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+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.post.filters;
+
+import com.jme3.asset.AssetManager;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.post.Filter;
+import com.jme3.renderer.RenderManager;
+import com.jme3.renderer.ViewPort;
+
+/**
+ * A Post Processing filter that makes the screen look like it was drawn as
+ * diagonal lines with a pen.
+ * Try combining this with a cartoon edge filter to obtain manga style visuals.
+ *
+ * Based on an article from Geeks3D:
+ * <a href="http://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/" rel="nofollow">http://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/</a>
+ *
+ * @author Roy Straver a.k.a. Baal Garnaal
+ */
+public class CrossHatchFilter extends Filter {
+
+ private ColorRGBA lineColor = ColorRGBA.Black.clone();
+ private ColorRGBA paperColor = ColorRGBA.White.clone();
+ private float colorInfluenceLine = 0.8f;
+ private float colorInfluencePaper = 0.1f;
+ private float fillValue = 0.9f;
+ private float luminance1 = 0.9f;
+ private float luminance2 = 0.7f;
+ private float luminance3 = 0.5f;
+ private float luminance4 = 0.3f;
+ private float luminance5 = 0.0f;
+ private float lineThickness = 1.0f;
+ private float lineDistance = 4.0f;
+
+ /**
+ * Creates a crossHatch filter
+ */
+ public CrossHatchFilter() {
+ super("CrossHatchFilter");
+ }
+
+ /**
+ * Creates a crossHatch filter
+ * @param lineColor the colors of the lines
+ * @param paperColor the paper color
+ */
+ public CrossHatchFilter(ColorRGBA lineColor, ColorRGBA paperColor) {
+ this();
+ this.lineColor = lineColor;
+ this.paperColor = paperColor;
+ }
+
+ @Override
+ protected boolean isRequiresDepthTexture() {
+ return false;
+ }
+
+ @Override
+ protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
+ material = new Material(manager, "Common/MatDefs/Post/CrossHatch.j3md");
+ material.setColor("LineColor", lineColor);
+ material.setColor("PaperColor", paperColor);
+
+ material.setFloat("ColorInfluenceLine", colorInfluenceLine);
+ material.setFloat("ColorInfluencePaper", colorInfluencePaper);
+
+ material.setFloat("FillValue", fillValue);
+
+ material.setFloat("Luminance1", luminance1);
+ material.setFloat("Luminance2", luminance2);
+ material.setFloat("Luminance3", luminance3);
+ material.setFloat("Luminance4", luminance4);
+ material.setFloat("Luminance5", luminance5);
+
+ material.setFloat("LineThickness", lineThickness);
+ material.setFloat("LineDistance", lineDistance);
+ }
+
+ @Override
+ protected Material getMaterial() {
+ return material;
+ }
+
+ /**
+ * Sets color used to draw lines
+ * @param lineColor
+ */
+ public void setLineColor(ColorRGBA lineColor) {
+ this.lineColor = lineColor;
+ if (material != null) {
+ material.setColor("LineColor", lineColor);
+ }
+ }
+
+ /**
+ * Sets color used as background
+ * @param paperColor
+ */
+ public void setPaperColor(ColorRGBA paperColor) {
+ this.paperColor = paperColor;
+ if (material != null) {
+ material.setColor("PaperColor", paperColor);
+ }
+ }
+
+ /**
+ * Sets color influence of original image on lines drawn
+ * @param colorInfluenceLine
+ */
+ public void setColorInfluenceLine(float colorInfluenceLine) {
+ this.colorInfluenceLine = colorInfluenceLine;
+ if (material != null) {
+ material.setFloat("ColorInfluenceLine", colorInfluenceLine);
+ }
+ }
+
+ /**
+ * Sets color influence of original image on non-line areas
