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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+#include "jmePhysicsSpace.h"
+#include "jmeBulletUtil.h"
+#include <stdio.h>
+
+/**
+ * Author: Normen Hansen
+ */
+jmePhysicsSpace::jmePhysicsSpace(JNIEnv* env, jobject javaSpace) {
+ //TODO: global ref? maybe not -> cleaning, rather callback class?
+ this->javaPhysicsSpace = env->NewWeakGlobalRef(javaSpace);
+ this->env = env;
+ env->GetJavaVM(&vm);
+ if (env->ExceptionCheck()) {
+ env->Throw(env->ExceptionOccurred());
+ return;
+ }
+}
+
+void jmePhysicsSpace::attachThread() {
+#ifdef ANDROID
+ vm->AttachCurrentThread((JNIEnv**) &env, NULL);
+#elif defined (JNI_VERSION_1_2)
+ vm->AttachCurrentThread((void**) &env, NULL);
+#else
+ vm->AttachCurrentThread(&env, NULL);
+#endif
+}
+
+JNIEnv* jmePhysicsSpace::getEnv() {
+ attachThread();
+ return this->env;
+}
+
+void jmePhysicsSpace::stepSimulation(jfloat tpf, jint maxSteps, jfloat accuracy) {
+ dynamicsWorld->stepSimulation(tpf, maxSteps, accuracy);
+}
+
+btThreadSupportInterface* jmePhysicsSpace::createSolverThreadSupport(int maxNumThreads) {
+#ifdef _WIN32
+ Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", SolverThreadFunc, SolverlsMemoryFunc, maxNumThreads);
+ Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
+ threadSupport->startSPU();
+#elif defined (USE_PTHREADS)
+ PosixThreadSupport::ThreadConstructionInfo constructionInfo("collision", SolverThreadFunc,
+ SolverlsMemoryFunc, maxNumThreads);
+ PosixThreadSupport* threadSupport = new PosixThreadSupport(constructionInfo);
+ threadSupport->startSPU();
+#else
+ SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", SolverThreadFunc, SolverlsMemoryFunc);
+ SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
+ threadSupport->startSPU();
+#endif
+ return threadSupport;
+}
+
+btThreadSupportInterface* jmePhysicsSpace::createDispatchThreadSupport(int maxNumThreads) {
+#ifdef _WIN32
+ Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", processCollisionTask, createCollisionLocalStoreMemory, maxNumThreads);
+ Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
+ threadSupport->startSPU();
+#elif defined (USE_PTHREADS)
+ PosixThreadSupport::ThreadConstructionInfo solverConstructionInfo("solver", processCollisionTask,
+ createCollisionLocalStoreMemory, maxNumThreads);
+ PosixThreadSupport* threadSupport = new PosixThreadSupport(solverConstructionInfo);
+ threadSupport->startSPU();
+#else
+ SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", processCollisionTask, createCollisionLocalStoreMemory);
+ SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
+ threadSupport->startSPU();
+#endif
+ return threadSupport;
+}
+
+void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ, jfloat maxX, jfloat maxY, jfloat maxZ, jint broadphaseId, jboolean threading) {
+ // collision configuration contains default setup for memory, collision setup
+ btDefaultCollisionConstructionInfo cci;
+ // if(threading){
+ // cci.m_defaultMaxPersistentManifoldPoolSize = 32768;
+ // }
+ btCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration(cci);
+
+ btVector3 min = btVector3(minX, minY, minZ);
+ btVector3 max = btVector3(maxX, maxY, maxZ);
+
+ btBroadphaseInterface* broadphase;
+
+ switch (broadphaseId) {
+ case 0:
+ broadphase = new btSimpleBroadphase();
+ break;
+ case 1:
+ broadphase = new btAxisSweep3(min, max);
+ break;
+ case 2:
+ //TODO: 32bit!
+ broadphase = new btAxisSweep3(min, max);
+ break;
+ case 3:
+ broadphase = new btDbvtBroadphase();
+ break;
+ case 4:
+ // broadphase = new btGpu3DGridBroadphase(
+ // min, max,
+ // 20, 20, 20,
+ // 10000, 1000, 25);
+ break;
+ }
+
+ btCollisionDispatcher* dispatcher;
+ btConstraintSolver* solver;
+ // use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
+ if (threading) {
+ btThreadSupportInterface* dispatchThreads = createDispatchThreadSupport(4);
+ dispatcher = new SpuGatheringCollisionDispatcher(dispatchThreads, 4, collisionConfiguration);
+ dispatcher->setDispatcherFlags(btCollisionDispatcher::CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION);
+ } else {
+ dispatcher = new btCollisionDispatcher(collisionConfiguration);
+ }
+
+ // the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
+ if (threading) {
+ btThreadSupportInterface* solverThreads = createSolverThreadSupport(4);
+ solver = new btParallelConstraintSolver(solverThreads);
+ } else {
+ solver = new btSequentialImpulseConstraintSolver;
+ }
+
+ //create dynamics world
+ btDiscreteDynamicsWorld* world = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
+ dynamicsWorld = world;
