cpp\ + $(BULLET_PATH)/BulletDynamics/Vehicle/btWheelInfo.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/btGpu3DGridBroadphase.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/btParallelConstraintSolver.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/btThreadSupportInterface.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/PosixThreadSupport.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/SequentialThreadSupport.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/SpuCollisionTaskProcess.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/SpuFakeDma.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/SpuLibspe2Support.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTaskProcess.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/Win32ThreadSupport.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU/btSoftBodySolver_CPU.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/MiniCLTaskWrap.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp\ + $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp\ + $(BULLET_PATH)/BulletSoftBody/btDefaultSoftBodySolver.cpp\ + $(BULLET_PATH)/BulletSoftBody/btSoftBody.cpp\ + $(BULLET_PATH)/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletSoftBody/btSoftBodyHelpers.cpp\ + $(BULLET_PATH)/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp\ + $(BULLET_PATH)/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp\ + $(BULLET_PATH)/BulletSoftBody/btSoftRigidDynamicsWorld.cpp\ + $(BULLET_PATH)/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp\ + $(BULLET_PATH)/LinearMath/btAlignedAllocator.cpp\ + $(BULLET_PATH)/LinearMath/btConvexHull.cpp\ + $(BULLET_PATH)/LinearMath/btConvexHullComputer.cpp\ + $(BULLET_PATH)/LinearMath/btGeometryUtil.cpp\ + $(BULLET_PATH)/LinearMath/btQuickprof.cpp\ + $(BULLET_PATH)/LinearMath/btSerializer.cpp\ + $(BULLET_PATH)/MiniCL/MiniCL.cpp\ + $(BULLET_PATH)/MiniCL/MiniCLTaskScheduler.cpp\ + $(BULLET_PATH)/MiniCL/MiniCLTask/MiniCLTask.cpp + +include $(BUILD_SHARED_LIBRARY) |