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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.post.filters;
+
+import com.jme3.asset.AssetManager;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.post.Filter;
+import com.jme3.post.Filter.Pass;
+import com.jme3.renderer.RenderManager;
+import com.jme3.renderer.Renderer;
+import com.jme3.renderer.ViewPort;
+import com.jme3.texture.Image.Format;
+
+/**
+ * Applies a cartoon-style edge detection filter to all objects in the scene.
+ *
+ * @author Kirill Vainer
+ */
+public class CartoonEdgeFilter extends Filter {
+
+ private Pass normalPass;
+ private float edgeWidth = 1.0f;
+ private float edgeIntensity = 1.0f;
+ private float normalThreshold = 0.5f;
+ private float depthThreshold = 0.1f;
+ private float normalSensitivity = 1.0f;
+ private float depthSensitivity = 10.0f;
+ private ColorRGBA edgeColor = new ColorRGBA(0, 0, 0, 1);
+
+ /**
+ * Creates a CartoonEdgeFilter
+ */
+ public CartoonEdgeFilter() {
+ super("CartoonEdgeFilter");
+ }
+
+ @Override
+ protected boolean isRequiresDepthTexture() {
+ return true;
+ }
+
+ @Override
+ protected void postQueue(RenderManager renderManager, ViewPort viewPort) {
+ Renderer r = renderManager.getRenderer();
+ r.setFrameBuffer(normalPass.getRenderFrameBuffer());
+ renderManager.getRenderer().clearBuffers(true, true, true);
+ renderManager.setForcedTechnique("PreNormalPass");
+ renderManager.renderViewPortQueues(viewPort, false);
+ renderManager.setForcedTechnique(null);
+ renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer());
+ }
+
+ @Override
+ protected Material getMaterial() {
+ material.setTexture("NormalsTexture", normalPass.getRenderedTexture());
+ return material;
+ }
+
+ @Override
+ protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
+ normalPass = new Pass();
+ normalPass.init(renderManager.getRenderer(), w, h, Format.RGBA8, Format.Depth);
+ material = new Material(manager, "Common/MatDefs/Post/CartoonEdge.j3md");
+ material.setFloat("EdgeWidth", edgeWidth);
+ material.setFloat("EdgeIntensity", edgeIntensity);
+ material.setFloat("NormalThreshold", normalThreshold);
+ material.setFloat("DepthThreshold", depthThreshold);
+ material.setFloat("NormalSensitivity", normalSensitivity);
+ material.setFloat("DepthSensitivity", depthSensitivity);
+ material.setColor("EdgeColor", edgeColor);
+ }
+
+ /**
+ * Return the depth sensitivity<br>
+ * for more details see {@link setDepthSensitivity(float depthSensitivity)}
+ * @return
+ */
+ public float getDepthSensitivity() {
+ return depthSensitivity;
+ }
+
+ /**
+ * sets the depth sensitivity<br>
+ * defines how much depth will influence edges, default is 10
+ * @param depthSensitivity
+ */
+ public void setDepthSensitivity(float depthSensitivity) {
+ this.depthSensitivity = depthSensitivity;
+ if (material != null) {
+ material.setFloat("DepthSensitivity", depthSensitivity);
+ }
+ }
+
+ /**
+ * returns the depth threshold<br>
+ * for more details see {@link setDepthThreshold(float depthThreshold)}
+ * @return
+ */
+ public float getDepthThreshold() {
+ return depthThreshold;
+ }
+
+ /**
+ * sets the depth threshold<br>
+ * Defines at what threshold of difference of depth an edge is outlined default is 0.1f
+ * @param depthThreshold
+ */
+ public void setDepthThreshold(float depthThreshold) {
+ this.depthThreshold = depthThreshold;
+ if (material != null) {
+ material.setFloat("DepthThreshold", depthThreshold);
+ }
+ }
+
+ /**
+ * returns the edge intensity<br>
+ * for more details see {@link setEdgeIntensity(float edgeIntensity) }
+ * @return
+ */
+ public float getEdgeIntensity() {
+ return edgeIntensity;
+ }
+
+ /**
+ * sets the edge intensity<br>
+ * Defineshow visilble will be the outlined edges
+ * @param edgeIntensity
+ */
+ public void setEdgeIntensity(float edgeIntensity) {
+ this.edgeIntensity = edgeIntensity;
+ if (material != null) {
+ material.setFloat("EdgeIntensity", edgeIntensity);
+ }
+ }
+
+ /**
+ * returns the width of the edges
+ * @return
+ */
+ public float getEdgeWidth() {
+ return edgeWidth;
+ }
+
+ /**
+ * sets the witdh of the edge in pixels default is 1
+ * @param edgeWidth
+ */
+ public void setEdgeWidth(float edgeWidth) {
+ this.edgeWidth = edgeWidth;
+ if (material != null) {
+ material.setFloat("EdgeWidth", edgeWidth);
+ }
+
+ }
+
+ /**
+ * returns the normals sensitivity<br>
+ * form more details see {@link setNormalSensitivity(float normalSensitivity)}
+ * @return
+ */
+ public float getNormalSensitivity() {
+ return normalSensitivity;
+ }
+
+ /**
+ * sets the normals sensitivity default is 1
+ * @param normalSensitivity
+ */
+ public void setNormalSensitivity(float normalSensitivity) {
+ this.normalSensitivity = normalSensitivity;
+ if (material != null) {
+ material.setFloat("NormalSensitivity", normalSensitivity);
+ }
+ }
+
+ /**
+ * returns the normal threshold<br>
+ * for more details see {@link setNormalThreshold(float normalThreshold)}
+ *
+ * @return
+ */
+ public float getNormalThreshold() {
+ return normalThreshold;
+ }
+
+ /**
+ * sets the normal threshold default is 0.5
+ * @param normalThreshold
+ */
+ public void setNormalThreshold(float normalThreshold) {
+ this.normalThreshold = normalThreshold;
+ if (material != null) {
+ material.setFloat("NormalThreshold", normalThreshold);
+ }
+ }
+
+ /**
+ * returns the edge color
+ * @return
+ */
+ public ColorRGBA getEdgeColor() {
+ return edgeColor;
+ }
+
+ /**
+ * Sets the edge color, default is black
+ * @param edgeColor
+ */
+ public void setEdgeColor(ColorRGBA edgeColor) {
+ this.edgeColor = edgeColor;
+ if (material != null) {
+ material.setColor("EdgeColor", edgeColor);
+ }
+ }
+}