+ dynamicsWorld->setWorldUserInfo(this);
+
+ //parallel solver requires the contacts to be in a contiguous pool, so avoid dynamic allocation
+ if (threading) {
+ world->getSimulationIslandManager()->setSplitIslands(false);
+ world->getSolverInfo().m_numIterations = 4;
+ world->getSolverInfo().m_solverMode = SOLVER_SIMD + SOLVER_USE_WARMSTARTING; //+SOLVER_RANDMIZE_ORDER;
+ world->getDispatchInfo().m_enableSPU = true;
+ }
+
+ broadphase->getOverlappingPairCache()->setInternalGhostPairCallback(new btGhostPairCallback());
+
+ dynamicsWorld->setGravity(btVector3(0, -9.81f, 0));
+
+ struct jmeFilterCallback : public btOverlapFilterCallback {
+ // return true when pairs need collision
+
+ virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0, btBroadphaseProxy * proxy1) const {
+ // bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
+ // collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+ bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
+ collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+ if (collides) {
+ btCollisionObject* co0 = (btCollisionObject*) proxy0->m_clientObject;
+ btCollisionObject* co1 = (btCollisionObject*) proxy1->m_clientObject;
+ jmeUserPointer *up0 = (jmeUserPointer*) co0 -> getUserPointer();
+ jmeUserPointer *up1 = (jmeUserPointer*) co1 -> getUserPointer();
+ if (up0 != NULL && up1 != NULL) {
+ collides = (up0->group & up1->groups) != 0;
+ collides = collides && (up1->group & up0->groups);
+
+ //add some additional logic here that modified 'collides'
+ return collides;
+ }
+ return false;
+ }
+ return collides;
+ }
+ };
+ dynamicsWorld->getPairCache()->setOverlapFilterCallback(new jmeFilterCallback());
+ dynamicsWorld->setInternalTickCallback(&jmePhysicsSpace::preTickCallback, static_cast<void *> (this), true);
+ dynamicsWorld->setInternalTickCallback(&jmePhysicsSpace::postTickCallback, static_cast<void *> (this));
+ if (gContactProcessedCallback == NULL) {
+ gContactProcessedCallback = &jmePhysicsSpace::contactProcessedCallback;
+ }
+}
+
+void jmePhysicsSpace::preTickCallback(btDynamicsWorld *world, btScalar timeStep) {
+ jmePhysicsSpace* dynamicsWorld = (jmePhysicsSpace*) world->getWorldUserInfo();
+ JNIEnv* env = dynamicsWorld->getEnv();
+ jobject javaPhysicsSpace = env->NewLocalRef(dynamicsWorld->getJavaPhysicsSpace());
+ if (javaPhysicsSpace != NULL) {
+ env->CallVoidMethod(javaPhysicsSpace, jmeClasses::PhysicsSpace_preTick, timeStep);
+ env->DeleteLocalRef(javaPhysicsSpace);
+ if (env->ExceptionCheck()) {
+ env->Throw(env->ExceptionOccurred());
+ return;
+ }
+ }
+}
+
+void jmePhysicsSpace::postTickCallback(btDynamicsWorld *world, btScalar timeStep) {
+ jmePhysicsSpace* dynamicsWorld = (jmePhysicsSpace*) world->getWorldUserInfo();
+ JNIEnv* env = dynamicsWorld->getEnv();
+ jobject javaPhysicsSpace = env->NewLocalRef(dynamicsWorld->getJavaPhysicsSpace());
+ if (javaPhysicsSpace != NULL) {
+ env->CallVoidMethod(javaPhysicsSpace, jmeClasses::PhysicsSpace_postTick, timeStep);
+ env->DeleteLocalRef(javaPhysicsSpace);
+ if (env->ExceptionCheck()) {
+ env->Throw(env->ExceptionOccurred());
+ return;
+ }
+ }
+}
+
+bool jmePhysicsSpace::contactProcessedCallback(btManifoldPoint &cp, void *body0, void *body1) {
+ // printf("contactProcessedCallback %d %dn", body0, body1);
+ btCollisionObject* co0 = (btCollisionObject*) body0;
+ jmeUserPointer *up0 = (jmeUserPointer*) co0 -> getUserPointer();
+ btCollisionObject* co1 = (btCollisionObject*) body1;
+ jmeUserPointer *up1 = (jmeUserPointer*) co1 -> getUserPointer();
+ if (up0 != NULL) {
+ jmePhysicsSpace *dynamicsWorld = (jmePhysicsSpace *)up0->space;
+ if (dynamicsWorld != NULL) {
+ JNIEnv* env = dynamicsWorld->getEnv();
+ jobject javaPhysicsSpace = env->NewLocalRef(dynamicsWorld->getJavaPhysicsSpace());
+ if (javaPhysicsSpace != NULL) {
+ jobject javaCollisionObject0 = env->NewLocalRef(up0->javaCollisionObject);
+ jobject javaCollisionObject1 = env->NewLocalRef(up1->javaCollisionObject);
+ env->CallVoidMethod(javaPhysicsSpace, jmeClasses::PhysicsSpace_addCollisionEvent, javaCollisionObject0, javaCollisionObject1, (jlong) & cp);
+ env->DeleteLocalRef(javaPhysicsSpace);
+ env->DeleteLocalRef(javaCollisionObject0);
+ env->DeleteLocalRef(javaCollisionObject1);
+ if (env->ExceptionCheck()) {
+ env->Throw(env->ExceptionOccurred());
+ return true;
+ }
+ }
+ }
+ }
+ return true;
+}
+
+btDynamicsWorld* jmePhysicsSpace::getDynamicsWorld() {
+ return dynamicsWorld;
+}
+
+jobject jmePhysicsSpace::getJavaPhysicsSpace() {
+ return javaPhysicsSpace;
+}
+
+jmePhysicsSpace::~jmePhysicsSpace() {
+ delete(dynamicsWorld);
+} \ No newline at end of file