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Diffstat (limited to 'engine/src/bullet-native/jmeMotionState.h')
-rw-r--r-- | engine/src/bullet-native/jmeMotionState.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/engine/src/bullet-native/jmeMotionState.h b/engine/src/bullet-native/jmeMotionState.h new file mode 100644 index 0000000..b9e6ebb --- /dev/null +++ b/engine/src/bullet-native/jmeMotionState.h @@ -0,0 +1,57 @@ +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +#include <jni.h> + +/** + * Author: Normen Hansen + */ + +#include "btBulletDynamicsCommon.h" +//#include "btBulletCollisionCommon.h" + +class jmeMotionState : public btMotionState { +private: + bool dirty; + btTransform* trans; +public: + jmeMotionState(); + virtual ~jmeMotionState(); + + btTransform worldTransform; + virtual void getWorldTransform(btTransform& worldTrans) const; + virtual void setWorldTransform(const btTransform& worldTrans); + void setKinematicTransform(const btTransform& worldTrans); + void setKinematicLocation(JNIEnv*, jobject); + void setKinematicRotation(JNIEnv*, jobject); + void setKinematicRotationQuat(JNIEnv*, jobject); + bool applyTransform(JNIEnv* env, jobject location, jobject rotation); +}; |