+ * @param colorInfluencePaper
+ */
+ public void setColorInfluencePaper(float colorInfluencePaper) {
+ this.colorInfluencePaper = colorInfluencePaper;
+ if (material != null) {
+ material.setFloat("ColorInfluencePaper", colorInfluencePaper);
+ }
+ }
+
+ /**
+ * Sets line/paper color ratio for areas with values < luminance5,
+ * really dark areas get no lines but a filled blob instead
+ * @param fillValue
+ */
+ public void setFillValue(float fillValue) {
+ this.fillValue = fillValue;
+ if (material != null) {
+ material.setFloat("FillValue", fillValue);
+ }
+ }
+
+ /**
+ *
+ * Sets minimum luminance levels for lines drawn
+ * @param luminance1 Top-left to down right 1
+ * @param luminance2 Top-right to bottom left 1
+ * @param luminance3 Top-left to down right 2
+ * @param luminance4 Top-right to bottom left 2
+ * @param luminance5 Blobs
+ */
+ public void setLuminanceLevels(float luminance1, float luminance2, float luminance3, float luminance4, float luminance5) {
+ this.luminance1 = luminance1;
+ this.luminance2 = luminance2;
+ this.luminance3 = luminance3;
+ this.luminance4 = luminance4;
+ this.luminance5 = luminance5;
+
+ if (material != null) {
+ material.setFloat("Luminance1", luminance1);
+ material.setFloat("Luminance2", luminance2);
+ material.setFloat("Luminance3", luminance3);
+ material.setFloat("Luminance4", luminance4);
+ material.setFloat("Luminance5", luminance5);
+ }
+ }
+
+ /**
+ * Sets the thickness of lines drawn
+ * @param lineThickness
+ */
+ public void setLineThickness(float lineThickness) {
+ this.lineThickness = lineThickness;
+ if (material != null) {
+ material.setFloat("LineThickness", lineThickness);
+ }
+ }
+
+ /**
+ * Sets minimum distance between lines drawn
+ * Primary lines are drawn at 2*lineDistance
+ * Secondary lines are drawn at lineDistance
+ * @param lineDistance
+ */
+ public void setLineDistance(float lineDistance) {
+ this.lineDistance = lineDistance;
+ if (material != null) {
+ material.setFloat("LineDistance", lineDistance);
+ }
+ }
+
+ /**
+ * Returns line color
+ * @return
+ */
+ public ColorRGBA getLineColor() {
+ return lineColor;
+ }
+
+ /**
+ * Returns paper background color
+ * @return
+ */
+ public ColorRGBA getPaperColor() {
+ return paperColor;
+ }
+
+ /**
+ * Returns current influence of image colors on lines
+ */
+ public float getColorInfluenceLine() {
+ return colorInfluenceLine;
+ }
+
+ /**
+ * Returns current influence of image colors on paper background
+ */
+ public float getColorInfluencePaper() {
+ return colorInfluencePaper;
+ }
+
+ /**
+ * Returns line/paper color ratio for blobs
+ */
+ public float getFillValue() {
+ return fillValue;
+ }
+
+ /**
+ * Returns the thickness of the lines drawn
+ */
+ public float getLineThickness() {
+ return lineThickness;
+ }
+
+ /**
+ * Returns minimum distance between lines
+ */
+ public float getLineDistance() {
+ return lineDistance;
+ }
+
+ /**
+ * Returns treshold for lines 1
+ */
+ public float getLuminance1() {
+ return luminance1;
+ }
+
+ /**
+ * Returns treshold for lines 2
+ */
+ public float getLuminance2() {
+ return luminance2;
+ }
+
+ /**
+ * Returns treshold for lines 3
+ */
+ public float getLuminance3() {
+ return luminance3;
+ }
+
+ /**
+ * Returns treshold for lines 4
+ */
+ public float getLuminance4() {
+ return luminance4;
+ }
+
+ /**
+ * Returns treshold for blobs
+ */
+ public float getLuminance5() {
+ return luminance5;
+ }
+} \ No newline at end of file