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Diffstat (limited to 'engine/src/core-effects/com/jme3/post/filters/DepthOfFieldFilter.java')
-rw-r--r-- | engine/src/core-effects/com/jme3/post/filters/DepthOfFieldFilter.java | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/engine/src/core-effects/com/jme3/post/filters/DepthOfFieldFilter.java b/engine/src/core-effects/com/jme3/post/filters/DepthOfFieldFilter.java new file mode 100644 index 0000000..55591c9 --- /dev/null +++ b/engine/src/core-effects/com/jme3/post/filters/DepthOfFieldFilter.java @@ -0,0 +1,158 @@ +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +package com.jme3.post.filters; + +import com.jme3.asset.AssetManager; +import com.jme3.material.Material; +import com.jme3.post.Filter; +import com.jme3.renderer.RenderManager; +import com.jme3.renderer.ViewPort; + +/** + * A post-processing filter that performs a depth range + * blur using a scaled convolution filter. + * + * @version $Revision: 779 $ + * @author Paul Speed + */ +public class DepthOfFieldFilter extends Filter { + + private float focusDistance = 50f; + private float focusRange = 10f; + private float blurScale = 1f; + // These values are set internally based on the + // viewport size. + private float xScale; + private float yScale; + + /** + * Creates a DepthOfField filter + */ + public DepthOfFieldFilter() { + super("Depth Of Field"); + } + + @Override + protected boolean isRequiresDepthTexture() { + return true; + } + + @Override + protected Material getMaterial() { + + return material; + } + + @Override + protected void initFilter(AssetManager assets, RenderManager renderManager, + ViewPort vp, int w, int h) { + material = new Material(assets, "Common/MatDefs/Post/DepthOfField.j3md"); + material.setFloat("FocusDistance", focusDistance); + material.setFloat("FocusRange", focusRange); + + + xScale = 1.0f / w; + yScale = 1.0f / h; + + material.setFloat("XScale", blurScale * xScale); + material.setFloat("YScale", blurScale * yScale); + } + + /** + * Sets the distance at which objects are purely in focus. + */ + public void setFocusDistance(float f) { + + this.focusDistance = f; + if (material != null) { + material.setFloat("FocusDistance", focusDistance); + } + + } + + /** + * returns the focus distance + * @return + */ + public float getFocusDistance() { + return focusDistance; + } + + /** + * Sets the range to either side of focusDistance where the + * objects go gradually out of focus. Less than focusDistance - focusRange + * and greater than focusDistance + focusRange, objects are maximally "blurred". + */ + public void setFocusRange(float f) { + this.focusRange = f; + if (material != null) { + material.setFloat("FocusRange", focusRange); + } + + } + + /** + * returns the focus range + * @return + */ + public float getFocusRange() { + return focusRange; + } + + /** + * Sets the blur amount by scaling the convolution filter up or + * down. A value of 1 (the default) performs a sparse 5x5 evenly + * distribubted convolution at pixel level accuracy. Higher values skip + * more pixels, and so on until you are no longer blurring the image + * but simply hashing it. + * + * The sparse convolution is as follows: + *%MINIFYHTMLc3d0cd9fab65de6875a381fd3f83e1b338%* + * Where 'x' is the texel being modified. Setting blur scale higher + * than 1 spaces the samples out. + */ + public void setBlurScale(float f) { + this.blurScale = f; + if (material != null) { + material.setFloat("XScale", blurScale * xScale); + material.setFloat("YScale", blurScale * yScale); + } + } + + /** + * returns the blur scale + * @return + */ + public float getBlurScale() { + return blurScale; + } +} |