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-rw-r--r--engine/src/bullet/com/jme3/bullet/joints/motors/TranslationalLimitMotor.java129
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diff --git a/engine/src/bullet/com/jme3/bullet/joints/motors/TranslationalLimitMotor.java b/engine/src/bullet/com/jme3/bullet/joints/motors/TranslationalLimitMotor.java
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+++ b/engine/src/bullet/com/jme3/bullet/joints/motors/TranslationalLimitMotor.java
@@ -0,0 +1,129 @@
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.bullet.joints.motors;
+
+import com.jme3.math.Vector3f;
+
+/**
+ *
+ * @author normenhansen
+ */
+public class TranslationalLimitMotor {
+
+ private long motorId = 0;
+
+ public TranslationalLimitMotor(long motor) {
+ this.motorId = motor;
+ }
+
+ public long getMotor() {
+ return motorId;
+ }
+
+ public Vector3f getLowerLimit() {
+ Vector3f vec = new Vector3f();
+ getLowerLimit(motorId, vec);
+ return vec;
+ }
+
+ private native void getLowerLimit(long motorId, Vector3f vector);
+
+ public void setLowerLimit(Vector3f lowerLimit) {
+ setLowerLimit(motorId, lowerLimit);
+ }
+
+ private native void setLowerLimit(long motorId, Vector3f vector);
+
+ public Vector3f getUpperLimit() {
+ Vector3f vec = new Vector3f();
+ getUpperLimit(motorId, vec);
+ return vec;
+ }
+
+ private native void getUpperLimit(long motorId, Vector3f vector);
+
+ public void setUpperLimit(Vector3f upperLimit) {
+ setUpperLimit(motorId, upperLimit);
+ }
+
+ private native void setUpperLimit(long motorId, Vector3f vector);
+
+ public Vector3f getAccumulatedImpulse() {
+ Vector3f vec = new Vector3f();
+ getAccumulatedImpulse(motorId, vec);
+ return vec;
+ }
+
+ private native void getAccumulatedImpulse(long motorId, Vector3f vector);
+
+ public void setAccumulatedImpulse(Vector3f accumulatedImpulse) {
+ setAccumulatedImpulse(motorId, accumulatedImpulse);
+ }
+
+ private native void setAccumulatedImpulse(long motorId, Vector3f vector);
+
+ public float getLimitSoftness() {
+ return getLimitSoftness(motorId);
+ }
+
+ private native float getLimitSoftness(long motorId);
+
+ public void setLimitSoftness(float limitSoftness) {
+ setLimitSoftness(motorId, limitSoftness);
+ }
+
+ private native void setLimitSoftness(long motorId, float limitSoftness);
+
+ public float getDamping() {
+ return getDamping(motorId);
+ }
+
+ private native float getDamping(long motorId);
+
+ public void setDamping(float damping) {
+ setDamping(motorId, damping);
+ }
+
+ private native void setDamping(long motorId, float damping);
+
+ public float getRestitution() {
+ return getRestitution(motorId);
+ }
+
+ private native float getRestitution(long motorId);
+
+ public void setRestitution(float restitution) {
+ setRestitution(motorId, restitution);
+ }
+
+ private native void setRestitution(long motorId, float restitution);
+}